How you did the lens flare I guess?
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How you did the lens flare I guess?
Is that lens flare dynamic?
mkay, I will talk about lens flares
Right now I've written the intro, design, and half of the modeling sections. Lens flares will go in tagging, after the texturing section. I have some other things to look into, like what shaders can be used and how to animate the sky.
Clouds in different atmospheres maybe? Dark clouds, or how to properly make a sun beam come through a 'hole' in the clouds.
Be sure to explain to people about the model prefixes in the sky.(00. 01. 02.) etc.
Much appreciated.
Oh yay! I could use a custom sky in my map :)
I have about 8 incomplete skies sitting on my hard drive right now. Would love to complete them.
Bump, caring is sharing!
I've finished the design and modeling sections, texturing and tagging are next. Also, it's not really a step-by-step tutorial. It assumes you can do things like compile models, link objects to frames, and make planes to put your sky elements on. Photoshop knowledge will be less of a prerequisite. I'm documenting everything I think is important to making skies specifically, and not the HEK stuff you should know already. However, I'll host it on my webspace here so I can make changes whenever people want more in the tutorial.
I've never tried to make a sky before and will consider doing so when this tutorial is released.