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Re: UDK sucks balls!
still another update
tried installing windows 7 x32
installed the same UDK, everything seemed ok, tried importing the same file, and it happened again: crash.
i copied the crash details and am posting it below
Problem signature:
Problem Event Name: APPCRASH
Application Name: UDK.exe
Application Version: 1.0.6383.0
Application Timestamp: 4b8c155e
Fault Module Name: KERNELBASE.dll
Fault Module Version: 6.1.7600.16385
Fault Module Timestamp: 4a5bdaae
Exception Code: 00000001
Exception Offset: 00009617
OS Version: 6.1.7600.2.0.0.256.1
Locale ID: 2070
Additional Information 1: 92af
Additional Information 2: 92af3419ab0e7403c7ec44f743a75c4a
Additional Information 3: b368
Additional Information 4: b368f0bbaaae1dac8fd1a4c692c06243
this is ridiculous. how can i open every content except my own? it makes no sense. i can't work on my college project using this computer because of this.. now i gotta find some friend who can lend my a decent computer so i can work. good luck for me =x
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Re: UDK sucks balls!
It must be a hardware problem. I'm guessing it's a 64bit thing (assuming AMD64 is 64 bit) or your graphics card is not powerful enough to run the game.
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Re: UDK sucks balls!
well, it shouldn't be a 64bit issue, because i tried it in both a winXP 32bit and a windows 7 32bit.. because the udk version is also 32bit. besides, epic teams all work on 64bit OS, because of the higher memory support, so it shouldn't have any problema with 64bit.
and although i point the strongest possibility to be some kind of graphics card compatibility, it also shouldn't, because i can run the game, the demos, and view all the built in models..it's probably something that udk is doing specifically when importing that probably crashes against the graphics card, and not necessarily a performance issue..
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Re: UDK sucks balls!
Well regardless. It has to be a hardware problem. The 64 bit thing was just a guess. Most programs don't support it properly.
Also,
Intel supremacy~
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Re: UDK sucks balls!
UDK is 64-bit compatible******warning caveat below!
((The UDK is designed for 64-bit workstations. Lightmass creator is 64-bit. However, what the UDK outputs is all 32-bit. So no, not everything is 64-bit... but parts are, and everything is designed to run on 64-bit PCs.))
So if you have a 64-bit machine, you can run UDK no problem what-so-ever.