All this demo was showing off was the procedural generation and nothing more. I wish they talked more about how it was done, especially on the larger scale like planning streets, placing buildings and scenery.
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All this demo was showing off was the procedural generation and nothing more. I wish they talked more about how it was done, especially on the larger scale like planning streets, placing buildings and scenery.
What...? I didn't mean for that post to come off as angry? :raise: Sorry if you took it that way...
No, I was saying that everyone was talking about how they hope the graphics will be more realistic, when it was obviously a demo just to show the actual working of it. Sorry if it came off rude, I just like good grammar so I guess I can understand if the periods kind of make it abrupt and seem harsh, my bad. :smith:
Cool, is there a download or something for this?
I'd love to experience it :P
Very cool. The logical application of the numerous procedural environment generators I've seen. I hope to see this in games very soon- if not Crysis, definitely the next GTA.
this is exciting. i want games with this.
Very cool, but I get a sneeky feeling we will see the same building with same interior all over the city and it will get repetitive.