Man those are good, how would you like to be effect creator for Overdose?
Printable View
Man those are good, how would you like to be effect creator for Overdose?
^^
Overdose has terrible muzzle flashes. A nice replacement would be awesome.
:iamafag:
Looks good man
I like the way the supercombine explosion looks, but it goes too quick for me.
Wow damn its like a supernova. Its beautiful but it doesn't really feel like something you'd expect from a needler. Needler explosions seem more like what happens when you burn dust-off, a complex series of jutting green (or in this case pink) flames.
To be perfectly honest, I wasn't too proud of the single needle detonation either, but once I finished the superexplosion, I decided to go ahead and release something seeing that it's been so long. And again, all of this is still heavily WIP, so expect many changes and refinements.
Also, the supercombine explosion uses a shitty 10-frame animated sprite I put together in 15 minutes. I'm definitely going to do some more work on that, but I wanted to make sure the concept in and of itself resonated well with you guys before I sank some real time into it.
Correction: Bungie's needler tends to do that. I'm taking a different interpretation towards the effect style of the needler; the point here isn't making it close to Halo 1/2/3's style, but making it look great on its own merits.
Make the projectiles to fit your style too.
My two cents, the single needle explosion just needs some more jaggedness to the pop, the bitmap seems a tad too circular. As for the super explosion, it seems to happen a tad fast, and then there's just nothing afterwards. I'd say add some smoke particles to it that linger for a bit longer, I think it'd look much better.
So far though, the effects are really good. I have no idea how you manage such good effects on Halo's tagging system.
E: Mind if I use the effects for a Shock Rifle? It would just be in a test map.
There are smoke particles. I'm guessing you can't see them due to shit video quality, but I highlighted it specificallly in third screenshot of the explosion.
A lot of this stuff is actually considerably simpler than it seems; take a look at any of my old plasma tags and you'll see what I mean. Animated sprites in particular allow for tons of freedom, as you're not restricted to the game's physics; it just takes an assload of work.
As usual, the tags will be available as soon as I'm finished with this and the other two variants.
Anyway, I'm working on retooling the explosion sprite and changing the small denotation effect. If I don't have the latter done in a few minutes, I'll post the results tomorrow.