Re: Armor Abilities: Possible?
Well, lets see what I can guess about making it work decently:
-Use that kind of permutation/whatever from Gamma's Portent HUD to select different abilities. This would allow the Jetpack armor ability to look legit.
-Replace the jump feature of the permutation (if that's possible) to use the Jetpack when you select the jetpack.
-Armor Lock could be a replacement for the flashlight function (brainstorming).
-Have the permutation for the camo use the camo flashlight scripting to allow active camoflauge.
-Replace the flashlight function with Sprinting abilities for the Sprinting permutation.
I'm just throwing out stuff and I don't really know if it is possible, but i thought I'd try to contribute in some way or another. Who knows, it could work to an extent.
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Re: Armor Abilities: Possible?
Nvm. Extra post on accident.
Re: Armor Abilities: Possible?
I haven't played the reach beta yet and I'm a little concerned how the armor abilities would effect game-play. though evade and sprint would be two abilities that could make infantry combat a bit more complex, like star wars battlefront with more epic in your face game-play. haul ass across an open space, roll out of the way of a rocket, charge an opponent for an epic melee. also, I really didn't like that jet-pack vehicle.
Re: Armor Abilities: Possible?
Possible yes; worth it no
Re: Armor Abilities: Possible?
The only thing you wouldn't be able to do is weapons. afaik
Re: Armor Abilities: Possible?
can ya'll tell me how to do that, I still think it could work out well, and instead of a jet pack, try jump-packs, double tap space to shoot up, like using the super-jump cheat with regular jumps enabled.