But it's not edited, he kind of made the separate bitmaps by himself?...as well as added a few new ammo meters for some Halo 3 weapons?
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But it's not edited, he kind of made the separate bitmaps by himself?...as well as added a few new ammo meters for some Halo 3 weapons?
i dont see whats misleading here. the title is "halo 1 style HUD" and what he posted is indeed a halo 1 style hud. speaking of which, its pretty nice looking. im not fond of how you only have 5 blocks under the shield meter. i say stick with 8. i remember trying to make a meter for the health, but it would always decrease in the same increments. i dont know if thats just how the damage works out with the default tags, but sticking with 8 blocks under the shield meter would probably be better, if not just for consistency's sake.
Personally I like the... bubbliness... of it? The elements seem too intrusive, though, and how well does it display when over bright colors (think blood gulch)? Remember, a HUD is supposed to give vital information to a player while not getting in the way, but still being visible to the player when they want to look at it.
At any rate, I hope you learned a thing or two about HUDs in this engine, and you can put that knowledge to good use later on.