bad bad snaf!
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bad bad snaf!
Starting to learn how to use Trackview in Sandbox2.
If anyone can find some good videos showing fighter tricks such as air shows and what not that would be appreciated as I've never really been too interested in air shows before.
Animation is a little jittery but with some more work this should work out pretty well.
Location of the animation may change so I wouldn't be too concerned about how the animation splices through the valley.
http://www.youtube.com/watch?v=_C64LuPl4wE
http://img33.imageshack.us/img33/7067/head1e.jpg
meh, getting closer.
http://oi51.tinypic.com/jrr7f9.jpg
These regions dont look right to me. It seems to me that the eye lid areas should flow more seamlessly into the temple
Hard to tell from this angle, but the face also looks somewhat flat.
smooth out the area where the nose starts. the change from forehead to nose should be more gradual. also, the cheek bones are a tad high. and the cheeks are sunken. thats whyh you've getting those sharp and slightly feminine features bellow the nose.
face is anything but flat, and in fact follows the outline of my face very closely.
change from the forehead to the nose is perfectly fine and is actually a trace of my own. however, from under the eyes to the nose was unfit, as well as above the nostrils. Cheekbones aren't high, and, according to the zygomatic bone/arch on anatomy charts, they're in line. i'll take another look at the sunken cheeks and see if it's too much, but i feel like they're helping to define the cheekbones without the 3/4 profile becoming caricature.
also, i went ahead and smoothed out the transition from the eyes to the temples. no more goggle look.
Like I said, hard to tell at that angle, even with the wire-mesh laid over.
snaf thats a terrible piece of modelling and you know it
Oh god, the ears.