Re: The Official CMT SPv2 Promotion Items Thread
Quote:
Originally Posted by
demonmaster3k
no offense, but the bridge doesn't seem halo
it looks more like something out of metroid
They're Halo 3 textures replicated from Ephitaph.
The only reason you don't like it is because the difference in detail between the custom textures, and... every other texture on the bridge.
And the fact that in Halo 3 they were uberbumped, which brought out the detail, the dimension, and the color, even.
Quote:
Originally Posted by
Xegrot
EDIT: Oh yeah... what is the PP beam in the second and third pictures doing? It looks like it hit the pillar, kind of zig-zagged its way around it, and then ended off in a straight path.
I thought that too, but it's just a plasma splash decal on the edge of the wall, which gives the illusion of a curving contrail.
Edit: So... I see the block hands were never reworked.
Re: The Official CMT SPv2 Promotion Items Thread
That first pic is ub3r h0t. Good job. But i would have to say that the bridge texture does look a little overwhelming. I think making the tiling a little less would make it look better but who knows.
Re: The Official CMT SPv2 Promotion Items Thread
Amazing, amazing work. The re-textured cliff walls give off a WHOLE new feeling to that level. Kind of like a gorge in the rain forest. Sooooo cool. Awesome with the floor textures, although its kind of "alien" to the rest of the scene (no pun intended:p). The shield effect looks kind of wierd though, almost like its in different pieces. Well, anyway. Awesome work. Keep it up.
Re: The Official CMT SPv2 Promotion Items Thread
Quote:
Originally Posted by
Xegrot
I KNEW Halo was missing something! If only, if only...
hahaha, Mac version has it :) Anyways, looking good. The shields just need to be reverted to their original state. They look...wrong, right now.
Re: The Official CMT SPv2 Promotion Items Thread
Quote:
Originally Posted by
Dole
Edit: So... I see the block hands were never reworked.
Well, if we wanted to redo the hands, using real fingers, we would have to re-animate the whole h1 MC, cinimatic anims too. Or mak ehim have fists, which would look pretty stuipid.
Re: The Official CMT SPv2 Promotion Items Thread
Quote:
Originally Posted by
Masterz1337
Well, if we wanted to redo the hands, using real fingers, we would have to re-animate the whole h1 MC, cinimatic anims too. Or mak ehim have fists, which would look pretty stuipid.
No its good..your not going to notice the hands just kicking the crap outta brutes.
Re: The Official CMT SPv2 Promotion Items Thread
Quote:
Originally Posted by
Masterz1337
Well, if we wanted to redo the hands, using real fingers, we would have to re-animate the whole h1 MC, cinimatic anims too. Or mak ehim have fists, which would look pretty stuipid.
The SPv1 Biped had hands.
Re: The Official CMT SPv2 Promotion Items Thread
OmfG look at d rockets chasing the banshee~ and check out the brute thru the glass on the bridge.. it looks badass lol
Re: The Official CMT SPv2 Promotion Items Thread
That...bridge...is...too...amazing...
And do marines use rocket launchers now? There's two rockets looking to be chasing a Banshee.
And the reason the pelican looks dull, is cos it's pretty much the only thing in there that's untouched from Bungie...CMT content just makes standard H1 content look boring :XD:
And as much as I love the MA4K, PLEASE don't tell me you've replaced the Assault Rifle (don't care which one) as the main weapon MC holds in cutscenes...NEVER replace the AR in ANYTHING...
And dear god I hope you haven't replaced the AR in spawns...
Re: The Official CMT SPv2 Promotion Items Thread
They didn't. Read the field manual thread.