I feel the same, digging the menu.
Printable View
It looks like total ass if you use a transparent background. It just turns the background into multicolored shit. You're better off removing the background entirely or dimming it black.
Ugh, more problems. The pause menu this time. In BF3, for every level in the campaign, there is a different level image, difficulty and level name on the pause screen in addition to the various options. In Multiplayer however (See below) you are provided with your team, various objectives and a map of the battlefield. My question is, Is there any way the HCE UI can tell what type of map your running may it be SP be or MP? Also, are any of the functions above like team and difficulty possible for a Halo UI?
Attachment 2754
Every map has the UI tags built directly into it, save for stock tag data that is also found in loc.map. If someone changes a tag that appears in there, that modified tag is added to the map instead of using the non-modified tag.
The only way to get your UI onto stock maps is to upload your own version to halomaps or somewhere else with your tags added.
Noted. Thanks for that.
E: Would have been working on the server browser but Halo's being a bitch :/
Started on game modes instead.
Attachment 2757
Updates.
I've had a lapse of progress due to several surprise exams.
Anyway, finished the server browser.
Attachment 2767
Game creation screen is nearing completion as well.
Looks sweet, do you think it's possible to increase the Mode column so the full text is shown and decrease the players column as it never goes beyond 5 characters?
Oh that's cool.
Let me know if applying filters on the server browser itself actually works. idk if it does. Never gave it a thought. Could be hard coded in which case you're screwed. Also, you can't change the number of servers displayed per page.
Oh that looks sweet. Do want.