I really wish you would get good at forerunner. Also using halo 2 as an example of exceptional forerunner architecture lol, because those boxy yellow buildings really looked sooo good~
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Halo 3 had the best Forerunner architecture imo. They kinda messed it up in Reach and Anniversary SP. Though the Anniversary MP stuff looks pretty good.
sorry for not really spelling out everything in 600pt IMPACT so you can figure it out~
!!
e: if it helps, I can't even remember a single bit of forerunner you've made that impressed me
(actually I can't remember a single bit of forerunner you've made, except those pseudo-alpha bits of B40 that were so bad I had to Alt-F4 and shred the .map)
Halo 2 had some of the best Forerunner architecture in the sentinel walls levels and also the last couple of levels. Halo 3 had amazing architecture as well.
Also, Sel is very good but so is Caggerin, both of you guys do some amazing works. Also i'm really glad Pope is doing these tutorials, I hope they will benefit the community so that more people start modeling decently.
http://img17.imageshack.us/img17/939/maxwif.jpg
am i doing it right
i think i know what u were going for.
http://dl.dropbox.com/u/8632965/modacityhelp.png
quite easily actually. just make a 5x5 grid and u do the rest.
as always, hh. :)
ooOooOOoooOOOoooOOOOoooOOOOOoooOO
"i dont like ur work" is a brilliant refutation, good job, you've clearly proven your point to be correct.
Clearly 30/60 degree angles are dumb because they don't use them in halo 2 guys!! This proves it!!
Do you seriously not understand how fucking ridiculous that logic is?
You realise that the line after that was mostly meant to point out that the previous one was me talking out of my ass?