Very interesting!
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Very interesting!
Dedicated servers would really help your playerbase. I'm pretty sure you guys already have a sort of client/server architecture going on in the same way Xbox games do. If you could distribute a dedicated server that'd be helpful. PC players do well with permanent lobbies with set rotations that they can hop in at any time.
keeping with the halo-inspiration, here's 30 seconds of fun on a fan made remake of zanzibar!
Are you guys looking for additional help in the game/engine's development? I could try contributing in my free time (ie, I'm not looking to sap any monies) if help was desired
I'd have a bigger desire to work on OS if I didn't spend the majority of my time reverse engineering code then rewriting it back into C (well, C++).
Sounds interesting :neckbeard:
Here are my suggestions (basicly the essence of 10 years of playing Halo 1, haven't played your game yet, so maybe you already have all that covered):
- The most fun aspect of Halo to me is the vehicle gameplay, especially the warthog and it's ability to hold 3 teammates. Endless fun is guaranteed if your team assaults the enemy base in multiple warthogs.
- Somewhat related to the before mentioned: Physics. There is nothing more satisfying than seeing an enemy warthog fly through the air thanks to a precisely thrown nade.
- Implement a Race gametype where players can race around the map in warthog like vehicles that have a gunner seat.
- Power weapons should spawn on the map so players have to defend those strategic weapon spawn points
- Everyone should spawn with the same equipment and it should be good enough to fend off spawn killers
- Grenades, everyone loves grenades. They need to be bouncy too, so you can throw them around corners by letting them deflect off a wall.
- Everything should be balanced to a certain extent, you should have a chance to kill someone in a vehicle or someone having a power weapon even if you have nothing better than your starting gear an your experience/skill to fend the enemy off.
- allow custom maps and have an automated map downloading system in place
I tried it out just now. I couldn't find servers for anything but free for all deathmatch. Right now my biggest gripe is the map design. One of the corner-stones of Halo is closer quarters, infantry maps with several lanes to get from point A to point B. What I've seen in the maps in this game is big, wide open cities where everybody camps on the rooftops with sniper rifles. There's not much reason to use anything but the sniper rifle and the grapple gun. There's some cool map design on the ground level of these maps, but it may as well not be there because everybody grapples to rooftops and snipes.
I'll try hosting later and see if I can't get a game going on a tighter map. That long range stuff is not for me.
Also, I love the grapple gun.
I was playing on a heavily inspired bloodgulch map with ultama yesterday. People would use the air vehicle to get up on top of the map (the cliffs that act as the wall) and start snipping. Which is pretty lame. I haven't tried modding yet, but I guess maps don't specify weapon or ammo spawns? Thus why you can spawn with a SR?