I'll be releasing a patch for this shortly.
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Thanks Btcc, we've been so busy and stressed getting everything just to work smoothly at all that there was never any time for HAC support. If you are able to get them both working together that would make a lot of people very happy.
I still haven't been able to find my fucking disc so I can play
Soon though
Wow... I can see a lot of blood and serious sweat work into this project than before, other than Lumoria project of course*. Other than that, I can see some serious improvement in the game engine with optimized scripts it seems.
The only noticeable issues...
- When melee near an object, such as covenant's weapon cargo. Part of the weapon and arm are gone. (It's odd enough to know it is not THAT close to you.)
- After going in a room to unlock the door, the marines got off of the vehicle, after you got off too, and never went back on. In fact, they just don't do anything except stand there and look toward the ocean.
Not noticeable issues... (may or may not be a bug in halo's engine or script)
- Hunter is glitching when looking up as if it's looking up & down at same time. (lol)
- As part of H-Ext developer, I have certain things output on my console to be sure, I noticed a lot of deletion increment in milliseconds some time 2/3 toward end of the mission. Is this supposed to happen or is it a garbage collection script doing it? Just asking...
* I might forgotten some other great projects to mention here...
[off topic]
If others are wondering, latest H-Ext is still compatible with OS v4.0 (even the patch for manifest into halo's executable). BUT cannot promise it will not crash nor mess up the gameplay experience.
Issues:
- Flashlight doesn't iluminate level geometry on my graphics settings (mostly low/off)
- There's some phantom geometry I got my ghost (but not the player) stuck on around the first row of crates in the path infront of the cartographer exterior space.
- You put those towers around the island and don't let me go there? Come on :P
- The marines are retarded (but they were probably always like that)
- Almost no shotgun support (it seemed pretty OP the 18ish shots I did get)
- The wraith was surprisingly difficult to maneuver.
things I loved:
- All the various ways you could approach fights, to the point where stealth was a viable tactic far more than I'm used to in a Halo game
- The interior of the Cartographer, the whole thing, I loved the greenroom space and how the sideroom's window was under water into the stream.
- The hologram door lock device things, beautiful.
- The sky
- Most of the guns (AR, PR, Shotgun, Rocket in particular)
Amazing effort. If this doesn't win some awards from somewhere like MODDB, then they'll have fucked up.
This is just amazing. You should get some recognition for your hard work and excellent mod. Maybe put it in moddb.com?
Two times when I was fighting an elite when I turned to cover and was ready to continue they had just disappeared like ninjas :D
Badass rifle was fun and useful. Found it by accident because I thought I saw a door glowing behind a waterfall. Also managed to get on top of some jungle by climbing and nadejumping, then killed some enemies below. Never have I enjoyed a single level so much, this was so vast and I love exploration and adventure!
Streamed my play-through on Twitch, here's the YouTube version:
https://www.youtube.com/watch?v=_hhWB4di4_s
CMT RIPZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZZZ
Why do people uninstall the game anyways, it's peanuts compared to all your games in the steam library you've got sitting on your computer unplayed.