Looks nice :)
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Looks nice :)
I loved this map. Now if only we could get the Snow Hog in >.<
looking good man! i got 2 maps ingame yesterday that look decent. i think the tools are much better than HEK. i mean, i had like 30 errors and it still got ingame fine. hopefully someone can crack weapons and vehicles soon...i hate only seeing like 5-7 options in guerilla. the shaders took me a while to figure out though. and the tags are all spread out :( sapien is pretty bad-ass, imo. i like that it shows your errors for you and everything seems more simplified. tool has come a LONG way, nuf said.
either way, i'm pleased with the tools, but not with the locked stuff. good luck!
~Scooby
good job Ghost! Sneak is looking pretty cool. Can't wait to see videos of it being played.
Nice stuff!:)
I remember this gem of a map.
The "room" was funny as heck as well.
Did you get the Snowhog in?
Unless he reskinned the warthog, he isn't going to do much in terms of getting a "snow"-hog into atm sadly :/
Let me get this straight: in theory, if we found a way to hack shared.map, couldn't we add a snowhog, and then have Sneak reference it from there? Are vehicles even stored in shared.map?
the funky textures are placeholders that tool adds if your shader doesn't exist. or at least...tha's what it seemed like to me. like i said in another post, they have a shader_collection which contains lots of shaders but u can't open it to see which shaders it has.
in the tutorial, it tells you to use f_im flat_light_scratchy as the material name. and somewhere there's a f_im.shader_collection and it uses the flat_light_scratchy metal texture. it's really annoying when u can't figure out the directories for alot of the stuff in your map, cuz everything is so spread out along many folders. o well...just have to deal with it atm.
~Scooby