Re: geometry changing proportions from max to sapien
The best way to fix this is to use the "Reset XForm" tool, which will reset all rotations and transformations to default values while keeping the geometry the same size. Check the Utilities tab on the command panel.
You'll find that when working on game content, regardless of the engine, Reset XForm your best friend. Max does a ton of complex relative scaling/rotation within its scene, and nobody's exporter goes to the trouble of working through it all.
Note that there's a Reset XForm modifier as well, but it's really not the same thing. You want the utility.
Re: geometry changing proportions from max to sapien
Hey, thanks. That worked great, no .ASS error... no ass to look at anymore.
Re: geometry changing proportions from max to sapien
Thanks Pi in the sky! Got it in game. Maybe this should be added to a trouble shooting file?
http://halostudio.org/forumimages/query1H2V.jpg
man it's ugly...hopefully I'll get to look as good, at least, as the original.
Re: geometry changing proportions from max to sapien
Reset the Xform of the object (select the object and click the right-most tab on the panel on the right side of your screen in Max, and then click "Reset Xform").
You may have to re-flip the faces after that.
EDIT: Woops, didn't see Jeremy's reply. =)
Re: geometry changing proportions from max to sapien
Re: geometry changing proportions from max to sapien
Thanks for the bump, fellas.