I agree about the cliffs... Try using the rock skin from Waterworks maybe?
As for the trees, there should be a tag in the forerunner list or whatever.
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I agree about the cliffs... Try using the rock skin from Waterworks maybe?
As for the trees, there should be a tag in the forerunner list or whatever.
Bah, another remake >_<
Base floor texture needs a UV really badly.
its the Halo 2 shader floor.
Try getting some good snow textures (for the ground and the walls) from the snowy campaign levels or even containment.
Yeah i think i will use containment, thx for bringing that up lol
ahhh. nice new sexy phrotons
http://img516.imageshack.us/img516/4...3131871mw9.png
^ Health pack :-)
http://img369.imageshack.us/img369/8...3144119pg1.png
^ sexy dynamic lighting
http://img369.imageshack.us/img369/7...3155312nx5.png
^ halo1 active camoflauge
Finished list-
-Photon mapping
-Weapon placement
-Vehicle Placement
-Powerups\ grenade placement
BSP
To do list-
-Replace ground bitmap with custom bitmap (almost done)
-Replace cliff bitmap with containment cliff textures
-Fix 2 UV errors
Help list-
-Alpha Channels arent working ingame?
Nice, good job.
Coming along nicely. I <3 the dynamic lighting.
ZOMG!
Looks good.