the thick black lines make it look cell shaded....really cartoony in my opinion
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I know I am still playing around on the bump mapping. But I almost have the tree working in game too.:)
Honestly, Danger Canyon is just one of those maps that needs to be completely overhauled. The gameplay of it is good, but it probably could be made better with a few tweaks. The aesthetics of the map absolutely suck. The map's appearance is plain, dull, and is nothing compared to other maps.
Really, Arteen's map, Fragment, was sort of a remake of Danger Canyon. While it might not seem like it at a first glance, when you think about player's routes and how you navigate through the map, it is very close. THAT I would love to see put into H2V, but of course updates to show off what the engine has to offer.
If fragment was made a bit smaller (with the exception of the middle area), then sure.
I'd be happy to take the bsp and add some stuff to it to beautify it more for the engine. Someone would have to get it ingame though.
Danger canyon is forrunner architecture. I always loved the look and gameplay of DC. It feels like such a happy place like the first levels of a super mario game. I would like to see the old style look kept somewhat in tact but maybe add in higher res textures.
IM still playing around with the shaders. Any Help with shaders is greatly appreciated.