For me it would be:
1. Scenery
2. Skyboxes
Anyone else got anything?
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For me it would be:
1. Scenery
2. Skyboxes
Anyone else got anything?
The map structures, bitmaps, basically the whatever is neded for customizing the original maps.
I don't think it's asking too much.
Personally I'd like to see a variety of grav lifts with different heights, or the ability to make our own. We've been given a single grav lift which kind of restricts the way we make our maps. I've seen some pretty creative ideas the community has spit out but many include the use of a more powerful grav lift or a less powerful one.
I would say bitmaps, shaders and skies are the most important, closely followed by scenery, devices and gravlifts (generally alot more objects to populate levels and add gameplay elements).
Who says it wasn't?
edit: Not supposed to tell :X
I can assure you Chewy Conscars speaks the truth.
A truthful question? I didn't know questions could be truthful...
:poke:Rhetorical question