Re: GBXModel Upgrader for Halo 2 Public Beta discussion/bug submission Thread
I notice something the program would crash on me if the shader has a space in it. Any idea. I did rename it also but still crashes (and changed it in h1 Guerilla the gbxmodel link with the shaders)
Re: GBXModel Upgrader for Halo 2 Public Beta discussion/bug submission Thread
Quote:
Originally Posted by
korori
I notice something the program would crash on me if the shader has a space in it. Any idea. I did rename it also but still crashes (and changed it in h1 Guerilla the gbxmodel link)
I have already acknowledged that there is a bug in the shader editor that will cause it to crash. So just don't use it and instead, change the shader paths in h1 guerilla.
Re: GBXModel Upgrader for Halo 2 Public Beta discussion/bug submission Thread
Quote:
Originally Posted by
skyline
Then his program doesn't transfer them D:. Haven't worked with halo 1 models for a while since I can't get halo 1 to run on vista.
there is a special version of haloce out for Vista. Not sure where though :-3
Re: GBXModel Upgrader for Halo 2 Public Beta discussion/bug submission Thread
Quote:
Originally Posted by
korori
I did rename it also but still crashes (and changed it in h1 Guerilla the gbxmodel link with the shaders)
I Did that with about 7 different custom models/ h1 models.
Models i Have tried.
AR
Wasp
h1 sniper rifle
4x Custom Scenery that i made
OK the only way i could lets say like the AR i had to make weapons/assault_rifle/shaders
Note on halo 1 http://hce.halomaps.org/index.cfm?pg=3&fid=1884 I think thats it but it works fine for me and i havn't done a thing
Re: GBXModel Upgrader for Halo 2 Public Beta discussion/bug submission Thread
Nevermind, just read the last few posts above me :X
</noob>
I keep getting this error whenever i change the shader paths, i can export perfectly find before however.
http://img244.imageshack.us/img244/7...gramyv3.th.jpg
Code:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at GBXModel_Upgrader.Module1.setString(String text, Byte[]& bytes, Double offset)
at GBXModel_Upgrader.frmMain.upgradeModel()
at GBXModel_Upgrader.frmMain.Command1_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
GBXModel Upgrader
Assembly Version: 1.0.2747.27747
Win32 Version: 1.0.2747.27747
CodeBase: file:///C:/Users/Snave/AppData/Local/Temp/Rar$EX21.2176/GBXModel%20Ugrader/GBXModel%20Upgrader.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.312 (rtmLHS.050727-3100)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Re: GBXModel Upgrader for Halo 2 Public Beta discussion/bug submission Thread
I tried that. I even emailed M$ about help and they said i needed VB or C++. I know thats not right. I know it the dot framework. But i did find the machine config and added that line of code and that crashed everything. So i made one for the app and that didnt work. I sorry if i sound like a noob and i do appreciate jahrain for this app. Only if i can get this the shaders to work. Note i did edit the links for the gbx model. Thank you for all your help guys
Re: GBXModel Upgrader for Halo 2 Public Beta discussion/bug submission Thread
I got a model in game, I forgot to mention. It's UVs were all jumbled though. I got it in thanks to a fixed version of the program that jahrain gave me, and a program made by skyline.
Re: GBXModel Upgrader for Halo 2 Public Beta discussion/bug submission Thread
Re: GBXModel Upgrader for Halo 2 Public Beta discussion/bug submission Thread
Quote:
Originally Posted by
Snaver
Quote:
Originally Posted by
jahrain
Just acknowledging the existence of a small bug I' found earlier that may cause an exception when clicking the upgrade button. It only occurs if you change the shader path and the new path is longer than the old path. I have fixed the bug, so it won't be a problem in the final version. Until then, just don't use the material editor and change the shader paths in h1 guerrilla before upgrading or just save your shaders in the same path as the original tag.
Don't worry, this bug has been fixed for the final version.
Re: GBXModel Upgrader for Halo 2 Public Beta discussion/bug submission Thread
i think you should make an all-in-one program. so you tell it the directory of a weapon and it upgrades all tags and puts in in your halo 2 directory.