Well it works, so if u want 1 u got 1. You don't need it for light, radiosity or something but it does give a nice effect.
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Well it works, so if u want 1 u got 1. You don't need it for light, radiosity or something but it does give a nice effect.
Lens flares are mainly for the visual effect. You'll want to look for light properties and its color for the right settings. I'll get a picture up:
{EDIT}
http://img221.imageshack.us/img221/7...tedareahs9.jpg
Take a peak at the highlighted area... you just choose the values there for it's direction.
And down lower;
http://img221.imageshack.us/img221/5...sityaresg3.jpg
Make sure that the little black box matches the color you want to be casted on your level. If you don't want to enter values, just hit the box and use the color chooser.
As for settings, make sure it applys to what you want (ie, Affects Exteriors)
Do you have to recompile the light every time you make a change to the radiosity, and how do the differently flag in the radiosity affect the worlds shadows along with the power, test distance and diameter settings. I have tried experimenting but I have not had any luck figuring out what dose what.
Its sun_ascension.lens_flare
Its in skies/multi/ascension
And if you add it in to the ascension skies and look directly at the sun it will blind you with its brightness.
Unfortunatly you cant edit .lens_flare tags with H2gurilla and thare is only the one tag.
But just to help you understand how to light your map better try this. Light your map with a bright sky and then in h2gurilla change the skies tag to another sky. Your bsp will keep the curent lightmaps from the other sky.
So lets say you want a bright bsp with a night sky all you would do is run lighting with lets say coag sky and then change the sky with H2gurilla to one of your darker skies.
Wala bright bsp with a dark sky
The skies determen how the map will be lit if you redo lightmaps after applying diffrent skies you will get diffrent lightmap results.
Hope that help's
Gotta disagree with that, the lightmaps are made for a single structure, there's checksumming involved. Once you change your structure/level the lightmaps aren't valid anymore and they will be reverted to no lightmapping.Quote:
So lets say you want a bright bsp with a night sky all you would do is run lighting with lets say coag sky and then change the sky with H2gurilla to one of your darker skies.
@fletcher, i think the main things you want to alter are the direction, color and strength... diameter etc are good by default.
I've relighted one of my maps about 386 times by now.. it's tricky... lol, was that the reason we had to wait so long for h2v??? Anywho, good luck with the lighting... pc's will be running at night these days...
Sky is not part of your structure, when i change something on a level, compile it then my lightmaps are gone, well not gone but they don't show up anymore.