Try making a box link it to your b_levelroot, put the +sky on one side and then try compiling that and see if you get the same error.
Printable View
Try making a box link it to your b_levelroot, put the +sky on one side and then try compiling that and see if you get the same error.
Okay, I'll go ahead and do that...
Rawrrr.
It worked.
It won't light this box though... Argh. It compiled, into a scenario and whatnot. But it won't light.
EDIT:
here's some info
Code:Lighting bwp of c:\program files\microsoft games\halo 2 map editor\tags\scenario
s\portal_box_test\bwp
5000000 photons
0 monte carlo samples per pixel
Hit control-c now if this isn't right.
Lightmap job started at 07.28.07 19:20:21.702
Finished start in 00:00:00 [h:m:s] (00:00:00 [h:m:s] total)
- mem (used= 0.00MB, free= 892.61MB)
failed to load scenario 'c:\program files\microsoft games\halo 2 map editor\tags
\scenarios\portal_box_test\bwp'
the following tags were missing:
c:\program files\microsoft games\halo 2 map editor\tags\scenarios\portal
_box_test\bwp.scenario
c:\program files\microsoft games\halo 2 map editor\tags\scenarios\portal
_box_test\bwp.scenario
--------- lightmap stats ---------
photons cast: 0
raytests from photons: 0 (0.00)
calls to find_photons: 0
raytests from find_photons: 0 (0.00)
calls to compute_light_value: 0
sun tests: 0
sun raytests: 0 (0.00)
point light tests: 0
point light raytests: 0 (0.00)
surface light tests: 0
surface light raytests: 0 (0.00)
indirect radiance raytests: 0 (0.00)
Press any key to continue . . .
Nope, here's a picture:
http://img257.imageshack.us/img257/2...dowrawrdh2.jpg
And another... (From Guerilla)
http://img519.imageshack.us/img519/4444/guerillaxs8.jpg
EDIT: I've had this happen before, but it was involving UAC I believe.
No.... you named the .scenario files differently from the .ass file which is bwp?
It's referencing correctly in the tags, though.
EDIT: I'm retarded.
It said the bwp.scenario was missing. I don't think the BSP tag references the scenario tag, nothing does... the scenario tag references the BSp tag.
Now what about the other problem I'm having? Not this recent one. lol
Well, to just see it in Sapien, I gave it one of my other level's lightmaps. And it's looking lovely.
I guess letting out my little secret wouldn't hurt.
I'm basically converting a couple Halo 1 MP maps, and I figured I'd do Sidewinder and get it right. Having this problem, though, really deters my progress.
My plan is after I get a couple of conversions done, and a good set of shaders, I'll go ahead and release the shaders to the public, with what I learned about it all.
My hope was to help extend the support to new people, and others who are just too lazy to make their own.