*FIXED* It was the UVW mapping. The meter had a UVW that only took up one pix vertically, so my alpha was causing it to be transparent where it DID show up. YAY! Thank you all.
http://i62.photobucket.com/albums/h9...anches/yay.jpg
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*FIXED* It was the UVW mapping. The meter had a UVW that only took up one pix vertically, so my alpha was causing it to be transparent where it DID show up. YAY! Thank you all.
http://i62.photobucket.com/albums/h9...anches/yay.jpg
that carbine looks awesome. really. i hope it has better firing than the crappy ones we have now
i have completely reanimated it and added the correct contrails and all. Thanks though....
Ahem...
:zteam:
Their carbine looks better, actually D:
zteams carbine LOOKS good, but its firing is terrible. doesnt NEARLY immitate the true carbine
damn strait
Damn straight, I'm damn straight.
EDIT: Done, did, and gone.
Due to engine limitations.
The Halo 2 carbine is set up to always have a constant rate of fire, no matter how fast you tap the trigger. If you tap the trigger faster than intended in Halo CE, the gun will just refuse to fire rather than firing again after the set time between shots has elapsed.
You have to factor in technical restrictions before criticizing.
i was not aware of that. but also, the contrails seem to small