It has more options, lets you re-referance tags I believe. I don't have H2EK on this PC, so I can't check.
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It has more options, lets you re-referance tags I believe. I don't have H2EK on this PC, so I can't check.
normal mode should have been the locked down HEK, and expert mode the good ol' CE-like version.
It's more likely that the values that are made changable by expert mode are values that either don't need to be changed, shouldn't be changed, or if changed to an incorrect value would cause problems later on.
In other words, you need to have "Expert" knowledge to know what each value does and what they should and shouldn't be.
The expert mode just unlocks certain attributes for tags you can edit in sapien just like in guerrilla. Usually its for properties you shouldn't be messing with.
Expert mode has been in guerilla (and sapien) since Bungie was dealing with it. Its nothing Pi put into it. Its really meant for a programmer to fix small things tool fucked up on, or from fucked up inputs made by a designer.
The "Map Editor" kit we have is unsupported by Microsoft, Pi, and Hired Gun. Expect no updates, unless they see fit. Which at the current rate of decay, I see no inclination for an update or any type of tag release. :(
As for the Sapien Expert mode, yes after toying around with it, I've noticed it's mainly values that are only made during import. Given that the designer/artist/whatever gives it a bad import value, instead of re-importing after changing, they have access to the debug.html, and Guerilla's expert mode which allows the change to happen in less time. (Depending on it's complexity)