OK THEN! I guess I'm not crazy XD.
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OK THEN! I guess I'm not crazy XD.
i agree, left is better.
far more natural lighting, especially on the chief.
What level did you compile your light at? I had the same problem with my map blast castle. I rendered it on medium and the bump mapping was not evident. I never did run it on super, so I don't know if it would have fixed it.
at low, for the uglier one. then at "none" for the better one (low, change geometry, recompile w/o light).
http://img255.imageshack.us/img255/5...vrl2fo6.th.jpg
http://img206.imageshack.us/img206/2...vrl3ac3.th.jpg
Ok, First one is "Real" second is "Fake". No lightshaders is a -1, but the awesome-ness of the bump maps (LOOK AT THAT SMG) is something to consider. The lighting in the fake is very unrealistic, like Chewy said, but I think it looks better. The Real has more ambiance, and is much more realistic, but you loose that MASSIVE level of detail.
are you KIDDING ME?
on the left, there actually IS light.
the right looks like hes just in some kind of purple haze-ish envirioment, and all the rock has been sanded down. i for one would prefer to play in an enviroment where rook actually looks like rock ALL THE TIME, and not only when some dynamic lightsource happens to come near it.
The lighting on the right is far more believable than the lighting on the left. The left is not natural at all. It doesn't matter anyway cause he shouldn't be done lighting his level.
Augh, do it in Mental Ray.