Ah, right.
Hmm... Not really sure what to do then. Maybe try baked lightmaps, and see if that helps.
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Ah, right.
Hmm... Not really sure what to do then. Maybe try baked lightmaps, and see if that helps.
I cant remember but i think it was Jahran that i PMed about the UVW mapping, but I never heard back. I dont know how to do that whole process, although I have been wanting to,..
anyone got a tut on it? I know how to render to texture, but not necessarily bake in mental ray. This part i can learn on my own, the thing i need is how to get the UVW coordinates for it.......
Check your rasterizers. Also, use the rest of p0lars HUD, my h2 coag hud sucks.
hmm do u have any light fixtures or anything in particular on that side of the object that is lighting it up, its most likely a lighting problem, I had the same problem in a map using lightings teleporters, I placed a teleporter in a room beneath another one then i placed a type of shield scenery in the room above in a certain spot, and the light from lightnings teleporter shields was making green light maps occur on the scenery on one side, so i had to move it to another spot...
maybe try finding where the light is thats causing this on ur scenery and move it then just remake the scenery in the same spot (so it works wit the trigger volumes and such)
if its not that then I'm not sure what it could be...
^^ill try removing all of my non-lightmap lights (i have no dynamic lights) and see if that does the trick. I have quite a few of the light scenery's.
that could be it focus on the ones near the beam that are on that side of it, remove a few of them or move them... the thing is u might need to remake the scenery for the lighting to be made on it again.. idk ive always had wierd lighting happen to scenery when i place it if there are too many lights near it, then usually i move the lights or w/e, and the lights still on the scenery until i remake it... idk not quite sure how it works
nope
I removed most of the lights, and there are none near it. Still does it......
personally, i think its the objects size. I made the same exact device machine and script in case we did a zteam conversion of headlong and i had to set the bounding radius really high. halo's lighting engine isn't exactly the greatest, try taking a hog in bloodgulch and park it in between a bright and dark area of a map, you'll notice that the lighting on the whole hog changes to bright if your in a majority bright space. imagine that on a large scale and thats probably whats wrong. maybe try moving it around a little until it goes away.
Ok I deleted it, relightmaped, and put it bacvk in. same problem.
I agree with Choking Victim on this one.