why the hell doesn't Microsoft make keyboards/mouses compatible with the 360 instead of having to do crazy workarounds.
something like that would make h3 somewhat playable.
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why the hell doesn't Microsoft make keyboards/mouses compatible with the 360 instead of having to do crazy workarounds.
something like that would make h3 somewhat playable.
There'd be way too much imbalance between Key/Mouse players and controllers - even if there's no aim assist with the mouse.
mother of god what a bump
move to tech?
i just dont want to make KM cry :smith:
Well there's two things I'd like to say about that:
Firstly -- a game pad is an acceleration-based targeting system. Your movement determines your velocity that your view pivot... not the position that it pivots. That is less natural to the human mind than a mouse-like targeting system which is a position-based targeting system. Your movement determines your position along the screen. This is more natural and therefore "easier" -- since stopping your movement stops your pivot... in a game pad scenario you need to centre your movement to stop your pivot. This extra step makes it feel sluggish to those used to M/K.
Secondly -- This probably won't be as good as M/K on a PC Game... since there's probably implicit mouse-acceleration involved... neglecting the advantage of the first point.
That said, I never used it, so I don't know.
From what I've read the XIM style converters eliminate the mouse acceleration lag. XFPS style systems still have a bit of it but it's been tweaked through the models so it's almost bearable. I'm not sure exactly how the XIM's do it, but you're actually connecting your mouse/keyboard to a PC which then records and converts all the input, sends that to controller, which sends it to the Xbox 360.