Re: [WIP] New Battle Rifle Animations
Quote:
Originally Posted by
Btd69
Reload anim needs a fair bit of work. For starters, take a look at the original anims, where the bolt is .. argh too early can't remember the word for it >.<.. but it's moved moved back, the next clip is loaded, then the bolt is moved back into position. That part of the anim is def. required.
To finish.. with animations you can make it fancy, but for every version you need to have the basics.
Those are the AR animations, but it still needs more bolt pulling. Every animation needs more bolt pulling. Also, you should swap the up and down animations, too. Consider the position of the head relative to the gun and shoulder when looking up and down.
Re: [WIP] New Battle Rifle Animations
You have to take into account that his gun moves some too. I suppose you are right in this case. Anyway, I will add some bolt pulling... =p.
Re: [WIP] New Battle Rifle Animations
His gun doesn't move from his shoulder, though, and you have the stock moving up and down with his movement. That should be corrected.
Re: [WIP] New Battle Rifle Animations
i think that you should defidently put some more into the melee... master cheif looks like a baby hitting like that... other than that just a few improvements and you are good..:)
Re: [WIP] New Battle Rifle Animations
I dunno, that sharp rap he makes with the butt end looks pretty skull-crushing to me. Just needs some tweaking.
Re: [WIP] New Battle Rifle Animations
Remember, bolt only needs pulling after the entire mag is empty. If you reload mid-mag, there's still a round chambered so there's no need. Pulling the bolt in that case would simply eject the loaded round... which is rather pointless.
Re: [WIP] New Battle Rifle Animations
Yeah, but think of the real BR animations. They're impossible, along with the H2 Sniper's.
Re: [WIP] New Battle Rifle Animations
True, a lot of the H2 anims are a bit unlikely... but that's no excuse for overdoing the bolt pulling :p
Re: [WIP] New Battle Rifle Animations
I've already got the bolt pulling down, I finished it the other night. I will fix the overlays for up and down, I said I agreed with you earlier. Also, the melee would look better, but I did not know that it wouldn't show up in the animation if I moved bone 24. So I have to move it back and just move the arms forward more. That's why the melee looks so weak.. in a way.
Re: [WIP] New Battle Rifle Animations
Here is a new ingame video, everything looks better but it still needs loads of work.
http://www.youtube.com/watch?v=_HLbxQ39eYc