Old topic (doesn't show what all we have in the one in current development, hence old)
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oooohh... Well good luck, it sound awesome. Did the Xbox version have a "skull hack" in it?Quote:
Yelo: Halo2 (PC)
This time around, all Kornner Software members will be working towards the success of this version of Yelo. There may even be new members added...
- Under construction*
heh, I should have updated that portion. xbox7887 is back in school again and wants to do some stuff for the xbox version still. Bitterbanana has some real-life things hes taking care of, but is on sometimes. And I...have too much other shit on plate currently to be working on it >_<
Ahh, well good luck with your future endeavours :downs:
Your "other shit" wouldn't happen to be the H2V modding tools eh? :)
Meh, what really need is SCRIPTING. Kornman found it for Halo CE (maybe, can't remember), maybe he could find it again. Then we could use the scripts to do the effects that the skulls do.
Wow, I totally forgot about the skulls in Halo 2.
Remember H2X?
In H2X, you would add a script chunk from a map, and then place that in there. Thats the script command for Sputnik. Sputnik makes gravity 0.5, so it can be used in multiplayer. Like I said before, you needed to add a script chunk, but now its different.Quote:
Originally Posted by Scripting
I could kill you for using halomods terminology -_-. Of course its different, you don't have to use someone's hack job to add scripts.
Yes, I remember people making those scripting tools for xbox. Not to brag, but I was the first to do it (used terminal). I was lazy though and just edited an unused script on it.