Still nothing. Did I link it wrong?
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Still nothing. Did I link it wrong?
well what i have done, and it has worked successfully 3 out of 3 times, if i add the word frame to the beginning of each bone. for some reason, blitzkrieg doesn't like to export things that have the Bip01 name. then i open a stock animation file that i exported using the ghosts script, and copy the node checksum into my custom animation. compile. it has worked for me. is there a better way to do it?
Still nothing...
All my nodes are called bip01 (except for the mandibles of the elite, I renamed them bip01, because I'd get an error about it being linked to geometry or marker node otherwise) I also tried the frame bip01...
I make a box called "frame elite", and I only link the bip01 pelvis to the frame.
I export it as elite_touchpad01.jma and run tool, and it doesn't recognize the jma.
Do I select something before I hit export? Do I delete all the geometry before I hit export?
WHOA WHOA WHOA WHOA! SLOW DOWN!
Unless you're exporting a model, you DO NOT need to have ANY frames besides the Bip01 L Arm, L forearm, L hand, etc.
e: or any markers #left hand for that matter.
Then what the hell is everyone talking about linking the parent nodes to?
Also, blitzkrieg errors me export module failure if I don't link it to any frame.
Tool still doesn't recognize my jma.
what do you mean by not recognizing. like is it just not showing up or are you getting a exception when you try and compile the anims?