Okay i thought that because in the forum do view the actual grooves in the rock he put that image file from mudbox in the bump section. I just wanna know what template i should start with and what section i should put it in the shader..
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Okay i thought that because in the forum do view the actual grooves in the rock he put that image file from mudbox in the bump section. I just wanna know what template i should start with and what section i should put it in the shader..
You are getting confused with terms you don't understand. The diffuse (colour) map will go in the diffuse slot, the normal map (blue with orange) will go in the bump slot. Also, you have to be more specific when talking. "that bitmap" could mean a lot of things.
my suggestion, look up some of the terminology on wikipedia or something
here's some pointers
diffuse
specular
bump
normalmap
heightmap
displacement
shader
get yourself familiar with these, and we can help you out alot better.
Alright i'll take your advise. Thanks. As you can probably tell i'm quite new to this.
And sorry for being vague in my last post.
I was talking about the image file that you get from mudbox after you bake the texture.
So your saying thats a diffuse image? If so how to i integrate it into my map.
I'm assuming i have to create a shader for it but what i'd mainly like to know is what template would work best with it? Or what area would i attach it to my shader? I did attach it to the bump map on a shader and i could only see my texture slightly but it didnt look right.
The image file you get from mudbox will most probably be a normal map (i didn't fully read that tutorial). This will go in the bump or normal area of your shader.
You kinda jacked this thread, consider making a new one on this topic ;)
It's all good, What you guys have told him I kind of read on. I know about the terminology though. So How would I go about making a Diffuse map?
Use a painting program like photoshop and go crazy.
Haha + rep for the funny. :] And go crazy as in ? Just paint random things? Or Should I like add filters *clouds etc*
no, environmental shit takes alot more effort than simple metal or wood.
Filters are obviously a factor, but a good majority is painting.
Psst... don't tell Dano I told you this, but, he is really a spider monkey that drives race cars for a living.