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Re: Tree Object
ya im going to repaint the leaves but for now im just using the ones that kornman gave us in the sp and mp bitmap tags. probably will just leave the bitmap the same size cuz the 256 looks good enough.
odd thing about the trees i extracted from h2 is that the leaves dont have the % double sided on them, what they did is copied all the triangles and fliped them wtf!!!.
at least that explanes why the tri count is so high.
so anyway ill probably have my trees around 1k - 2k area and use % on my shader. so dont bitch to me if they kinda suck.
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Re: Tree Object
No worries, you'll probably do a good job
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Re: Tree Object
here are some pics. still got some work to do, like optimize the mesh, uvw the trunk and collision for the trunk, oh and fix up the leaves. So basically redoing everything i done.
ok got a prob with the pics hang on,
ok pics should work now
so i went a little nuts. 2,600 triangles per tree and and i think i instanced the tree 14 times, idk, it ended up near 35,000 triangles being rended and still runs smooth, well smooth on my x800 gpu and p4 2.6 cpu and 3gb ram:).
might try it on my laptop 2core 1.6ghz 7300go 1gb ram win xp.:(
FYI that grass is a placeholder.
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Re: Tree Object
Wow! You did an amazing job! Can't wait until they're done!
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Re: Tree Object
Quote:
2,600 triangles per tree
i don't see where all those triangles are.
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Re: Tree Object
Trees are tricky, if you use ~300 they would look like paper folded toy-trees or something...
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Re: Tree Object
wow those trees look really awsome....hope someone makes a tutorial an how to make the trees
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Re: Tree Object
yeah most of the triangles was in the branches but I fixed it. Now that tree is about 1,720 triangles (620 for the branches and 1,100 for the leaves) and the leaves cover more of the sky.
http://img86.imageshack.us/img86/2301/h2vtree6qt5.jpg
i forgot to mention some other stuff in that previous post.
1. it was mostly a test to see how many instances I can do without killing my FPS.
2. how much it sucks using just 1 kind of tree throughout a level.
I think there was a 3rd one but I cant remember.
Right now I am trying to design 6 different trees and have them look cool without killing the FPS.
After I get them done I am going to create a little tree set that people can use to create a tree, kind of like Lego, you know the plastic toy most kids played with. With it you can create lots trees with out having to do all of the hard work Im about to do. Would be cool if we could make custom scenery because then you could construct the tree in sapien but at least we get the power of instances in h2v.
Basically you take the trunk (any 1 of 6? Designs ill make) and instance it to where you want.
Then you select a branch (any 1 of 12? Types) instance it and move it over to the tree and just align it up with a specific point on the tree, the reason why I said “a specific point” is because I want the trees to look real and not crap, there will be any number of points on each trunk design and you don’t have to use them all. Yeah so you can then rotate and or scale the branch but you can’t mess with the edit mesh or poly. When done you go select a smaller branch that has the leaves on it then instance it and move it over to the branch and just insert the base of the small branch any where along the branch it doesn’t matter, scale and or rotate it if you want, you can then instance more small branches all over the branch to cover the sky.
Its kinda hard to explain but when you see it you will understand.
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Re: Tree Object
Awesome, customizable trees are awesome, still can't wait, I need trees to finish my map.
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Re: Tree Object
dont worry im almost done. just need to uvw it and fix the shaders. there will be 5 different looking trees for you to play with, number 6 got killed cuz its taking to long.