Cannot +rep :(
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Cannot +rep :(
Only problems I found with it is...
1. Flashlight doesn't show up when invisible.
2. When you have your flashlight on and you zoom in with pistol, flashlight is off.
I will honestly say that I don't know if these are default problems with the game or just your map.
Other than that... Fucking Awsome Eye Candy.
No flashlight when invisible is an intentional part of the coding in the game. A player shouts visibility when they have their flashlight on. Thus, to increase the invisibility of the player, the ability to use the flashlight is temporarily removed.
Oh, so this is what Selentic was talking about whilst I was killin them zombies:hist101:
I'll try it tomorrow and see what my intel gives me FPS-wise.
Sunny, your rock material is made of dirt. :v:
Pretty nice, it plays about as well as a normal map. The place I drop frames the most, though, is looking at the corner of the bottom level that has the brightest lens flares in it.
Yeah, the Demon-Melting lights have been an issue from the beginning for him on this map. At least they aren't as blindingly bright as they were on the latter builds I'm still getting great FPS (always above 40 almost everywhere, and never below 25 when moving around near the lights) when I had my FPS not locked at 30.
I still absolutely LOVE the powerup room!
I had no fps drops, it ran great. The last one wouldn't even run so this is a huge improvement.
Wow... I played this with very little FPS loss.
BUGS:
The textures on the poles, when compared to everything else, are ew. Change the textures.
The teleporter that allows you to exit from the bottom floor is facing at a slightly wrong angle, when you go through, you hit the wall if you don't turn right away.
On the top level, there's a cave area that serves no purpose that I can think of.
As Masterz pointed out, shader_models don't fit in with the level. Change the bitmaps on the shader_models to something a bit more detailed.
SUGGESTIONS:
It needs some weapon spawns. I understand it's still in beta, but putting in some weapons would be a good next step.
On the billboard announcing... Announcements for the ship, change the ship's name to something other than the Pillar of Autumn.
In one of the caves, you might want to give a view of the surrounding area, maybe a shot of the ship, on fire and in ruins.
If you don't go for the shot of part of the ship, maybe add a destroyed bridge section in.
Add some dead crewmen and marines. They would help to add to the feel of the map, and explain why there's blood everywhere, but no bodies.
There's a red... thing blocking the bulletin board. Move it away, it makes no sense blocking the view of the board.
Add in some scenery strewn about. This ship went from a very high speed to a stop suddenly when it crashed. Things should have been flung forward, smashing into walls, some "sticking", some bouncing off, leaving a dent or a hole.
I had massive FPS drops. The whole time I ran at about 4-12 fps. I could play without specular on, but I never had to do that before with any other the older versions.
Also, sunny, I found your egg. :awesome:
http://img301.imageshack.us/img301/4395/bearer5.png
Rawr!