Why the high resolution textures then?
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:eyesroll:
http://www.moddb.com/mods/4747/sourceforts
http://www.moddb.com/mods/6106/diprip
http://www.moddb.com/mods/2214/pirat...and-knights-ii
http://www.moddb.com/mods/2570/empires
It's 2008... everything has to have high res textures.
Congrats on the big milestone. It's always good to know people stick with their mods 'till the end :). Plus rep for keeping at it for so long :).
So how long have you personally been working on ES anyway?
they're 512's ingame. we noted the fact there's no need for a 1024 for them as well.
they have to have a decent resolution though, because you CAN fly right up to them and 'look down the barrel'.
plus, the large capitalships use like 2x 2048 maps, because they're in fact, very very BIG.
the turrets etc also have very aggresive LOD's.
ehhhhhhhh about 3 years now i guess.Quote:
Originally Posted by fat noob
could be more.
So, the textures in the gallery images are higher-res than the textures ingame?
And if so, do you plan to release the high-res textures later on?
#1 yes and no.
the only reason that particular one happens to be high res is because i posted a 1024 texporter output, and he assumed the texture would be the same res, and he didn't read the comment attatched saying a 512 would be plenty. this one just happens to be higher than the ingame one.
#2 kinda automatically goes to no after #1
I still think the texture guy doesn't know what hes doing with the designs. All of the lines and plates don't seem to make much sense and seem to just intersect and touch each other for no reason. He could have at least dressed them up a bit and given them a bit of a slight scratch along the line edges.
Fucking awesome work though.
Looking good mate.
pix for the lazy people