my helmet (right) is already ingame, as well as the rest of the biped ;)
Printable View
oh yeah, when are you gonna stop holding out on em and show em some smexy renders/screenshots?
Rob, that interior sectrion looks awesome. Finish please.
Ok, I brought down the poly count for the Super-High LOD:
It's still at 1196 polies- I can stand to lose some in the visor and around the visor area, so I'll trim some more there before trying my hand at unwrapping this bitch.
Before I do that, anybody got any major changes they'd like to see in the geometry?
Wait........whats with the random Switch on the side of the helmet? Why not a pressure sensitive button or something more futuristic. >.>
Also pay attention to the MC visor, his entire body was low poly but his visor really wasn't. You can do the same with yours.
quads are superior to triangles why exactly? I found it made a smoother curve with the same number of polygons this way.
Should I post some code here? Would anybody be at all interested in seeing/criticizing it? The code I would post is some part of the core PHP code for my forum system I'm working on: http://www.spacebrick.net