should be called, Hang'EmLow
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should be called, Hang'EmLow
lol, well the layout is the same. To build the ut3 version I simply exported that exact model into ut3, gave it per-poly collision and then replaced it piece by piece.
Yall think we could set up a game sometime soon to test the halo version?
TeeKup doesn't like Alpha's.
*sigh* All I want to do it test my damn level.
I can't do it alone.
Alpha's are a neccessary part of the process.
Extrude whore FTW!
Thanks disaster. Real classy.
You're a credit to this community
so I guess this means noone wants to acctualy be helpful and play the damn thing?
is this just a "pre-build-test" sorta deal?? like you make the basic layout(boxy with no details) just to test how the gameplay/layout is? and then later you're going to make a high-detailed version with all the eye candy? alot of good mod teams do this before wasting alot of time on a failure.
~Scoob
Yes, that's exactly what this is.
I want to make sure the layout works before I put hours and hours into adding detail.
I appologize if that wasn't clear in the first post.
I know you might be thinking on doing what I'm about to say, but if you weren't, here it is: I would put more variety on the textures. It's all basically one texture slapped onto the whole thing. But I know right now you're basically focusing on layout instead of detail. Just saying.