Holy crap! I love everything in that video!
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Holy crap! I love everything in that video!
Is the music from the end section of the video from halowars?
bad n00b, stay ontopic!
Looks amazing O__o
Back in business , alot to work on , and this is only a beta , but things are slowly getting there.
me thinks the cabana should be rounder.
modeled it after the 06 model , but sure i suppose i can try rounder in a later ver.
The umbrella gives no shade :saddowns:.
The umbrella don't give a fuck about your shade. Enjoy your skin cancer.
:saddowns:
Transparent joke umbrella. This looks great though.
especially interested in this mod for a long time because of your decision to use such a limited engine.
You had better get people who are amazing at doing portals.
Hey again all , this time i am back asking for halp on the next level i am doing , i am having a problem getting a shader i want right , and was wondering if anyone could help me figure how to create it.
Im trying to create a shader that looks similar to the greenish cyan glow shown here , the whole idea to this is that to make parts of the level look like Silver has been through it levatating stuff for the players to jump on , i tried doing it with a overshield shader , but it did not work for some reason , if i could get some halp or tips on how to create this effect and get it working it would be great , cause the last one i tried was just white , and then when i did get it working , it didnt do much and did not cover the whole model :(
Thanks in advance :)
Its with the modifier shader that is on the scenery/biped tag. Im not exactly sure how to make it, you would need to experiment around and have a look at similar shaders that are in game (cant think of any atm). Try with plasma shaders, and that kind of things
You can achieve the greenish glow affect by using Len's Flare's that glow green. You can attach them in the len's flare spot in the shader tag.
If this is what you tried last time, make sure to recompile the level so they go every where and make the spacing correct so you don't get the "too many len's flare's" error.
Gah! I leave the thread and go to another to get away from it, and there it is again! WTF.
LENS FLARE. Lens, like in a camera- a little piece of curved glass. GOD.
I can't figure out why this annoys me so much, but for some reason it's totally pissing me off.
Currently still WIP , but i thought i would put it out there just as something to get feedback on.
Was thinking of trying to get a glow on the lava , and add smoke to some building parts , that and add the building support pillars in which are supposed to provide cover at the sides of both buildings instead of the sides being open to fire.
Whole lot of not much shown lol :v:
Unfittingly epic music used without required quantity of epic in video.
I totally love the map's environment though.
Sorry p0lar i normally try to please everyone with the stuff i create , i do agree that the music was placed randomly in the video mainly due to the fact that it is played all the time at the place i work at , so i tried to sneak it in and unfortunately it did not work out :(
Anyways , ima improve on this one a hell of alot , like i said adding pillars , mb some Halo style cover into it like portable shields and stuff to see how it goes , ima also thinking of creating holes in the floor for the ladders to go up through and for ppl to shoot through, but thats for the future.
(Uploading an alt ver of the video with different audio )
Thanks for the feed back so far :)
The music was fitting for a roller coaster... Instead you flycammed around at the pace my grampa moves. You went so slow it was hard to get a good look at the map as well... But from what I could tell it looks interesting and it's obviously missing a lot.
changed the music now :) , gonna work more on the map tomorrow :)
hey SonicXtreme iv been reading up on this game of urs and wanted to say it looks good better than the sonic games made by sega. well i was wondering how it was coming along since u havent posted anything new about it in a year.