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Re: [APP]Termy's server APP
Quote:
Originally Posted by
Termy
$name variable holds player name
event_kill 50 'say * "$name has $kills kills."'
woot. thanks :D I must've been blind to not have seen that variable before...
Quote:
Originally Posted by
Termy
Issue with players leaving server when somone enters is reallly strange, it never happened to me.
Next time try to check if players who left are on ip banlist, k?
PS:Can i see your event_joins?
Yeah.. about those, i'm still using more than one event join.. maybe that's it. Here you go though:
event_join 'wait 10000;say $n "{ITS} Clan - Dallas, TX (using SAPP by T3RM1N@T0R - http://xhalo.co.cc/ )";say $n "Press F2 for rules/custom map details."'
event_join 'wait 20000;say $n "Auto Kick - Ping consistently higher than 500";say $n "Auto Kick - AFK for more than 10 minutes"'
I added one more event join to warn people about the issue i'm having (which might possibly make things worse now that I think about it).
Anyhow, the weird thing about the times it's happened today is that it didn't kick everyone out. I'm not sure how often it happens since I haven't checked through all the server logs, but i'm sure it's been going on now and then.
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Re: [APP]Termy's server APP
im having issues with the chat commands now, i got the admin list working, but now when i go to do the /pl or /k or those commands in the text box. it appears in the game. i dont know of any other issues. most works tho. just not the text commands for me.
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Re: [APP]Termy's server APP
Yeah same, I added myself as an admin through rcon, restarted the server and tried the commands but it did not work. Are they enabled yet?
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Re: [APP]Termy's server APP
its \ if your not using cmdstart /
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Re: [APP]Termy's server APP
so In game I would type in the text box
Code:
say 1 \n "what's up?"
Also how do you use cmdstart i'm kinda lazy...
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Re: [APP]Termy's server APP
Quote:
Originally Posted by
selentic
I wonder if it'll kick me if I nuke and switch!
I wonder if there is a command or part that immediately boots them for staying in one spot for 30:00 minutes. Damn snipers and their mountains....unlike some people I try to be epic and cross the entire plain and capture the flag....
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Re: [APP]Termy's server APP
oops, lol guess i got to excited to use it i forgot to check what i was supposed to use, lol, works great now tho. unbanning the text ban shuts server down tho. testing all features now. see what crashes and what doesnt.
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Re: [APP]Termy's server APP
Quote:
Originally Posted by
DarkHalo003
Damn snipers and their mountains....unlike some people I try to be epic and cross the entire plain and capture the flag....
those people, unlike you, prefer the defensive positions on the team http://kornnersoftware.com/trillian/mono.gif
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Re: [APP]Termy's server APP
Would it be possible to add an event for administrators joining the server, something like "event_admin_join"? It would function just like "event_join" but it would only go off if someone in the admin index joins. If this were added then you could setup a command like:
Code:
event_admin_join 'wait 6000;say "Server Administrator: \n"'
Announce when server administrators join the game.
Also, what is the command to broadcast messages to everyone playing? For example, lets say that I want the server to say "**SERVER**: playername has 50 kills!" to everyone in the server. I know that if you use the following it won't work at all:
Code:
event_kill 50 'say "$name has $kills kills!"'
And if you use the next one it only sends it to the player who just got 50 kills:
Code:
event_kill 50 'say $n "$name has $kills kills!"'
So how do you send it to all the players in the server?
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Re: [APP]Termy's server APP
Quote:
Originally Posted by
Freelancer
Also, what is the command to broadcast messages to everyone playing? For example, lets say that I want the server to say "**SERVER**: playername has 50 kills!" to everyone in the server. I know that if you use the following it won't work at all:
Code:
event_kill 50 'say "$name has $kills kills!"'
And if you use the next one it only sends it to the player who just got 50 kills:
Code:
event_kill 50 'say $n "$name has $kills kills!"'
So how do you send it to all the players in the server?
He actually mentioned this on the previous page (and it's also on top of this one).., but just replace n$ with an asterisk.
Code:
event_kill 50 'say * "$name has $kills kills."'
that should do the trick.
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Re: [APP]Termy's server APP
Yea, went back and reviewed the thread after posting to look for any mention of a feature like the admin feature that I suggested and got it... Thanks though.
So simple to, I should have got it...
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Re: [APP]Termy's server APP
I have a lot to say about this excellent program:
#1: EXCELLENT job on this so far, and Thank You VERY much for releasing (At least this much) to the public!
#2: I won't beg for the special commands.. I know you don't want people cheating. But I still would like some of them *sniff*. Though I definately could use a force_team_switch for my Zombies server. Esp. if that could be used into an event that when a red is killed by a zombie, the are forced to switch teams.
#3: I found a couple glitches that I'll share, and hope you can improve.
And, #4: I have a lot of ideas to add, most of them I'm sure are rather good. But I'll add that to this later, becaue it really is a LOT.
There's alot I want to add, but I'll leave it at that for now.
What I want most though, is Logging for commands done by admins, and the admin levels to be implemented, esp. to keep anyone but me from using events, admin list modification, load and unload, and all generic sv_ commands. I have some troubles with admins, so I need to be able to log what commands they use, so I know which admin banned a player, or similar.
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Re: [APP]Termy's server APP
Quote:
Originally Posted by
Aßyll
Though I definately could use a force_team_switch for my Zombies server. Esp. if that could be used into an event that when a red is killed by a zombie, the are forced to switch teams.
Read the thread: http://forums.halomods.com/viewtopic.php?t=79106
This was made for version 1.07 so IDK if it works for 1.08 I haven't tried it yet.
(PC only) Hosted server release: http://files.filefront.com/TeamForce.../fileinfo.html
(PC only) Dedicated server release: http://files.filefront.com/TeamForce.../fileinfo.html
(PC, CE, Trial) Final release: http://files.filefront.com/TeamForce.../fileinfo.html
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Re: [APP]Termy's server APP
Hey, Thanks a LOT man!
I'll try it out then... but I think i remember reading that 1.08 patch thread that this was one of those that didnt work for 1.08... But thanks for helping me find it!
[edit]
Unfortunately, that didn't work for me. Apparently it Can work for 1.08, but it wasn't what I wanted, because that only forces Everyone to one side always, to enforce a stunts server (That didn't seem to happen though). I need something you can pick and choose the player or something. IF there was the source still, like it says, that'd be awesome and I could use it to make my own thing to work, but alas.. nay.
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Re: [APP]Termy's server APP
Quote:
Originally Posted by
Aßyll
#2: I won't beg for the special commands.. I know you don't want people cheating. But I still would like some of them *sniff*. Though I definately could use a force_team_switch for my Zombies server. Esp. if that could be used into an event that when a red is killed by a zombie, the are forced to switch teams.
Only commands I'm begging for:
1) Forcing Team Switching.
2) Teleportation (Admin level restriction please).
3) Speed (Admin level restriction please).
4) event_admin_join (Announces a special broadcast when an admin joins).
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Re: [APP]Termy's server APP
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Re: [APP]Termy's server APP
Quote:
Originally Posted by
FluffyDucky™
And names.
Why? Doesn't really matter who's who now-a-days, you're all fags.
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Re: [APP]Termy's server APP
:(
But I agree with those commands.
one other thing I'd like to see is make devmode enabled on a dedicated server.
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Re: [APP]Termy's server APP
Uh this APP does that - enable devmode.
If you have the APP in, (I'm not sure if only patched, or if it needs to be loaded), you can do any devmode command. That was Definitely one thing I liked from this :D
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Re: [APP]Termy's server APP
Quote:
Originally Posted by
supersniper
:(
But I agree with those commands.
one other thing I'd like to see is make devmode enabled on a dedicated server.
Yea, this enables Devmode on the dedicated server so that admins can use whatever commands. So technically you could manually input all of the code required to teleport/force teams switch/kill players/speed up players.
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Re: [APP]Termy's server APP
So... Do you know anything similar to a devmode command to force a team switch? I've looked and found nothing. I think though devmode wasn't supposed to be able to.
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Re: [APP]Termy's server APP
You're right; forced team switch is a hack.
You have to change the player's team index in the MP players info part of memory, find out what player index the player has (complicated i think), and then run a (unit_kill) on said player.
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Re: [APP]Termy's server APP
Well someone could make a custom dev command code...
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Re: [APP]Termy's server APP
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Re: [APP]Termy's server APP
Quote:
Originally Posted by
Freelancer
Why? Doesn't really matter who's who now-a-days, you're all fags.
And that comes from the heart.
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Re: [APP]Termy's server APP
Quote:
Originally Posted by
Rook
And that comes from the heart.
<3
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Re: [APP]Termy's server APP
No, that was harsh. Bad Xero is bad. :(
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Re: [APP]Termy's server APP
Quote:
Originally Posted by
FluffyDucky™
No, that was harsh. Bad Xero is bad. :(
You know I love you long long time.
$5.
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Re: [APP]Termy's server APP
I will add team_change(if it's as easy as kill player and chnge his team index) and more commands when i have time.
Aßyll - its possible to make a zombie gametype that will change player team when hes killed by zombie player. I don't promise anything because drink too often and im sooooooooooooo tiiiiiiiiiirrrrrrrrreeeeeeeeddddd... :]
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Re: [APP]Termy's server APP
Quote:
Originally Posted by
Termy
I will add team_change(if it's as easy as kill player and chnge his team index) and more commands when i have time.
Aßyll - its possible to make a zombie gametype that will change player team when hes killed by zombie player. I don't promise anything because drink too often and im sooooooooooooo tiiiiiiiiiirrrrrrrrreeeeeeeeddddd... :]
LOL, that's funny.
From what I understand, to get the player switch to work you need to do the following:
1) Admin executes team switch command on player.
2) App switches the specified players team index.
3) App kills the player after the index is switched so that he'll respawn on the other team.
Hope that helps.
Other commands like...?
*Chants* event_admin_join
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Re: [APP]Termy's server APP
Is there a possible way to let the players vote for the next map on the list or maybe even veto?
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Re: [APP]Termy's server APP
That was in HSE.
But yeah that is a great idea.
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Re: [APP]Termy's server APP
Quote:
Originally Posted by
Termy
I will add team_change(if it's as easy as kill player and chnge his team index) and more commands when i have time.
Aßyll - its possible to make a zombie gametype that will change player team when hes killed by zombie player. I don't promise anything because drink too often and im sooooooooooooo tiiiiiiiiiirrrrrrrrreeeeeeeeddddd... :]
It'd be Really great if you did.. And it's alright if you take forever, I'm very patient. I've waited for about 7 or 8 months for a server app to come out, and now that you have made one, I am almost ultimately happy.:D
But... do you mean a setting in your App, that when people are killed they need to switch, or an actual part of custom gametypes??
I'm uh.. still working on the other lists still, of bugs and my ideas.. One fatal bug I found was concerning textbans:
If you try to textunban an index Not in the textbans list, it crashes. (I think you had something to catch similar stuff with ipbans, that says Error, but not one for textbans).
And it'll be great if you could add it so that Any command done by the app from chat would send back the result-text to the player (Particularly banlist would concern this problem ;))
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Re: [APP]Termy's server APP
this might be a little more advanced.. but is it possible to somehow integrate remote rcon?
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Re: [APP]Termy's server APP
Quote:
Originally Posted by
StankBacon™
this might be a little more advanced.. but is it possible to somehow integrate remote rcon?
A third party program that lets you access the server console via RCON? Like a server management program that lets you administrate the game without needing the game console or the game running?
I doubt that's going to happen for awhile. Would be awesome though.
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Re: [APP]Termy's server APP
its been done before, when halo pc 1st came out...
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Re: [APP]Termy's server APP
Quote:
Originally Posted by
StankBacon™
its been done before, when halo pc 1st came out...
wat.
Links.
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Re: [APP]Termy's server APP
Here's that remote rcon utility, updated by me so it Can work with haloce dedi servers. :)
I also have a clue how to make it work on a gameserver's server, if you want. (untested tho, and it might not work even because of allowed network ports.)
http://www.modacity.net/forums/showthread.php?t=12694
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Re: [APP]Termy's server APP
Wow justin, you could have pit all that into one post. Also, I still want termy's app to work exactly like rec0's but with his features. I'm fussy, even though rec0's is unstable it's extremely user friendly. I loves it, but as I have said before... Termy is doing a great job.
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Re: [APP]Termy's server APP
lmfao justin, nice double triple killtacular killtacular post
:p
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Re: [APP]Termy's server APP
you did it wrong stank :|
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Re: [APP]Termy's server APP
Quote:
Originally Posted by
StankBacon™
lmfao justin, nice double triple killtacular killtacular post
:p
Point taken to heart...no real value to what I said so forums have been cleansed of my presence. xD sorry for the drunk rant fellows.
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Re: [APP]Termy's server APP
Bump; Termy, if you are alive, have you made in progress in this APP atm? Just curious.
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Re: [APP]Termy's server APP
Quote:
Originally Posted by
FluffyDucky™
Bump; Termy, if you are alive, have you made in progress in this APP atm? Just curious.
:v:
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Re: [APP]Termy's server APP
Was this the talkative server app that I hated oh-so-much?
That was used in the HCEL server awhile back?
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Re: [APP]Termy's server APP
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Re: [APP]Termy's server APP
People started bitching/whining about how the app is going to ruin Halo, how many times have we heard that. People gave up and decided to go play with some play dough. I assume thats what termy did, the rest of us developers gave up as we cant apparently please any one.
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Re: [APP]Termy's server APP
Please don't give up... The APPs help my server be so awesome! Thanks to your excellent work with such dedication to the difficult world of reverse engineering, my players are now better off! (Like especially the IGM Brainz app)
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Re: [APP]Termy's server APP
Quote:
Originally Posted by
Limited
People started bitching/whining about how the app is going to ruin Halo, how many times have we heard that. People gave up and decided to go play with some play dough. I assume thats what termy did, the rest of us developers gave up as we cant apparently please any one.
what?
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Re: [APP]Termy's server APP
Well, the main reason people started disliking the app is because it had a bug that would suddenly kick the whole server at random. It always seemed to happen whenever someone entered the match too. Sure, the app may have been a bit too 'talkative' at times, but at least that could be controlled. I ran it on my server for a while, despite the kicking issue, but decided it wasn't worth the annoyance of having everyone kicked out in the middle of a good match. =| I love the lamp and I hope Termy gets the time/motivation to continue working on it.
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Re: [APP]Termy's server APP
Do you realize the "random kicks" was the ping_kick (most likely, I think)? and players get laggy on joining. So thats more the server admin's fault for setting ping_kick too low.
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Re: [APP]Termy's server APP
Quote:
Originally Posted by
Aßyll
Do you realize the "random kicks" was the ping_kick (most likely, I think)? and players get laggy on joining. So thats more the server admin's fault for setting ping_kick too low.
no.
You'd have to be there to actually understand what I meant. I talked to Termy himself and he even gave me a newer slightly modified build of SAPP to see if it would fix the issue. He saw the mass kicking happening first hand as well, so i'm pretty sure i'd know if it was something that simple. I've recently started playing with the app again for a couple of days, running it 'silently' (no event announcements of any kind) and so far i've had no issues.
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Re: [APP]Termy's server APP
yah its not the ping kick.
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Re: [APP]Termy's server APP
^ At times it would kick half the server randomly.
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Re: [APP]Termy's server APP
Quote:
Originally Posted by
FluffyDucky™
^ At times it would kick half the server randomly.
Yea, cause you joined with your 400+ ping and cause the entire server ping to go up overall!
jk.
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Re: [APP]Termy's server APP
Wanna fight? Also its 267, get it right! You nub! :D
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Re: [APP]Termy's server APP
Meh I'd own you all.
Oh hey I'm daffy at halomaps >_<
Anyways Another thing it was missing was more admin control I mean what was the point of admins...
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Re: [APP]Termy's server APP
Quote:
Originally Posted by
supersniper
Anyways Another thing it was missing was more admin control I mean what was the point of admins...
He was eventually going to add permission levels to the administration feature afaik. All it's really good for now is to keep the admins from being kicked for setting off the afk or ping kick limit.
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v 0.5 Released
Hello people!
I have decided to add some "private" functions such as player speed control and teleporting to public release. Moreover, I fixed some minor bugs. However, I'm not able to fix player-kicking issue right now, it must be bug that happens only when certain circumstances are met, i can't even cause it on my home server.
I sure this won't ruin halo world, as it's hard to meet any admin on dedicated servers. What is more, it may be used to add extra fun on server.
Imagine commands like:
event_join 'speed $n 2'
event_tk 2 'kill $n'
event_join 't $n bridge'
Because I have a very little free time, im not working on sapp as much as I did during summer and not responding on this forum.
Have fun with new release:
http:\\xhalo.co.cc
:D:D:D:D
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Re: [APP]Termy's server APP
Ah just go back to good ol' sv_kick.
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Re: [APP]Termy's server APP
OHMYGODTHANKYOU!!!!!!!! (I also swear to use those abilities for GOOD and not evil!)
It'll be a shame though that you won't keep extending it.
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Re: [APP]Termy's server APP
Ha "Naughty Commands" you can do with alldev, but I like it and it should make it easier. Great update Termy. Hopefully you will still be able to work on this project even if not every day :)
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Re: [APP]Termy's server APP
They may be available on alldev, but would it work on with a dedi?
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Re: [APP]Termy's server APP
No, but thanks to Termy's app allowing Alldev it would.
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Re: [APP]Termy's server APP
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Re: [APP]Termy's server APP
Coldsnapped.
Wait really? hell, yes!
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Re: [APP]Termy's server APP
for setting up teleport locations, how are we supposed to know the coords?
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Re: [APP]Termy's server APP
It will display information about player, including his cords.
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Re: [APP]Termy's server APP
Sweet, these are pretty much all the commands that I've wanted... Now the only thing this thing needs is player name shortcuts! :p
Now I can't remember how to get the text commands working (example: typing "\admins index" should list the admins through text and not console), halp!
E: My LAN IP was changed up when I setup a network bridge awhile back, had to fix up my local DHCP to make this work (without having to add the new IPs to the app that is).
E E: The teleport locations don't save anywhere so they have to be set again every time the server shuts down... It seems that they will stay up as long as the server is running, but once the server is restarted they disappear and you have to set all your locations again...
This sucks, big time...
Could I recommend a text file output or something similar to what you do with "users.txt" Termy? Instead of making a text file for users though just make it something like "locations.txt" and have it store locations (per map if it's possible) in a format like the following:
Code:
:map_name:location_name:X Y Z
I'd be willing to donate $20 USD if you got something like that working!
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Re: [APP]Termy's server APP
Actually try adding it to your init.txt, like the Events. (I think that's how he wanted it) and it works okay for me. :)
oh, except it doesnt recognize different maps at all... lol. Nah, you just gotta remember which locations are for what map. But just add the tel's in the init like
Code:
t add origin 0 0 10
t add bluecliff -44.32 -12.23 52.99
t add redcliff 16.99 -20.30 49.18
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Re: [APP]Termy's server APP
Quote:
Originally Posted by
Aßyll
Actually try adding it to your init.txt, like the Events. (I think that's how he wanted it) and it works okay for me. :)
oh, except it doesnt recognize different maps at all... lol. Nah, you just gotta remember which locations are for what map. But just add the tel's in the init like
Code:
t add origin 0 0 10
t add bluecliff -44.32 -12.23 52.99
t add redcliff 16.99 -20.30 49.18
That's way to much work... I agree though, you could name all of your locations like "MapName_LocationName"... It would take WAY to long to type those in though, my way would be way faster and more organized, if it's possible of course...
This will work for the Official Yoyorast Server Paris though, since it's only ever playing one map, with varying gametypes.
Thanks.
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Re: [APP]Termy's server APP
I just wanna say THANKYOUTHANKYOUTHANKYOU again, Termy! Everyone's loving the stunts you can do on my server - cmt_snow_grove ridges are so much fun to run up! More and more players are loving my server thanks to your SAPP!:D
Just the next few things I'd like, such as set ammo (or battery), weapon, nades, health, and shield on players, and a relative teleport cmd, like 'jump'. It'd also be great if SAPP could save its configuration to like an alternate init.txt file, so that you don't have to remember what you put, and add it to the init.txt each time.
And, if you could use players' id instead of coordinates, so that you dont have to memorize numbers, and can add locations from a player, or tel To another player. (Maybe have that a parallel cmd to t, like player_t, if it's too much trouble to overload the t command)
Lastly, to fix up my idea for my SuperStunts server, could there be a different version that instead of admins doing stuff to other people, you just have anyone can do commands, but only to themselves? i.e. instead of [\s # <speed>], anyone can then do [\s <speed>] which will only do it to themselves. (It also disabled other global commands, and maybe won't allow any normal server commands? Okay.. that's going into the realm of admin levels, that differentiate what commands you can do at what level...)
*sigh*
Then again, I re-remember that you had quit for the project. (at least at this time). So... let this just be a list of ideas I have to share with the public. ... ;) If/when I can learn how to make my own server app, I'll try to add these in.
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Re: [APP]Termy's server APP
First off, great app.
Is it possible that you can add a feature where a user can use a players current location when adding a teleporter?
Example:
t add location_name player_number
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Re: [APP]Termy's server APP
Or even simpler, /st d shorcutsarethebest
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Re: [APP]Termy's server APP
I haven't tested this out yet (due to current issues) but I have a question, can admins run these new commands as well or is it just for the server operator.
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Re: [APP]Termy's server APP
Quote:
Originally Posted by
supersniper
I haven't tested this out yet (due to current issues) but I have a question, can admins run these new commands as well or is it just for the server operator.
Admins can run the commands, but teleport locations can't be saved by anyone without access to the "init.txt" file.
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Re: [APP]Termy's server APP
Quote:
Originally Posted by
Freelancer
Admins can run the commands, but teleport locations can't be saved by anyone without access to the "init.txt" file.
Well that's good that admins have some power now but it's a shame that the teleport locations aren't stored in a differen't place like the admin list is.
Now I know Termy said you had to look at the player details using the command for it but is there an easier way to find the coordinate points?
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Re: [APP]Termy's server APP
Quote:
Originally Posted by
supersniper
Well that's good that admins have some power now but it's a shame that the teleport locations aren't stored in a differen't place like the admin list is.
Now I know Termy said you had to look at the player details using the command for it but is there an easier way to find the coordinate points?
No, the "d" command is the only way to display them. Use console and RCON to add teleport locations and check them in the "d" command. When you use Termys app commands in console the output that it displays stays on the screen until you close the console or run out of room in the console display area, it's really easy to add coordinates or write them down when they stay on the screen until you get rid of them.
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Re: [APP]Termy's server APP
Ah, thanks again Freelancer.
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Re: [APP]Termy's server APP
... I can't use the textunban command. I did textban 7 and it worked
then when I try to use textunban 7 all it says is error
how do I unban them.
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Re: [APP]Termy's server APP
You have to find the index from textbans, (like for sv_unban)
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Re: [APP]Termy's server APP
Use console and type:
"rcon pa$$word textbans"
Find their number.
"rcon pa$$word untextban number"
It's a index list that's built up just like the ban list as Abyll stated. For instance, if you have 123 banned users and you ban player 5, you don't type "sv_unban 5" to unban player 5, you type "sv_unban 124".
Hope that makes sense!
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Re: [APP]Termy's server APP
ah that's what I was doing wrong... well yeah i went to try that out and i re-opend my server and the text ban was gone. I'm guessing if you close the server, just like the locations it doesn't save. Well looks like i need to include those in my init.txt now...
but thanks i do understand now.
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Re: [APP]Termy's server APP
Version 0.6 of SAPP was released on Termys website, but it's currently broken! It seems that all server messages are repeated, for example:
v0.5:
Quote:
Hello Freelancer™, Welcome to the Lancers Edge 1.08 server!
v0.6:
Quote:
Hello Freelancer™, Welcome to the Lancers Edge 1.08 server!
Hello Freelancer™, Welcome to the Lancers Edge 1.08 server!
So yea don't update yet, but his website has a list of the updated features. It also says "New version available - v0.5! (28.02.2009)" at the top of the page, but it really means "v0.6".
http://www.xhalo.co.cc
E: Nevermind, make sure to move all of your events out of your "init.txt" and into "sapp\events.txt", this fixes the duplicated events.
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Re: [APP]Termy's server APP
thanks for the update lancer.
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Re: [APP]Termy's server APP
woot, new version :D (thanks for the update freelancer)
some nice new commands in this, in particular the server version changer.. I tried it already and it seems to let you transport people back and forth between versions without any issues.
also, in case anyone is interested.. here are some teleport coordinates for bloodgulch and danger canyon. Just place these in your INI file along with your other SAPP commands. I'm planning on adding more of the popular maps (cmt_snow_grove, z_sanctuary_h2_pb2, etc) in the future but for now this might (or might not?) help someone. Feel free to suggest better names/locations or even contribute more to this list. =P
;-------- teleport points -------------------------
;format: t add location_name x y z
;danger canyon
t add dcmiddletop -0.10 30.00 5.25
t add dcwtf 0.00 45.40 15.00
t add dcredbase1 -4.52 -11.00 -3.03
t add dcredbase2 -10.74 -0.33 -1.33
t add dcredbase3 -19.07 -3.47 -3.03
t add dcredtower -3.50 -3.51 5.00
t add dcredflag -12.09 -3.45 -1.24
t add dcbluebase1 4.52 -11.00 -3.03
t add dcbluebase2 10.74 -0.33 -1.33
t add dcbluebase3 19.07 -3.47 -3.03
t add dcbluetower 3.50 -3.51 5.00
t add dcblueflag 12.09 -3.45 -1.24
;bloodgulch
t add bgwtf 61.64 -121.91 25.00
t add bgoverhang1 91.17 -116.50 18.25
t add bgoverhang2 55.70 -155.00 21.50`
t add bgsniperhill 73.47 -104.29 5.10
t add bgfrg 62.69 -136.22 1.92
t add bgrocket 72.69 -126.51 1.19
t add bgoscave 108.74 -107.52 2.12`
t add bgpistolcave 70.52 -88.06 5.68
t add bgredbase1 84.15 -160.48 1.00
t add bgredbase2 91.82 -150.55 1.10
t add bgredbase3 98.49 -157.64 2.70
t add bgredflag 95.42 -159.42 0.29
t add bgbluebase1 48.85 -87.47 1.08
t add bgbluebase2 38.03 -89.64 1.03
t add bgbluebase3 36.69 -80.84 2.70
t add bgblueflag 40.27 -79.18 0.29
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Re: [APP]Termy's server APP
Hmm. I'll be kind and give mine for SnowGrove. I have only a few spots on the upper ridges, but I got almost every strategic point and every tree. :D
Code:
; for All maps. :)
t add origin 0 0 7
; TELEPORT Loc's for SNOWGROVE:
; random ones,
t add high -20.00 -45.00 120.00
t add waterfall -26.92 -64.19 65.24
t add waterfall2 -18.59 -75.44 123.67
t add admintower -21.92 -45.60 55.00
;Trees:
t add redtree1 -42.23 32.17 52.90
t add redtree2 -24.52 21.33 53.50
t add redtree3 -31.25 35.20 54.00
t add redtree4 -33.43 9.34 54.6
t add redtree5 -31.89 0.40 51.43
t add redtree6 -51.34 10.67 48.24
t add midtree1 -18.83 -41.41 53.7
t add midtree2 -17.797215 -24.816610 49.009399
t add midtree3 -39.588718 -32.844784 56.215843
t add midtree4 -46.540997 -35.198696 57.622059
t add bluetree1 33.285095 -7.305224 54.565590
t add bluetree2 33.069901 -14.345118 55.904335
t add bluetree3 15.618372 -26.711739 47.680271
;houses and stuff...
t add midridge -28.53 -19.39 61.03
t add midbase -30.40 -37.70 44.32
t add secondridge -21.61 -10.55 121.66
t add baseridge -6.29 20.42 63.42
; red side:
t add redcanyon -37.77 1.68 39.87
t add redcliff -37.83 15.62 50.88
t add redsmallcliff -19.15 24.03 45.5
t add redshotty -33.52 41.97 42.89
t add redbridge -41.64 -14.02 47.08
t add redcenterpit -49.69 -15.19 -288.37
t add redbasepit -25.59 -10.82 -288.37
t add redshelf -22.85 -14.70 44.72
; blue side:
t add bluecliff 14 15.5 49.2
t add blueshotty -1.70 18.01 42.57
t add bluebridge 3.31 -35.11 48.69
t add bluecanyon 32.17 -21.91 42.86
t add bluehighridge 37.95 -22.75 117.88
t add bluecenterpit -0.29 -42.37 -288.37
t add bluebasepit 11.28 -21.07 -288.37
t add bluerock 19.85 -14.45 37.99
; Locations for CMT_DISSOLUTION
t add pillar 6.71 2.15 -2.75
t add Floodtree 30.43 8.76 -4.00
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Re: Termy's Server APP (SAPP)
Hey there...
I was just wondering... was the "network connection lost issue" fixed ? Because it still exists, i got the sapp from here - LINK
Installed and sometimes like 13 players (if server is full) get NCL and it happens completely random...
This issue was discussed in post #65 but after that i didnt notice anyone telling it was fixed or anything...
This bug is extremely frustrating and i would appreciate any help, thanx )
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Re: Termy's Server APP (SAPP)
I would suggest checking this article out when seeing how much people your server can handle.
http://forumplanet.gamespy.com/tech_...2229240/p1/?14
To check your upload speed visit speedtest.net
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Re: Termy's Server APP (SAPP)
There's a bug on sapp that likes to randomly boot everyone outa the server. I haven't had it happen to me for awhile now.
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Re: Termy's Server APP (SAPP)
supersniper, if PYX340 is who i think he is, hes using a 100MBit dedi server (up and down).
there wasnt a problem with the NCL till we installed sapp (i havent had time for Asgard ;D)
but yea, seems like a SAPP issue, might be related to antihalofp, ive turned it off for now, just to see.
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Re: Termy's Server APP (SAPP)
Brandini what happened to dedi-servers.net
And yeah you bettah work on asgard ;)
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Re: Termy's Server APP (SAPP)
Lost our server.
I will eventually, im just making my database system so i duplicate the devicator features and MSAccess can goto hell :)
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Re: Termy's Server APP (SAPP)
Ye BrandiniMP, its me :)
supersniper, LAG is not the issue here, we have ~20Mbit upload external and 100Mbit upload internal and hosting 6 servers, im sure that waay more than enough... The problem is with these spontaneous NCL's players are getting, we didnt have this before we started using SAPP... Also its not user connection related, as I and my friend were playing same room using same connection routed and i got NCL and he didnt, so its kinda random thing...
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Re: Termy's Server APP (SAPP)
As far as I know the NCL issue is something that has been going on ever since Termy added event announcements to SAPP (one of the main draws of the app). In my case what would happen is that someone would trigger an event (either join the server or a kill/betray amount) and I would see the server spout out some weird (what looked like chinese) characters right before it kicks people out. I now use Devicator mainly but still use SAPP for the auto ping/afk kick and the version switching. Not using event_join/kill/tk seems to have stopped the issue for me.
Perhaps with the new upcoming SAPP release we will see this get fixed. Here's hoping.
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Re: Termy's Server APP (SAPP)
if termy every bothers to make it, i havent seen him about for ages.
>.>
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Re: Termy's Server APP (SAPP)
sapp is a buggy pos, don't use it.
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Re: Termy's Server APP (SAPP)
Meh he said he would be working on it over the summer but that was like in June...
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Re: Termy's Server APP (SAPP)
So, why dont people like using rec0s? Is it because his is 1.08 only or something?
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Re: Termy's Server APP (SAPP)
Quote:
Originally Posted by
Limited
So, why dont people like using rec0s? Is it because his is 1.08 only or something?
It's because of all the things it does, it crashes a lot, and it's just generally abused by users.