I have 30 auto back files and none have it. Although, the ones that are there, are models I modeled a few days ago. Its like 3ds max didn't recognize I was even modeling it. :| :mad:
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Major wip. Please tell me what to fix. This is Jordana Brewster, and I'm having trouble with the lips and nose right now, but yea. (If you dont know who she is, think of Fast and Furious)
This is the pic im going to fully complete:
EDIT: Yea, ok, Chin is totally wrong and so is the lips... :((((((((((
The nose look pushed up too much, and the nostrils are too wide. Also, it looks like she has braces mouth, or like the right side of the mouth is very swollen.
Yea, that's what I'm trying to fix.. its just being a pain. :\
Durr, they were that big- Pic taken out
SHE'S STARING INTO MY SOUL!
Her eyes are huge, fix it.
Her eyebrows look very manly.
The don't, cause if they do.. Then I dunno what you consider her... :/
I am really sorry for keep double posting in my own thread, but here is something more recent. I dont see much more to fix with the face, I think ill move along and finish the rest of the pic and then use HB pencils to go over the face and the entire pic. :)
E/ Im fixing the right eye as duce told me..
:o
Your darks just seem way too... dark.
Yeah, it's a big improvement.
keep at it, try to break the face up into proper proportions first
watch the details; by not following the shape of the far mouth crease it looks like an extension of the mouth instead of a crease in the skin. It's not at the right angle, and there should be a bend to the line.
The nose in your sketch looks like its pointing a bit towards the left from the face.
You guys have to +Rep this guy!!!!!
Who is that girl in the picture anyway?
Betcha its his girlfriend. or something related to that.
I think he does, but shes like Asian or something so thats not her
Should always wear a rubber man.
More 3D stuff please :D
-Removed image-
Thanks to all the crit, but I have failed on this drawing. I am doing another pic of her, which I would appreciate as much crit as possible when I do start posting it. This of course, is now just a reminder of something I have failed yet again at.
Fix neck, her's curves, yours is more of a manly flat.
I didn't work on that yet, but ok. :p
Can you say hottttt?
I can say that, yes. Can you?
No :|
hottttt
Arm looks a little...large...
I think her left eye seems weird. And looks like there could be some more shading to show the eye socket and the cheak bone a bit more ect... looks awesome though.
Thanks... its now done:
http://i303.photobucket.com/albums/n...hter/Final.jpg
http://i303.photobucket.com/albums/nn159/Joshflighter/Final.jpg
Looks pretty good. The only suggestion I have is making the other arm not showing stick out a little tiny bit, its been bugging me lol
Looks nice, pretty gorgeous girl as well Lol.
I'm assuming you drew that so you could show it to her and she'd be like "oh my god that is so awesome, let me blow you."
If so good luck, I hope that works out for you.
I can't tell if you're trolling, but sorry man I was only joking.
I also believe that its not all about having sex too, btw.
http://i303.photobucket.com/albums/n...enerycopy3.jpg
Disaster get ur ass on Xfire.
EDIT:
Ingame: (thanks to advancebo)
http://i303.photobucket.com/albums/n...dstbarrier.jpg
this dude doesnt even know how to get a scenery ingame, lol.
Yeh looks good, but it also looks like you've over compensated model detail for what could just be covered by a texture.
It is going to be a texture?
The low poly one is the model.
The high poly is the model that will be baked.
Looks gurd :)
IDG what it is :|
non-sub'd:
http://i303.photobucket.com/albums/n...oortexture.jpg
sub'd:
http://i303.photobucket.com/albums/n...hter/floor.jpg
Top view:
http://i303.photobucket.com/albums/n...ter/floor2.jpg
Not my design. This was my first attempt too. :)
Its best to render sub'd models with high specular so you can better see it. I don't suggest clay renders :|
I just didn't post proper renders here, since I don't get any cnc anyway. :)
Lmao, I showed him that render setup today over team viewer, he already knows about it.
Dee, when I asked you, you didnt want to help. Thanks to newb and disaster though, cause they spent time teaching me stuff. (Duce, your the scrub :U)
http://i303.photobucket.com/albums/n...cerrender2.jpg
http://i303.photobucket.com/albums/n...cerrender3.jpg
http://i303.photobucket.com/albums/n...tacerender.jpg
(Baked map.. can you tell which one it is before looking at the last pic?)
http://i303.photobucket.com/albums/n...ureexample.jpg
http://i303.photobucket.com/albums/n...reexample2.jpg
It's a nice exercise but the entire thing is too flat to really make use of the normal map :\
This is my first time doing this. :(
I don't disagree that he did that, I just meant that it was all relatively flat. He could have had deeper insets and different shapes. Guess I'm really just arguing with the design. He did well for his first time making a sub-d model.
Nicly detailed magnum. It would make the bottom attachment (Laser sight) have a more logical attachment system instead of it looking like its glued onto the barrel.
(I used neuros layout... so thanks neuro just cause ur that awesome.) :3
http://i303.photobucket.com/albums/n...avatorcopy.png
http://i303.photobucket.com/albums/n...vatorcopy2.png
http://i303.photobucket.com/albums/n...igercopy-1.jpg
First time using a tablet. If you dont believe that i made that, or think I traced that... well, flyinrooster/boba and some others watched my make it. So durr. :)
looking good mistuur
Thanks. :3
Edit: Going to work on this one some more before posting...
man whats this in here wow this looks good :mech2:
hay i charge 500 euros for use of my template okay!
handitovah!
i'd like to give you one tip on your models though, if you're going to sub-D stuff for smooth edges, don't make them so damn sharp in your high res, it kinds defeats the purpose of doing a highres mesh. (plus it just looks alot better in a normalmap)
You talking about the angles on the stuff?
Also, I dunno what 500 euros is worth in Canadian currency. D:
fix the bottom part
Its not something to "fix". Its something with the render. I tried remaking the objects and moving them around, I always get that. Unless someone knows why?
its becuase those faces arent attched to the bottom square properly, allowing light to come threw it.
there's nothing wrong with the render, just that part of the model
The model objects are seperate for that area. It doesnt matter, im making normals and textureing it. Then making a new concept for the use of the design. :p
(texture by disaster, I only did like 15 percent and he did the rest. :[ )
http://i303.photobucket.com/albums/n...omboomcopy.png
I actually dont like this one. Im going to go ahead and leave it as is. I learned alot from the texture part though. :)
The texture just seems to be an AO bake over a few base textures.. Surely you can do something better then that?
I can relate..
Looks very cool josh, did you make that concept, or did you use someone else's?
There was no concept. :o
Edit: dee. You know disaster is really good. I dont see the need for you to say that. (Everytime disaster helps me, its to show me how to do things. :) )
Looks like something from Hellboy 2. Pretty cool.
http://www.youtube.com/watch?v=claSJeEZlOY
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http://photos-b.ak.fbcdn.net/hphotos..._2722998_n.jpg
e/this last pic is WIP and yea. =)
I don't post/check things here, so barely post. I wont be checking at responses if your wondering why I don't post back. Enjoy.