Thats on 1500 canvas, I tend to start out thinking I am painting a full piece so I make it bigger, but here is a more up close view snaf.
http://s305.photobucket.com/albums/n...intingcopy.png
Printable View
Thats on 1500 canvas, I tend to start out thinking I am painting a full piece so I make it bigger, but here is a more up close view snaf.
http://s305.photobucket.com/albums/n...intingcopy.png
The color of the armor seems much too boring. And maybe actually finish a portrait sometime soon?
Because it is the general purpose in mind that I had to do that so I made the proper adjustments for what I was planning to do, since some of you seem too lazy to read, the whole point of me asking whether I should expand on it is whether or not it looks good and I should continue to make it a full painting.
Realistically, you shouldn't be asking us if you should make it into a full painting, that's your decision and yours alone. To be honest, I'd just like to see you finish a piece of artwork. :shake:
E: I'm gonna add a bit more to this. You stated on the first page that you have motivation problems, and that's why you have so many incomplete pieces. Well, I hate to say it because I suffer from the same problem, but that can't be an excuse. Your teachers won't go for it, and your employers sure as hell won't either. I don't care if it's for the sake of just finishing the piece to have it done, you need to find motivation somewhere.
Until you start finishing pieces on a consistent basis, you will not become a good artist. Period.
Here's the way I see it: Wasted potential is the burden of society.
Boredom, could not sleep, decided to just do a quick sketch of a mecha I thought up in my mind.
http://i305.photobucket.com/albums/n...tripodcopy.png
Edit: For those who want to see it without the cloudy crap:
http://i305.photobucket.com/albums/n...ns1/tripod.png
Heh, I actually like the first pic. I thought it was under fire at first, but I noticed its not. You should add some sort of battle to it... or at least some sort of explosion. reminds me of Star Wars... :)
Could you resize the picks so theres not such a big white space, thats the only thing that needs fixing. Also why not finish your sketches once in a while?
If not resize them and call it a sketch, then add signature.
hmm if you sketch some orthographic views of that I may model it.
there is absolutely no definition on your mech.
E: how about actually creating a piece of work that actually had detail? all of your work so far is really just... blurry.
.
Have you ever considered trying out a different art style? Maybe try outlining stuff before you paint it in? What you're doing now (and what you've been doing for the past few months) doesn't seem to have been working out for you or turning out better results as time goes on.
What about the brute? But ok, it was 2 am in the morning I tend to rush on those, if I take my time even without lines I can do definition fine:
http://i305.photobucket.com/albums/n...litecopy-3.png
But I usually don't have the time to do things this well, also the reason I do stuff in this form is because I CAN work fine with set outlines and penciling, and because of that I want to expand and get out of my comfort zone. It produces worse work, but it helps me improve:
http://i305.photobucket.com/albums/n...s1/boredom.png
http://i305.photobucket.com/albums/n...terstart-1.png
No, you don't do definition fine. Squiggly line details that are blurry is not definition. There is nothing crisp. Every piece of that work has poor gradations and does not communicate the shape of anything in the work.
Ok, anyway to fix this? Do you mean to set up bold, specific outlines?
No, you can't do definition fine. All of your work is sub-par at best and has almost no solid borders. Obviously it doesn't help you improve, as the quality of your work hasn't gotten any better for quite a while. Stay in your comfort zone if you produce better work that way, because you're not "improving" at all. Don't push that bullshit on us, you know we're smarter than that.
Just for once, sit down and draw a complete outline of something, then shade it in, then add color. Do something differently from what you're doing now and what you've done in the past.
Also, if you don't have the "time" to sit down and actually produce something worthwhile, maybe you should chose another hobby. You need dedication if you're going to improve, but right now I just see you using the same formula over and over with no increase in quality, and with all the same excuses played out over and over and over again. Consistently, you go "oh it was 2 am" or "oh i got bored" or "oh ill fix it later", and we never see anything better. I don't know where you're getting the idea that what you're doing is good work, but maybe you should stop taking opinions from that source because it's hurting you. Time and time again people have told you to do the same things - work on definition, use more reasonable canvases, show us more detail - and yet you never do them. We're telling you things for a reason, and it's quite irritating to people when their honest opinions regarding what would make you an artists goes completely ignored every time they put it up.
I don't know what will make you do better, but what you're doing right now isn't it. Look up videos of painting in PS (youtube or google, there's plenty to keep you occupied) and see how other people do it. Look at existing peices of work and try to copy them. And above all, actually dedicate yourself to your work if you expect people to take you seriously.
ok
My god!
So much white empty space, please crop it :gonk:. Use [shot] tags please!
Also if you want crit then don't make up excuses such as:
Quote:
Originally Posted by Chains
Middle thing reminds me alot of Killzone 2 Helghast.
Was sick today, had time to work on this, about to go to bed, will finish legs tomorrow.
http://i305.photobucket.com/albums/n...ains1/odst.png
Why always the excuses?
Unfinished concept yet again only a quick sketch. Shadings wrong, it has no 'form'. body parts look very weird and blended together. All together it looks 'flat'. Color scheme is very bland.
Like I've said 3 times before, I'll go dig up the posts if I have to:
GET RID OF THE WHITE SPACE AND CROP THE IMAGE, THERES NO NEED FOR SUCH LARGE AMOUNT OF EMPTY SPACE! IS IT REALLY THAT HARD?
Your stuff is pretty legit, but I really, really agree with everyone when they say you should crop.
If you use Infarview, you can select an area and hit Ctrl-Y to crop, Ctrl-S to save. Otherwise just use MS Paint's edge drag tool. All that white is wasted space.
Yeah you know what, mookz thank you.
Snaf and silentwind and the rest of the gang can go fuck yourself. I do not want your crit anymore, art is an expression and form and if I want to do it in a certain way you can not do shit but press a little e-peen button that makes little pixels under my avatar go red or green, fuck you. I will keep posting, and it will be in my own style, with whatever shitty perspective comes out of it.
You say I do not listen to your crit, seems like a good thing to me, hell in 4 months I went from this:
To this:
http://i305.photobucket.com/albums/n...ains1/odst.png
Seeing as you think me being sick and having a set bedtime because I am kid are excuses, just an fyi I am going to finish the legs and add shadows.
Yeah smart ones, I still have not shaded it.
~Lag edit : If you MUST use those ridiculously large images then at least put on shot tags.
Your work isn't bad, but just because it looks okay to you, does not mean it's okay to get all pissy when someone says they don't care for it, or try to give you tips on how to make it into a better piece. I don't know if it's because you don't have motivation, or if it's because you're lazy, but you should have improved FAR more in 4 months than the example you showed.
:maddowns:
Hey, at least before you were attempting object shading. I don't know what the hell you're doing now. Well, ironically you chose a good name for your gallery, because you're doing just that, making scribbles to change value.
You're a self-excusing, ignorant little punk. "Art is an expression" is the biggest excuse ever. Art is an expression, but it still has rules for execution, which you blatantly ignore time and time and time again. You're not even conveying anything with your doodles. What are you expressing? What are you trying to get across? NOTHING.
So in 4 months you went from a blurry object and wasting almost the entire canvas, to... scratchy scribble objects (and blurry objects such as your brute) and wasting less, but still at least 50-75% of the canvas. Yep, looks like ignoring critique has really gotten you pretty far!
Don't kid yourself. Whenever someone brings up getting critiqued on this website, they don't ever look at their own shortcomings and they attempt to bring up rep and all kinds of irrelevant bullshit. Neg or positive rep doesn't mean shit to your art. If you even want to bring up rep, I'm the one that got you out of the hole.
You have potential to be a good artist, but all you are right now is a self-serving, ego-stroking PUNK. You lack the knowledge to create good art. Stop demonizing other people who are honest with you instead of being objective about your work and seeking out only those who will stroke your ego.
Everyone calm down.
Chains, if you're going to flatly ignore peoples' honest suggestions then don't bother posting half-finished work. That's inviting people to comment on your style and tell you what they think would make the finished product better. A lot of people are actually putting time into showing you what they want changed, and it's just a dick thing to do if you constantly ignore them while continuing to post stuff. I already bitched at you in great length about this a few days ago, so I'll just leave this here.
Similarly, nobody else should bother putting time into helping him; he seems quite adamant about going his own way. I don't think any of us are going to be able to make him think otherwise. If he wants to live in his own bubble then let him.
Also Chains, don't whine about rep. If you hate it so much then disable it.
If he's going to ignore the crit, shouldn't his thread be deleted? It completely goes against the point of this section of the forums.
If this was in the quick-crit thread I'd agree... but I don't think anything should stop him from posting his work if he wants to, just as long as he makes it clear that he isn't looking for crit.
Fair enough.
We all know "Honest crit" is this forum's equivalent of "Get the fuck out of here bad kid."
It's like all those kids who scream "YOUR BR IS TERRIBLE" on XBox Live.
Since we're all being brutally honest. :D
ya. :(
Just sad to see people with potential get completely discouraged.
You know for a fact this isn't the first time this has happened when you've critted somebody, I'd suggest going about it some other way. If the people you crit keep getting discouraged, maybe it's not them who need to have an attitude change. Because realistically speaking, I don't know of a single school that would go about "honest crit" the way some people on these forums do. I doubt people going to school recieve crit that's remotely similar to what people on these forums recieve.
Have you been to an art college yet?
They're just like these forums :D
You realize school is a lot different then online forums, added there is the factor of someone being physically and mentally hurt.
I'm a whole lot nicer than art school. There's a reason my friend hung himself, and another had cardiac arrest after his hair fell out, and one of my instructors offered to fist fight me. I don't want to hear anyone's ignorant bullshit about art school or how I compare. You can fucking save it, mook. Failing to objectively look at their work and ask questions and incorporate crit are the reason they get discouraged.
I've got a few friends who've gone to art college, and I haven't heard them complain about anything like "My teacher is such a douche bag he keeps telling me how bad my art is ughghh." Mainy because, I think teachers would point out the student did right, as WELL as the flaws, and not just the flaws all the time. Much less would I think a teacher would say something like "Wow, this is just fucking horrible. Fix it."
E: You must live in a terrible neighborhood or something, Snaf. Your friend killed himself over something he paid money to learn about?
That's a normal day at the college.
A horrible area? lmao, mook, please, just shut up, you're talking out of your ass. I'm from an upper middle class area, went to school in a rich area, and my friend was from an upper-mid income family. Seriously, you're making all these calls and you're just dead wrong, just shut the fuck up mook.
Sorry if I wasn't clear in my last post - CALM DOWN, it's enough talking about crit in this thread. Do it somewhere else.
Next post that's bitching about crit in this thread gets an infraction (excluding Muki's right below me of course, as he posted at the same time that I did), this is Chains' gallery and that alone.
e: not worth it
http://i305.photobucket.com/albums/n...aawraith-2.jpg
My shit texture. Going to add lights.
Edit- credit to advancebo for model.
It looks more Star Wars industrial, specifically from Bounty Hunter.
The base texture is ok, but there's too much of it. The texture looks quite blank. Add little details here and there, and try to make it interesting but true to life.
Needs to be seamless if you know what I mean. Each side doesn't match up with the texture on the side that like perpendicular to it. I don't really know how to say it.
I understand what you mean, like how some seams will go to the edge of one side, but will not go on another. It isn't the best unwrap or model to do that, but I will try.
That is what I mean!
Just keep trying and I'm sure you'll get it to look nice.
Started adding lights to it.
http://i305.photobucket.com/albums/n...aawraith-3.jpg
Starting to look a lot better, keep it up!
Looking quite good. If I may suggest, I would make the lights a little more luminescent, and possibly add a bit more depth to the panels, as some areas look a little flat.
the color is quite desaturated and flat.
That's significantly better than anything I've seen come from you before. As Snaf said, add some more variation and saturation (no, not just with the hue/sat tool) to the color but compared to your other work it's leaps and bounds forwards.
Also, I assume that this means you're open to crit again?
Your texturing has definitely improved. The AA guns look nice. By the way, are you going to finish the spear or do I have to do it?
Your choice iron, and yes lag I am open to crit, but for saturation could you please go into depth about what you mean?
Edit- Also luc the game will make it shine, I just tell what the color and how it is shaped and where it is.
Wow, Huge improvement chains but like lag and snaf said, add more saturation. The color is really bland. Also, fix up the inside of the barrel. It just looks incredibly boring at the moment.
The unwrap has it completely stretched, I can not do anything with it.
The colors are just generally dull - it may appear that way because we're not seeing it with the specular that generally is associated with Covenant materials (if you need to know how to set up specular/cubemaps/etc in 3ds send me a PM, I can walk you through it), but it's just got a "held-back" feel to it. Make it more vibrant, basically.
Ah, ok, also disaster is doing a paint over to give me some more ideas.
Well disaster convinced me to skin the whole wraith, as right now, shown below, they do not exactly blend well together, thinking of reunwrapping the wraith so it will be higher res.
http://i305.photobucket.com/albums/n...ins1/wrait.jpg
To be honest it'd probably be better to take the AA gun skin and make it match the Bungie one; that way you'll also get an idea of how to better replicate thier materials. That edit to make it "AA"-ish is pretty lackluster though (the redish-gray on the unarmored sections look pretty tacky), if anything I'd improve that instead of making an entirely new skin for the tank.
And I don't think re-unwrapping the Bungie wraith will do you much good, as it's pretty well-done and packed as it is.
Ok for the unwrap part, but I might still skin the wraith just to get some practice in on a full vehicle. Also this is a side project for advancebo, if he wants to make some attachments to make it more AAish, that's up to him, but he is in detention so I have no idea what he would do.
A specular map would work well, I could add it into the multi map so that it would be applied ingame also.
Btw, Im in detention for shooting a spit ball and hitting the teacher on accident.
Ah, wrong detention.
Covenant stuff is always really bright and sticks out like a sore thumb; it's one of the few games left that doesn't suffer from dirt brown syndrome. Crank up the saturation to bring it into line with everything else. In addition, you might want to do something about the detailing - it's too boxy and very simple, it doesn't look right for the Covenant. Typically Covenant vehicles and weapons are made from a lot of curved plates with intricate circuitry exposed in some places; I don't think I've seen a single Covenant object yet that just has straight-edged, square metal panels. Hell, even our modern-day vehicles tend to lack straight panels. Look at the Halo 3 vehicles and mix it up a bit.
Ok, also judging from your new shiny sig, I guess no hard feelings from yesterdays little argument? :)
Ok
Edit- I am skinning something currently, and it looks great in the render, but when I save it onto a standard image file such as .jpeg,.bmp, and .png I find the details that make it look great very dulled down and blurred, even when I put it at a high resolution, how can I get the look of the exact render to an image file? Any help would be appreciated.
Try creating an output file near the bottom of the "Common" tab in the Render Window.
I am not an alien like you mal, I am not used to your style! :)
So a while back, I tried skinning a ghost, it turned out crappy:
http://i305.photobucket.com/albums/n...ins1/ghost.png
So I decided to give it another go, here is what I have so far, but I need yalls help, I want to add a secondary color, what would compliment what I have so far?
http://i305.photobucket.com/albums/n...hostrender.png
Full res here:
http://s305.photobucket.com/albums/n...ains1/?start=0
Adding forerunner details to a covi object?
Custom details on a custom skin?
But why would you have forerunner agriculture on a covi object? Mixing 15,30,45 degree angles with organic surfaces dont mix.
The whole point to Halo CE is to have custom content and break the rules :p
trees
Luc already corrected me. Read before you post. The architecture doesn't match the object.
Dee who gives a rats ass, it looks good there. Maybe he isn't going for the Halo story line theme. I like it a lot, maybe there can be crit for it from Snaf or Dano, but as the design, I like it a lot. I even like the texture, but I'm not texture artist. So again, GJ, chains so far. :)
the orange stripes on the cannons make them look starwars-esque and the thick black lines makes it look a little coloring book styled. Lose the thickness of the lines, the orange stripe blocks (completely not covenant, idk what you were thinking there), and use a brighter color, and it should turn out a lot better.
Ok, I the lines cant go much smaller, I used a 3 pixel brush, but ok, also for the color was just matching the wraiths, will go for green I guess.
hmm, something about it makes me think purple or some bluish color would work better.
I think it looks friggen awesome the way it is. You all have no imagination :D
depends on the size of the map he's texturing on. I think 3px is a bit large.
Good point. What resolution is the texture Chains?
No idea, bo has the texture for the aa cannon now, he can do the saturation edits if he wants to, I do not find that aa cannon very important as it was a side job and was not for anything personal to me.
Wonder why. :)
I found that humility gets me along better in life, and that if I consider everything I do shit, that I should move on get better. It's more of a new leaf to not just prove to everyone I can do something good, but also to prove to myself.
Update on this, going to open source it when done:
http://i305.photobucket.com/albums/n...strender-1.png
really like the design. Just tone down the white lines outlining the deep black lines. It makes it kind of odd looking.
Try and make the dirt look better and work on the metal's base texture. Also, it's too greyscale (minus the dirt), give it an oil layer or something for some colour.
Ok :)
To rooster- yeah I want it to have some cleaniness for once, will work on the dirt though, also I am planning on adding purple into it, plus the lights which will be added via glow map will add some variation to the color, I will get to work on the base metal tomorrow, as I am done for tonight.
I notice on your textures you don't go any farther than the diffuse. Are you planning on adding a specular/reflection map to the ghost? If not, I'd be glad to do one :D