You'd look fat too if you had a belt full of pouches holding miscellaneous objects of intrigue.(E: FFFFF bobthegreat) That most likely accounts for the disproportionate appearance of his head too. I like the way this is going, Do you mind letting me practice third person animations with it once its finished and rigged?
June 18th, 2009, 05:42 PM
Heathen
Re: [Gallery] Teh Lag rapes a goat
Belts, pouches, grenades, backpacks, fannypacks, bells, whistles, and a USB port.
This dude has lots of stuff.
June 18th, 2009, 05:50 PM
Hunter
Re: [Gallery] Teh Lag rapes a goat
Looking at it again, your right. Equipment makes him more bulky.
June 18th, 2009, 11:44 PM
Corndogman
Re: [Gallery] Teh Lag rapes a goat
I think once the rest of the body is there he'll look more proportionate, and less bulky. Just wait until he finishes it before we decide if the proportions are off.
Put something different for the stomach belt/pouch thingie, looks ugly tbh.
June 19th, 2009, 03:37 PM
Joshflighter
Re: [Gallery] Teh Lag rapes a goat
No. It pwns. Thats amazing! D:
June 19th, 2009, 03:47 PM
Chainsy
Re: [Gallery] Teh Lag rapes a goat
No I think it needs more originality, here is a sketch I am working on for a custom odst, look at the stomach. I have the pouches like that, but only as connectors on the sides, and on the front I put 2 holsters for holding weapons, imagine a odst yanking 2 smgs out of there while running through gun fire? http://i305.photobucket.com/albums/n...ed-1copy-2.png
(didn't want to post it as a pic for reasons of possible thread jacking by accident)
Getting more custom shit onto it like that adds to its own identity and adds for a smoother flow, lags stomach belt/pouch thing just stands out and looks boring with them going all the way around with no interesting variation and there would be no point in that many patches.
June 19th, 2009, 03:52 PM
teh lag
Re: [Gallery] Teh Lag rapes a goat
I understand the complaint, but I'm happy with the overall desgin I have for the ammo belt.
Oh yes, and ICEE you can have it when it's done.
June 19th, 2009, 04:08 PM
=sw=warlord
Re: [Gallery] Teh Lag rapes a goat
can we see a side view?
Because the back seems to make him look like the hunch back of notre dame.
June 19th, 2009, 04:16 PM
Malloy
Re: [Gallery] Teh Lag rapes a goat
I like it, put it in CE even if its over polied :P
June 19th, 2009, 05:22 PM
Hunter
Re: [Gallery] Teh Lag rapes a goat
Theres only one word for that lag. Fucking AMAZING! It is almost as good as Transformers 2 which I have just got back from seeing which is simply amazing, best film I have ever seen. And the model is amazing!!!!
June 19th, 2009, 06:25 PM
teh lag
Re: [Gallery] Teh Lag rapes a goat
Quote:
Originally Posted by =sw=warlord
can we see a side view?
Because the back seems to make him look like the hunch back of notre dame.
I like it, put it in CE even if its over polied :P
Uh, I was always planning on downresing it and putting it into CE. It's ~84k polies right now though.
Quote:
Originally Posted by Hunter
Theres only one word for that lag. Fucking AMAZING! It is almost as good as Transformers 2 which I have just got back from seeing which is simply amazing, best film I have ever seen. And the model is amazing!!!!
uh
thanks?
June 19th, 2009, 06:46 PM
Rob Oplawar
Re: [Gallery] Teh Lag rapes a goat
See here's the thing. The reason I like ODSTs as compared to other traditional sci-fi videogame soldiers is because ODSTs are lightweight and fast and agile- at least, that's the vibe I get from them in the games. That ODST you've made, while awesome, looks like he's wearing about 200 lbs of gear and has a top running speed of about 5 miles per hour.
There is such thing as too much of a good thing. It all looks good, but there's too much of it. I say, trim off about 50% of that fat.
June 19th, 2009, 07:46 PM
Joshflighter
Re: [Gallery] Teh Lag rapes a goat
Quote:
Originally Posted by Hunter
Theres only one word for that lag. Fucking AMAZING! It is almost as good as Transformers 2 which I have just got back from seeing which is simply amazing, best film I have ever seen. And the model is amazing!!!!
Wah? Its not out yet. D:
June 19th, 2009, 08:03 PM
Advancebo
Re: [Gallery] Teh Lag rapes a goat
He doesnt live in North America I believe.
June 19th, 2009, 08:29 PM
teh lag
Re: [Gallery] Teh Lag rapes a goat
Quote:
Originally Posted by Rob Oplawar
See here's the thing. The reason I like ODSTs as compared to other traditional sci-fi videogame soldiers is because ODSTs are lightweight and fast and agile- at least, that's the vibe I get from them in the games. That ODST you've made, while awesome, looks like he's wearing about 200 lbs of gear and has a top running speed of about 5 miles per hour.
There is such thing as too much of a good thing. It all looks good, but there's too much of it. I say, trim off about 50% of that fat.
but but but bigger is better :smith:
I see what you're saying. I'll try out a few "flavors" of added-on gear when I finish it up tomorrow... I actually had another set of pouches on the legs (where now there's just an unused strap) but that made even me say "ok, that just looks ridiculous." My main inspiration was this picture however, and it's certainly got that traditional bulky look to it.
June 19th, 2009, 11:11 PM
Rob Oplawar
Re: [Gallery] Teh Lag rapes a goat
Yes, I quite like that image. I can definitely see ODSTs carrying a fuckton of gear with them in their drop pods, and humping it great distances to get into position, but before combat I would like to think they ditch all the heft. Anyways, that's my two cents. The gear all looks very good. If you put that ingame with the standard light, quick, bouncy marine animations, eh, maybe not so much.
June 20th, 2009, 02:07 AM
ICEE
Re: [Gallery] Teh Lag rapes a goat
Quote:
Originally Posted by teh lag
Oh yes, and ICEE you can have it when it's done.
:iamafag:
your the best
Also, I have to say that even though you totally improvised that back-plate, it really works well. It would be cool to see the machete like in the concept art hanging off the back.
June 20th, 2009, 12:16 PM
teh lag
Re: [Gallery] Teh Lag rapes a goat
Yeah, I'm calling this guy done now. I'm tired of seeing it. Additional comments now on page 1.
June 20th, 2009, 01:06 PM
ICEE
Re: [Gallery] Teh Lag rapes a goat
Just leaving the hands that way then?
June 20th, 2009, 05:07 PM
teh lag
Re: [Gallery] Teh Lag rapes a goat
Yeah. Maybe I'll redo them when I unwrap/downres/whatever I do next to it.
I've also added the CMT SMG to the front page. There's not much left in my old work that I'm considering putting up now. Maybe the CMT Enforcer, but even that's pushing what I want to show off.
June 20th, 2009, 05:46 PM
kid908
Re: [Gallery] Teh Lag rapes a goat
Look really awesome. looks...Fat and phat at the same time.
Irrelevant:
Damn I no longer have time to work in max lately =\
June 22nd, 2009, 02:05 AM
neuro
Re: [Gallery] Teh Lag rapes a goat
ahhh what did you do to his hands D:
i actually like the shield-thing on his back, it gives some nice shape-contrast.
June 22nd, 2009, 03:50 AM
Horns
Re: [Gallery] Teh Lag rapes a goat
Great work man. I wish i was as good as you. Hopefully I can get there some day.
July 1st, 2009, 04:27 PM
FreedomFighter7
Re: [GALLERY] Teh Lag rapes a goat
Wow that all looks awesome!! I think they're right about the extra amount of gear, in WW2 when paratroopers landed on D Day they were carrying a bunch of gear, which most simply dropped because it would slow them down enough to get killed and make a ton of noise when moving.
July 1st, 2009, 05:56 PM
il Duce Primo
Re: [GALLERY] Teh Lag rapes a goat
Quote:
Originally Posted by FreedomFighter7
Wow that all looks awesome!! I think they're right about the extra amount of gear, in WW2 when paratroopers landed on D Day they were carrying a bunch of gear, which most simply dropped because it would slow them down enough to get killed and make a ton of noise when moving.
Most of their gear usually was ripped off during their jump out of the plane. Actually, I think it was when they pulled their parachute all their gear was torn off.
October 17th, 2009, 10:48 AM
teh lag
Re: [GALLERY] Teh Lag rapes a goat
Updated with some animations - specifically one I made yesterday of a Brute boarding a Scorpion. In the coming days I may or may not put up some of my FP stuff depending on how it comes out.
October 17th, 2009, 11:04 AM
Ki11a_FTW
Re: [GALLERY] Teh Lag rapes a goat
it looks pretty nice, but doesn't the spartan armor weigh 1000 pounds?
October 17th, 2009, 11:10 AM
teh lag
Re: [GALLERY] Teh Lag rapes a goat
Pretend it's just a marine. I only used a Spartan because I didn't have a good marine biped system rig on-hand. Also consider that in First Strike, a Brute easily matches a Spartan in strength.
October 17th, 2009, 11:12 AM
Ki11a_FTW
Re: [GALLERY] Teh Lag rapes a goat
ah k. Well if you consider it with a marine that perfect :downs:
October 17th, 2009, 11:15 AM
Higuy
Re: [GALLERY] Teh Lag rapes a goat
If I had to choose between Halo 3's brute boarding, and yours, I would choose yours. Yours flow alot better and looks cooler too.
October 17th, 2009, 01:04 PM
Advancebo
Re: [GALLERY] Teh Lag rapes a goat
The brutes feet should have moved around a bit more while it was pulling off the hatch.
October 17th, 2009, 01:11 PM
teh lag
Re: [GALLERY] Teh Lag rapes a goat
Yeah... Leg movement is not my forte (as also evidenced by how blocky the motion is when he climbs on); I've always struggled with making it look right and usually end up copping out by picking a "useful" pose and not moving from it unless it's absolutely necessary. One of these days I'm going to make something with more interesting leg movement. I've heard the same about the Wraith boarding animation.
October 17th, 2009, 01:19 PM
FRain
Re: [GALLERY] Teh Lag rapes a goat
HAHA is he headbutting the hatch?
October 17th, 2009, 02:04 PM
Amit
Re: [GALLERY] Teh Lag rapes a goat
Quote:
Originally Posted by FRain
HAHA is he headbutting the hatch?
No, it's just the strain of pulling the hatch off.
Also, if the MC was in that situation he'd have a pistol already pointed at the top of the hatch waiting for it to come off.
October 17th, 2009, 02:40 PM
teh lag
Re: [GALLERY] Teh Lag rapes a goat
I've re-uploaded the video, hopefully it's a bit better now. If all goes well I'll have some FP stuff tonight.
E : All has not gone well. No FP stuff tonight.
October 18th, 2009, 01:37 AM
Ganon
Re: [GALLERY] Teh Lag rapes a goat
looks like it's head is going through the hatch
November 2nd, 2009, 11:24 AM
teh lag
Re: [GALLERY] Teh Lag rapes a goat
Updated with FRG+Shotgun FP animations at ODX's request.
Finally got these guys down to a CE-acceptable poly level and set them up with a rig I'm fairly proud of; Disaster has decided to be cool and skin them. I'm thinking of making a FP rig from the high-poly as well, so people who want to be on the latest curve of cool and have an ODST map don't have to use comparatively shitty assets.
November 2nd, 2009, 12:37 PM
Ki11a_FTW
Re: [GALLERY] Teh Lag rapes a goat
what makes you think your assets aren't shitty? :realsmug:
Tell disaster to skin those now!!
November 2nd, 2009, 02:18 PM
teh lag
Re: [GALLERY] Teh Lag rapes a goat
First post: now with more FP animations.
November 2nd, 2009, 03:00 PM
SnaFuBAR
Re: [GALLERY] Teh Lag rapes a goat
pretty nice shit tbh
November 2nd, 2009, 03:30 PM
ODX
Re: [GALLERY] Teh Lag rapes a goat
Haaaay, thanks!
Seems like you've messed around with some animations a bit, especially the mag-out for the SMG, which looks completely different now. Your style is really quite heavy on your animations now, they're absolutely amazing!
November 2nd, 2009, 03:34 PM
Disaster
Re: [GALLERY] Teh Lag rapes a goat
Quote:
Originally Posted by teh lag
Disaster has decided to be cool and skin them.
:neckbeard:
November 2nd, 2009, 04:39 PM
ICEE
Re: [GALLERY] Teh Lag rapes a goat
looks cool to me. Some of the animations seem to push it though when it comes to bounciness.
November 2nd, 2009, 04:52 PM
Amit
Re: [GALLERY] Teh Lag rapes a goat
The ODSTs...they seem a little chunky, don't they? Too many space marine bars?
November 2nd, 2009, 06:18 PM
FRain
Re: [GALLERY] Teh Lag rapes a goat
I don't know why, but your animations always make it like the gun is superheavy, or the arms are made of elastic. They bounce around too much.
November 2nd, 2009, 06:24 PM
teh lag
Re: [GALLERY] Teh Lag rapes a goat
I prefer overdoing the weight and ending up with a stylized anim over no weight and a boring one. I'll tone it down for my next set.
January 25th, 2010, 04:04 PM
teh lag
Re: [GALLERY] Teh Lag rapes a goat
Updated with some generic FP stuff. Also fixed up the OP's formatting.
Quote:
Originally Posted by Youtube Description
Featuring the same motions that everyone has known by heart for the past 2.5+ years. But hey, at least I got to break in my ODST model's FP rig (which seems to hold up pretty well, with the exception of the wonky finger offset in the PR. That set was done on a weird H2 FP rig anyway, so I didn't expect it to import perfectly onto something else). I kinda like what I came up with for the PR pose... the vent-stick thingy clashes on the glow of the interior but a little bloom or some particles could hide that in-game. Dano did a really amazing job on the later stuff he did for the team; that PR is one of my favorite weapons just because of how it looks.
Oh well. One of these days I'll make something cool and unique.
The first AR is for CMT, the second is for Mr. Chrizler34. The PR is CMT's as well.
January 25th, 2010, 11:49 PM
Amit
Re: [GALLERY] Teh Lag rapes a goat
Quote:
Originally Posted by teh lag
Updated with some generic FP stuff. Also fixed up the OP's formatting.
Motions still look choppy and rushed.
January 26th, 2010, 12:11 AM
rossmum
Re: [GALLERY] Teh Lag rapes a goat
those are a bit fucking sweet lag, just make the ar bolt release less of a push and more of a flick
January 29th, 2010, 03:59 AM
Timo
Re: [GALLERY] Teh Lag rapes a goat
Plasma rifle anims are sweeeeet :]. I don't like how he shakes his hand off though, it's like he's trying to swat/flick something off his thumb (maybe if the gun could splat some crap onto his thumb? ;o).
If the AR is supposed to be held by the same guy, i'd slow down the look-around idle animation for the gun, it seems to be way too rushed.
Is this something you guys would like to see finished? (There's quite a bit of nasty geometry and re-scaling to fix on the hands, and then it needs to be rigged and animated.) I've already got my Elites set up with the animations they're missing to be player-usable (warthog seats, 2-handed weapons, player melees, etc), I'm just wondering if I should bother going all the way with FP when I release them (like I plan to with the ODSTs as soon as someone skins them).
February 13th, 2010, 01:24 PM
Lateksi
Re: [GALLERY] Teh Lag rapes a goat
Playing as an elite is something a lot of people would like, and the community is lacking good FP elite arms.
February 13th, 2010, 01:30 PM
ICEE
Re: [GALLERY] Teh Lag rapes a goat
Yeah man, I'd animate with them for practice if you did. I'm sure they would see tons of use
February 13th, 2010, 03:36 PM
Amit
Re: [GALLERY] Teh Lag rapes a goat
Looks like a decent amount of time has already gone into it so far. It would be an awful waste if you didn't have it finished.
February 13th, 2010, 04:19 PM
ICEE
Re: [GALLERY] Teh Lag rapes a goat
I think it would be cool to see those with slightly stubbier fingers. Elite FP arms have always seemed so unfit for FP.
February 14th, 2010, 12:54 PM
ODX
Re: [GALLERY] Teh Lag rapes a goat
Quote:
Originally Posted by ICEE
I think it would be cool to see those with slightly stubbier fingers. Elite FP arms have always seemed so unfit for FP.
Aye, the two main fingers always gave me problems when it came time to have them wrap around the handle in a way that looked good.
Never really got into Elite FP animating, but I'm pretty interested and once I get my computer back up and running it'd be nice to have a good pair of non-Halo 2 Elite Arms.
February 14th, 2010, 01:42 PM
teh lag
Re: [GALLERY] Teh Lag rapes a goat
I'll see what I can do about the fingers. After a lot of wrangling with the Skin Mirror tool in 3ds I've got a preliminary rig going right now. There are still some proportion and UV issues with the hands but it's making progress.
With a new FP rig comes a new lease on life and new opportunities to use the load/save animation tools in 3DS. Have I hit a new low of laziness? Perhaps.
Quote:
Originally Posted by Description
I tried to correct a few of the problems in the earlier incarnation of this AR set (yes, the human version got the same changes). Rossmum suggested that I make the bolt push more like a flick than a... push, which I was not so successful in doing looking back on it. I tried, at least.
The Sniper's bolt push was loosely based on the one that the BR had in H2's E3 2003 demo, and I am very happy with it. Maybe it's a little too forceful but I prefer style over realism. To a degree.
I know that sometimes the origin changes slightly between the ready and idle animations - oh well. Ingame it doesn't show up, I just wasn't too hot on the idea or re-rendering 100 frame animations to fix it.
Expect to see the Elite stuff showing up in a tag release sometime soon - I've been working hard to get my CMT content ready for public open-source release since the team called it quits.
Very awesomely awesome job, aside from the really static melee for the AR but I think you've said you're no good at melees. Surprisingly enough though that sniper one is nice, a style shines through as well quite clearly and I love it. There's not really much I can say Lag, it seems you've reached the point where the little 'mistakes' and errors in perhaps movement or other things you make, just add to your style and shouldn't really be changed else the whole thing is wrecked.
The only 'problem' I could really find was this, you lazy coot:
Lastly, did you perhaps use the frame bone24 to make the elite walking for the sniper, btw? Looks like you maybe did, since the arms and everything aren't moving in the way they normally do when just the frame gun is touched.
February 28th, 2010, 09:41 AM
teh lag
Re: [GALLERY] Teh Lag rapes a goat
I have just one base moving animation that I import onto all of my sets now - that's why I was showing it off.
0 - base
3 - bone24 rotated down
7 - gun+arms moved up (vertical-only keyframes; no horizontal)
11 - bone24 returned to base; gun+arms returned to base vertically and moved left
14 - bone24 rotated down
18 - gun+arms moved up (vertical-only keyframes; no horizontal)
22 - everything back to origin
+ some curve editing to make it loop correctly. The Sniper move animation has a little left-right rotation on bone24 too.
The yellow thing is the sniper's bullet casing. The geometry exists in the model and there's a node for it so I figured I may as well stick it in there.
February 28th, 2010, 04:10 PM
ODX
Re: [GALLERY] Teh Lag rapes a goat
Hmm, I'll have to try that sometime, sounds neat.
February 28th, 2010, 05:03 PM
ICEE
Re: [GALLERY] Teh Lag rapes a goat
You should really get max 2010, the layer tool really helps with the move animations.
March 4th, 2010, 04:48 PM
Heathen
Re: [GALLERY] Teh Lag rapes a goat
Quote:
Originally Posted by =sw=warlord
"Let's put a smile on that face of yours."
I thought it was :O
March 6th, 2010, 05:59 PM
Lateksi
Re: [GALLERY] Teh Lag rapes a goat
Yeah it's either C: or :o - one of the covenant mysteries.
lol
March 21st, 2010, 09:20 AM
teh lag
Re: [GALLERY] Teh Lag rapes a goat
Quote:
Tried something new and recorded myself while animating. I'm not really sure what exactly people can take from this if it's sped up 8x. Consider this an experiment (as the title says) on all counts. I lost a good 2/3 of the animation process in an unfortunate CamStudio crash, so a lot of the reload is missing. Sorry about that. Ironclad suggested I edit the opening of the reload to be a bit more 'exciting'... I agree that it's boring, but the left hand has been link constrained to hell and back and even the smallest change makes it go crazy now. Not the best plan in hindsight, but there's not much I can do now. At least the reload is half-cool. As for the other anims.... well, there's nothing much to comment on. They're not particularly creative, I just wanted something easy to test this on. I'm becoming very fond of my Elite FP though.
Annotations will come as soon as YT lets me do them; there's a lot of things I do here (curve editor mostly) that I think a lot of people could learn from.
March 22nd, 2010, 05:03 PM
Rob Oplawar
Re: [GALLERY] Teh Lag rapes a goat
Cool, I love to see people's process. I'd crit the animations, but I wouldn't have much informed crit to offer.
March 23rd, 2010, 04:12 PM
teh lag
Re: [GALLERY] Teh Lag rapes a goat
Same deal as last time.
I lost a few minutes of the grenade animation, but most of it is there and intact. This is a more accurate view of how I animate now - I just merge in the moving anim and left arm motion for the nade throw without redoing them for each weapon. Overall I'm very happy with how this set is coming out. Depending on how much free time I have, the reload will be up sometime between tomorrow and this weekend.
March 25th, 2010, 09:43 PM
ODX
Re: [GALLERY] Teh Lag rapes a goat
Hmmm, I never knew what exactly the curve editor did but after seeing you use it I've started to experiment.
So far the only use I found was separating the movement and the rotation key frames in-case I accidentally fuse them, hah.
March 26th, 2010, 07:52 PM
Roostervier
Re: [GALLERY] Teh Lag rapes a goat
helps in certain cases where shit isnt smooth enough, but i dont use it much either
March 27th, 2010, 08:55 AM
teh lag
Re: [GALLERY] Teh Lag rapes a goat
Finished the Flamethrower. Not sure what I'll do next, I'm a little worn out form doing 2 sets in one week.
Quote:
I think I didn't quite fix the problems with the posing animation that ODX was talking about, but I might just be saying that because I've seen it so many times now. Big thanks to Ironclad and Flyinrooster for giving me suggestions on the incredibly awkward release of the fuel canister.
Overall I think this ended up okay.
March 28th, 2010, 05:09 PM
Corndogman
Re: [GALLERY] Teh Lag rapes a goat
The curve editor is also useful if you want to see how things loop (as in relative repeat) without manually copying key frames. i.e. a walking animation. I also like just being able to see a better organized view of my object(s) motions when animations get complicated, instead of just the time slider.
April 28th, 2010, 08:50 PM
teh lag
Re: [GALLERY] Teh Lag rapes a goat
Hey, it's more of these. Elite Needler and Pistol. Nothing too creative here, but I've been working on yet another animation vid that should satisfy any creative craving you have by tomorrow afternoon...
To hell with realism. To hell with practicality. To hell with how guns work. STYLE ALL THE WAY. BELIEVE IN THE GETTER and all that. I set out to make the most impractical, ridiculous reload animation devised by man, and by God I think I did it.
This was the most fun project I've done in a long time. I'll probably be making sounds (more like editing the Bungie sound team's hard work) for the anim and uploading those later just because I can - I'm seriously in love with this. Hopefully seeing this will teach you guys a lesson or two in how to be creative - the world can become an exciting, novel place if you just remove all your normal inhibitions and view it as an 8-to-12 year old would.
April 30th, 2010, 12:31 PM
Rob Oplawar
Re: [GALLERY] Teh Lag rapes a goat
Haha, awesome. One thing: please make your captions stay up there longer to give people time to notice and read them.
April 30th, 2010, 01:47 PM
teh lag
Re: [GALLERY] Teh Lag rapes a goat
Sure thing. Was this just a problem on the most recent videos or all of them? It's hard for me to judge, since I A) am a fast reader and B) already know what they say.
April 30th, 2010, 06:46 PM
Rob Oplawar
Re: [GALLERY] Teh Lag rapes a goat
Only noticed it on the most recent one, which was pretty bad. There were a couple of long captions that I had to rewind and pause to read.
With this, the FP Animations for the stock Halo 1 weapons are completely finished. ODX did the Oddball for me, and the only two others I haven't uploaded are the Plasma Pistol. and FRG, which may get some attention More likely though, the next you hear from this project will be in the form of an in-game video or beta release.
June 10th, 2010, 02:31 AM
ICEE
Re: [GALLERY] Teh Lag rapes a goat
Very cool man. Mind making a video of the remaining weapons so I can see them? I don't have CE installed anymore.. Doesn't have to be fancy like this though for my sake.
June 10th, 2010, 08:25 AM
ODX
Re: [GALLERY] Teh Lag rapes a goat
He'll probably show them all in the release video either in render form or the in-game'd versions.
July 22nd, 2010, 07:34 PM
teh lag
Re: [GALLERY] Teh Lag rapes a goat
Even though I'm not going to stick around this site anymore (more on that later), I figure there's no sense in begrudging you all my latest animation video. So, for those who care...
After becoming reacquainted with the Halo 2 FP arms for my tutorial a few days back, I decided on a whim to give my old SMG animations an overhaul. At the same time, I had just finished rigging the H3 Elite FP to the bones of my custom CMT Elite's FP, and I wanted to get another set out of the way for the first official release my Elite project. So, here we are.
I planned to do a real-time narration for the animation of both sets, but I forgot to record the SMG at all and the Sword just didn't work out well. I'll try to do it for the next thing I animate. But, since I didn't, here's a little treat for you all to nibble on...
I always kind of thought that when the weapon sways the first time in the posing, it stops suddenly, but then the second sway/position is lighter and looks better/how the first one should be as well.