Gotta say this mod is getting me really excited... I've always been a *massive* Battletech fan...
Include swarm and swarm1 ammo ;)
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Gotta say this mod is getting me really excited... I've always been a *massive* Battletech fan...
Include swarm and swarm1 ammo ;)
So far, this is the most impressive CryEngine 2 mod yet seeing as most other projects have ceased development. Your team works diligently to get this done.
It's got a member from the CE community in it, if the others slack off he can just start ranting about how lucky they are to have a decent set of tools to mod with, because back in his day they were limited to a lame incomplete set of tools!
Lame. Awesome work, I can't wait.
Welcome to this issue of the Weekly Update by MechWarrior: Living Legends, a Crysis total conversion modification. The delayed release and huge content make this update issue thirteen and fourteen, covering the first two weeks in July.
July is a already a few days old and development is still going at a steady and pretty high pace. This week, we've got something for you that has been demanded for quite some time: actual gameplay footage. The trailer, named "Walking With Giants"s, brings to you three and a half minutes of unedited, unscripted actual gameplay straight from the team's weekly playtests.
Trailer: Walking With Giants
More than three minutes of gameplay footage with music from the talented hands of Mike Jennings from Sunpost Music. Enjoy!
This video can be watched on Veoh.com or Youtube (including HD-version!)
Playtest Impressions
Again, here are a few pictures from this week's playtest.
http://mechlivinglegends.net/cpg/alb...u14_psi_06.jpghttp://mechlivinglegends.net/cpg/alb...u14_psi_01.jpghttp://mechlivinglegends.net/cpg/alb...u14_psi_07.jpg
I'm blind. Where can I get larger sized pictures, eh?
Click the picture, then click it again on the living legends website...
When do I get to playtest?
I don't know if they said anything about public playtests :)
e: cauldy :-3
Just incase someone missed the video.
wheres the 1080p version
Unfortunately my horse that recently died from obesity had the 1080p version on a USB inserted in it's anus, and there's no way for me to get it back since it was cremated. I'm still mourning the death of my beautiful horse. :saddowns:
Oh i'm sorry to hear that.
Well back to playing crysis over 3 monitors cya
(get on aim or something)
Holy shit, that beats the new Mechwarrior any day!
Wow, under-fucking-water battles? I'm sold.
Walking/running animations make me sad panda. :C
WANT MOAR REALISM
Read the original entrySince Mech apparently isn't posting updates.Quote:
Welcome to the 15th Weekly Update by the team of MechWarrior: Living Legends, a Crysis total conversion modification, which covers the activities of the third week of July of 2009.
First, the team would like to thank everyone for the huge amount of attention that our trailer "Walking With Giants" from Weekly Update XIV received. Now, for this week's update, we're taking a look at the progress of SA_Extremity and you'll get to see the new jumpjet particle effects for battlearmor. As always, a couple of playtest impressions conclude this update.
Progress: SA_Extremity
As has been shown in our latest trailer, Extremity has received quite some care. One of the results is this lake near the middle of the map. One time, it'll be frozen over and passable while at other times, it'll be all water depending on the time of day.
http://mechlivinglegends.net/cpg/alb...ogress_004.jpg http://mechlivinglegends.net/cpg/alb...ogress_003.jpg http://mechlivinglegends.net/cpg/alb...ogress_002.jpg http://mechlivinglegends.net/cpg/alb...ogress_001.jpg
New particle effects: Battlearmor jump jets
Just recently completed and already implemented: the new particle effects on battlearmor jumpjets were received quite positively during the last playtest.
http://mechlivinglegends.net/cpg/alb...rticles_04.jpg http://mechlivinglegends.net/cpg/alb...rticles_01.jpg
Playtest Impressions
Again, here are a few pictures from this week's playtest.
http://mechlivinglegends.net/cpg/alb...090712_006.jpg http://mechlivinglegends.net/cpg/alb...090712_003.jpg http://mechlivinglegends.net/cpg/alb...090712_002.jpg http://mechlivinglegends.net/cpg/alb...090712_001.jpg
Read the original entryThat mech hangar shot is a beauty. I'm excited.Quote:
Welcome to the 16th Weekly Update by the team of MechWarrior: Living Legends, a Crysis total conversion modification, which covers the activities of the third week of July of 2009.
This week's update introduces new particle effects for Mech core explosions - if you thought our former ones were huge, wait till you see the new ones - as well as a first glimpse at the new cockpits that are currently being worked on. As always, we're concluding this update with a few playtest impressions
Mech cockpits - Work In Progress
Just recently, a new member joined the MWLL Developer team: Gibbage, who will be working on the cockpits. Some of the results of this work are shown below: a couple of WIP shots of an Inner Sphere cockpit.
New particle effects: Mech core explosions
Exploding Mech core are supposed to be monumental and impressive, which is why they're under permanent observation and examination. The result of this process is yet another updated set of particle effects. Check them out below!
http://mechlivinglegends.net/cpg/alb...plosion_04.jpghttp://mechlivinglegends.net/cpg/alb...plosion_01.jpg
Playtest Impressions
Again, here are a few pictures from this week's playtest.
http://mechlivinglegends.net/cpg/alb...090719_007.jpg http://mechlivinglegends.net/cpg/alb...090719_223.jpg http://mechlivinglegends.net/cpg/alb...090719_272.jpg http://mechlivinglegends.net/cpg/alb...090719_292.jpg
Thanks, I forgot to poast. Those explosions look retarded.
When they hit very high altitudes, that's when.
You guys smooth out those running animations? Would also be cool to see the reaction of the feet contacting ground in the weapons/arms of the mech. That or seeing the upper torso jolt about.
Small things that would make this already fine looking mod look more polished.
Yes, it was old footage. The problem has been fixed, those basic animations were for debugging purposes only.
Sex, you can poast win naow?
I wanna see.
Read the original entrySince mech still doesn't like posting here. :saddowns:Quote:
Welcome to the 18th Weekly Update by the team of MechWarrior: Living Legends, a Crysis total conversion modification, which covers the activities of the first week of August of 2009.
This week's update features the four variants of the Inner Sphere's Gunship Hawk Moth, the new base layout on SA_Inferno and of course another set of playtest impressions
Four Variants: IS Hawk Moth
25 tons don't sound like much for a Mech or tank, but they certainly are for a VTOL, in particular when it packs as much firepower as the Inner Sphere's Hawk Moth. All of the four variants feature missiles in one shape or another, but the additional weapons range from small beam lasers to an ER PPC or LBX10.
New base design: SA_Inferno
-OM-Sanyassi spent quite some time on making the bases on SA_Inferno appear more realistic and actually 'populated' with the help of our environmental artists. The results of these efforts can be seen in the screenshots below.
http://mechlivinglegends.net/cpg/alb...ewbases_01.jpghttp://mechlivinglegends.net/cpg/alb...ewbases_02.jpghttp://mechlivinglegends.net/cpg/alb...ewbases_03.jpghttp://mechlivinglegends.net/cpg/alb...ewbases_04.jpg
Playtest Impressions
Again, here are a few pictures from this week's playtest.
http://mechlivinglegends.net/cpg/alb...wu18_pi_01.jpghttp://mechlivinglegends.net/cpg/alb...wu18_pi_02.jpghttp://mechlivinglegends.net/cpg/alb...wu18_pi_03.jpghttp://mechlivinglegends.net/cpg/alb...wu18_pi_04.jpg
I'm sad. Mech doesn't like us. :(
I'm not sad. That Blood Asp screen is amazing,
Welcome to the 19th Weekly Update by the team of MechWarrior: Living Legends, a Crysis total conversion modification, which covers the activities of the second week of August of 2009.
This week's update features the a lot of texture work on the Clans' Mad Cat/Timberwolf and Vulture/Mad Dog Mechs as well as the fully textured and implemented cockpit for the Inner Sphere's Owens.
Textures done: Weapons, Mad Cat & Vulture
A lot of texture work has been done these recent weeks and some of the results are shown in the screenshot below: the Gauss rifle is no longer a black box and two very popular and iconic Clan Mechs have received their new outfits: Mad Cat/Timberwolf and Vulture/Mad Dog hail in their new shiny glory.
Cockpit done: Inner Sphere's Owens
Not long ago we presented to you the WIP shots of the work that's being done on Owens' cockpit and while talented 3D artist Gibbage already has moved on to another cockpit, we'd like to present to you the fully textured and implemented controls and instruments. Please note though: at this time, this is decoration and not the actual HUD.
http://mechlivinglegends.net/cpg/alb...pit_inside.jpghttp://mechlivinglegends.net/cpg/alb...it_outside.jpg
Playtest Impressions
Again, here are a few pictures from this week's playtest.
http://mechlivinglegends.net/cpg/alb...090809_060.jpghttp://mechlivinglegends.net/cpg/alb...090809_069.jpghttp://mechlivinglegends.net/cpg/alb...090809_111.jpghttp://mechlivinglegends.net/cpg/alb...090809_142.jpg
I really think you guys should have done something more interesting with the cockpits. They're sorely lacking in creativity. You can make the player feel so much more involved and drawn in with a better cockpit design. Get some inspiration from sci-fi movies, real cockpits, something. Set up an image board of what inspires you and work off of that.
Holographic HUD's in the cockpits please.
Welcome to the 21st Weekly Update by the team of MechWarrior: Living Legends, a Crysis total conversion modification, which covers the activities of the fourth week of August of 2009.
This week's update features texture work on some of the Inner Sphere's war machinery: the popular Bushwacker can't wait to show its shiny new clothes to all of you! In addition, we'll take a closer look at some of the bases on SA_Inferno.
http://mechlivinglegends.net/images/...1_header01.jpg
Textures done: Bushwacker
After several weeks with updates on Clan war machinery, here is yet another representative for the Inner Sphere - the popular medium class Bushwacker has received its textures as you can see on the screenshot below.
http://mechlivinglegends.net/cpg/alb...textured01.jpg
SA_Inferno: More details on the bases
As explained and demonstrated in the most recent updates, we've put quite some thought to how our maps and in particular the bases could be filled with more life. The bases on SA_Inferno are still receiving a lot of care and detail work and the screenshots below show some of that. http://mechlivinglegends.net/cpg/alb...es_wu21-01.jpg http://mechlivinglegends.net/cpg/alb...es_wu21-02.jpg
Playtest Impressions
Again, here are a few pictures from this week's playtest.
http://mechlivinglegends.net/cpg/alb...pi_wu21_01.jpg http://mechlivinglegends.net/cpg/alb...pi_wu21_02.jpg http://mechlivinglegends.net/cpg/alb...pi_wu21_03.jpg http://mechlivinglegends.net/cpg/alb...pi_wu21_04.jpg
Welcome to the 22nd Weekly Update by the team of MechWarrior: Living Legends, a Crysis total conversion modification, which covers the activities of the first week of September of 2009.
This week's update will be very brief and small. A major part of the attention is currently being directed to tuning, optimising, bugfixing... which simply can't be shown in pictures. The main content of this week's update features a comparison of how two locations in our maps evolved
Before and after: level locations
The two screenshots below compare two locations on SA_Inferno as well as SA_Sandblasted the way they were presented to you months ago in the advent calendar with what they look like today. We hope you like the progress and the way things went as much as we did when we compared the shots.
http://mechlivinglegends.net/cpg/alb...renafter01.jpghttp://mechlivinglegends.net/cpg/alb...renafter01.jpg
Playtest Impressions
Again, here are a few pictures from this week's playtest.
http://mechlivinglegends.net/cpg/alb..._wu22_pi01.jpghttp://mechlivinglegends.net/cpg/alb..._wu22_pi02.jpghttp://mechlivinglegends.net/cpg/alb..._wu22_pi03.jpghttp://mechlivinglegends.net/cpg/alb..._wu22_pi04.jpg
I know wot I likes and I likes wot I sees :pcgaming:
Welcome to the 23rd Weekly Update by the team of MechWarrior: Living Legends, a Crysis total conversion modification, which covers the activities of the second week of September of 2009.
Welcome to September's second weekly update featuring the finalised cockpit of the Clan's heavy Mad Cat/Timberwolf, some of the most recent changes to the desert battlefield of SA_Sandblasted and yet again a couple of playtest impressions. Enjoy!
http://mechlivinglegends.net/images/...3_header01.jpg
Mad Cat / Timberwolf: Cockpit view
You've already seen the cockpit of the Inner Sphere's Owens, this week we're presenting to you the cockpit of the Clan's Mad Cat / Timberwolf.
http://mechlivinglegends.net/cpg/alb...it_wu23-01.jpg
SA_Sandblasted: New skybox
The screenshot below document the current skybox on SA_Sandblasted, which has recently undergone further detail improvements to appear more realistic and increase immersion.
http://mechlivinglegends.net/cpg/alb...ednewsky01.jpg http://mechlivinglegends.net/cpg/alb...tednewsky2.jpg
Playtest Impressions
Again, here are a few pictures from this week's playtest.
http://mechlivinglegends.net/cpg/alb...wu24_pi_01.jpg http://mechlivinglegends.net/cpg/alb...wu24_pi_03.jpg http://mechlivinglegends.net/cpg/alb...wu24_pi_04.jpg http://mechlivinglegends.net/cpg/alb...wu24_pi_06.jpg
Sandblasted's sky is friggin incredible. :iamafag:
the cute little colorful buttons/lights in that cockpit are disgusting
A lot of it looks good but the cockpits, you guys really seem to fall apart. The madcat's cockpit looks like a gay disco gumball machine :/
Is it a cute gay disco gumball machine?
wheres my beta??
Son of a bitch I want that. D:
I actually looked on newegg to see if they had it, but they didn't :(
There was an old Mech game that came with a massive controller. It was practically like someone ripped it right our of a mech cockpit.
Edit:
http://www.georgehernandez.com/h/aaB...Controller.jpg
Edit2:
http://thommos.com/blogged/uploaded_...f16-793008.jpg
Edit3:
http://arstechnica.com/gaming/news/2005/10/1607.ars
Fuck yeah.
I remember seeing that awhile ago, looked really neat... I wonder if my friend still has his? I already have the cable conversions required to make it USB.
Already saw that thing a LONG time ago. Tbh, it's more complicated than a game controller should be. I mean, Jesus, you could Hotkey everything in max AND photoshop to the damn thing. It's got 2 damn joysticks for crying out loud. I'd use it for playing 2 player slots in the same emulator but that's just me :-D
We have testers using the Steel Battalion controller, it's perfect for any mech sim.
How much is that?
One and a half arms and a leg.
Haven't updated this thread because I'm a lazy ass, but this is a old debug animation bug we had.
check it out
That's kinda cool. Wanna taunt others with that mech...
EASTER EGG, GO!
UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE! UNCE!
Oh Snaf, you so crazy
Wow, could have fooled me.
How was that made?
15 minutes in cryeditor 2 or whatever its called!
World Machine 2
http://www.world-machine.com/
Its an advanced terrain creation software.
We used geocontrol 2, Conscars. The creator of the program let our team use it and provides us with its updates. His name is Cajomi, he's a real nice guy.
http://www.geocontrol2.com/e_index.htm
Ahh. Geocontrol. Thats quite interesting.
I remember toying around in the demo of that before, cool app.
So I hear the beta is coming soon?
yeah
This Mod is really something special. You guys will enjoy it when it comes out, and I'll be raping you all.
I will be playing it on release. Nice ad on mektek btw. :D
I'm still sad the daishi/dire wolf didn't make the cut. :(
i hear there are hoaers in this mod
what
A hoaers would never do such a thing.
This could possibly resurrect Crysis' multiplayer component.
It's for sure going resurrect the mechwarrior online gaming communities such as NBT, mekmatch, ISwars, tll, mwl etc. We have a huge mechwarrior fan base.
I'm actually glad I own Crysis for once. Holy hell.
Can't wait to play this. Modacity game night btw.
Is this horrid game in the bargain bin yet
hopefully mechs fixed it
*Watches as Cease and Desist shows up just before release*
Holy fuck, nice.
I dunno if Crysis does that by default, but the water on the windshield is a [very] nice touch.
This could be mechs xmas gift to to everyone. And his hoaers.
How come the water doesn't reflect the mech or the scenery?
I think it's because of the water's tesselation.
I couldn't figure out if that's on the glass, or if it's just the regular water though. Care to tell? because if it's on the glass then that's impressive.
It's a hud effect, it's identical to getting shot and blood being on your screen; only it's water.
Yeah, this mod looks beautiful but I won't be able to enjoy it to its fullest extent with this hardware.
Just found out our reflections work on the water on our level Marshes, it's best generated using ocean water. But, if you do so other wise you have to set the water's update quickly( milliseconds) or the image will update very slowly in the reflection.
During a playtest today I was able to see nuke explosions reflecting off of the water.
Can we see some Air-to-Ground combat operations for tomorrow?
No, but you can see it when the mod is released :)
:smith: