That is a word :) But anyway, who knows, maybe the local nerd gang scratches the hell out of these.. Also, the intrude on the bottom is because of the bump, gotta somehow change that..
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That is a word :) But anyway, who knows, maybe the local nerd gang scratches the hell out of these.. Also, the intrude on the bottom is because of the bump, gotta somehow change that..
I wasn't talking about the bottom part there, I was talking about the side of it.
It might just be because you have a normal map on it's side there... and so it's messing with how shadows are cast... but.. yea. If you look at the side of the barrel that's facing to the right of the camera, and look at all your scratches and such, they look like they're extruding out, rather than intruding in.
http://img30.imageshack.us/img30/683...edisplacer.jpg
http://img197.imageshack.us/img197/4863/renderagain.jpg
Just going for just a fancy render, this is not going in any game.
The ramp things look to thick/weird on the sides, I know you can do better, otherwsie, its looking alright right now, I would add some little bolts on some things though if your going for a fancy type render
http://img154.imageshack.us/img154/7...cratescifi.jpg
I really liked this render setup..
Anyway, this is another Sci-Fi crate that I made today.
The top is really simple compared to the rest. The side things should be chamfered or something because it looks odd, almost like one of those music boxes.
Also, sub-divide. I just learned it today, and I love it! (Ty disaster+rooster :3)
Some of your stuff is really weird but also kind of cool.
May I ask what is weird? lol. And thanks.
Okay, let me in the cool group :) Teach me rofl, and also, what does it do?
Also, Josh, top looks plain, but it also isn't sort of. And what chamfered things do I need on the sides? Just the edge of the box?
E/ Here's a top view.
http://img41.imageshack.us/img41/5456/toppqt.jpg
getting better :)
What's weird is that your models have some random things on them that you usually don't see, like the ramps and the round things on the hallway render.
I am liking it more and more. Funny design though. :p
D: How is it funny and all?
Because it looks like a futuristic tool box lol. In a good way.
Lol, okay. It's not supposed to be a tool box. It has doors on it, so it's a storage container. How would I make it look like a container that can be pick up by some moving device (Crane etc)?
Remove the tubes.
Could I see your thought process on that? Why would I remove them? That is the sort of flare that sets of a model. I personally like that as it is.
Alright, an individual said this looked more like a container than a tool box now :)
http://img198.imageshack.us/img198/7...aleandedit.jpg
<3 Josh
It's hard to explain, but I promise you if you remove the tubes, everyone will think it looks like a container.
Shipping/storage containers wouldn't have tubes coming out of them. There's no reason for them. They're just on your model taking up space and tris, and they're totally illogical. They don't add flair, they just make the viewer go "uh wtf".
Containers are supposed to stack with each other, and have some viable way for the crane to lift them. Take a look at this http://paulkruger.us/forsale/images/...-container.jpg
you see the holes in the top corners? that's where the crane grabs them.
Also if it is so futuristic, why would there still be forklifts? :raise:
Too be all positive here, when I removed them and I render, it looked horrible, like really plain. It was originally part of my concept I drew, and that was based off of a similar container for ut3. vv
http://i93.photobucket.com/albums/l7...27/crate01.jpg
The thing is, your tubs were big and bulky and on the corners, crates are meant to be space efficient, like those. I am sure they gave those tubes a design and thought, and didn't just slap them on the corners like you did, post a render without the tubes.
Now then, add some stuff on the corners, make them more interesting. Edit, also the latches on the side closest to master chief, make those about the size of his hand, maybe a bit bigger, the reason it's coming off as a super sized tool box is because things normal sized are actually way too big on the model.
http://img38.imageshack.us/img38/6092/rendert.jpg
Had this since last Sunday, but haven't been on the pc since.
Looks pretty cool. Why dont you finish one of these hallway segments, bake that shit onto a lower poly and then get it in UT3 for coolsies.
http://img168.imageshack.us/img168/5295/updates.jpg
A little update. The render definitely takes too long , lol.
Couldn't you just repeat the main segment, stick a cylinder down it and use Reactor to give it a limp look?
where do those wires go to?
why would you have a tube come out of the wall liek that, go trough a supportcollumn, and go back into the wall?
try to make things plausible, and not just be there for the sake of having SOMETHING there, and you'll have you things looking five times better on a subconscious level.
try making some lights in the floor, and have some wires go into that, at least you'll show people that they're there for a reason.
for the weird corner-tube-thingies, try having a pipe just hanging from the wall, and having a T-junction where it goes into the wall at some point, or into the roof/floor.
or add in a little S-curve to make it go lower in the middle of the hallway, and hang some kind of thing (display screen for something?) there for example.
(in short: right now it's just some THINGIES repeating, try making the thingies more into objects, and throw off the 1-tiling-thing-only feeling you've got going on.)
Okay, here we go, bumping a couple month old thread, posting new and some old stuff, though you might have seen some in the wip thread.
http://img25.imageshack.us/img25/5887/wallpanel.jpg
http://img175.imageshack.us/img175/6784/metallicaw.jpg
http://img30.imageshack.us/img30/1200/tiledfloor.jpg
http://img204.imageshack.us/img204/8217/floore.jpg
http://img263.imageshack.us/img263/4...yllsknife2.jpg
I've finally gotten to spend a decent amount of time in max today, for I haven't been on it for about 3 months :(
I like the first image. For the tiles, I'd say get rid of that little wire. It tells me where it repeats.
Yea, the wires weren't meant for tiling on this, I just rendered a cluster of those panels together. I change the variation for only 2.
The first image was what I did yesterday, it was going to be wall panel, mostly based off of Quake 4. I could post an image of it if you wanted to see it.
frick nuggets, i haven't posted in here for a while.
http://img295.imageshack.us/img295/8170/wipagain.jpg
^^ Yes, I am revamping/ re modeling it.
http://fc01.deviantart.net/fs70/i/20..._Newbkilla.jpg
http://fc05.deviantart.net/fs70/i/20..._Newbkilla.jpg
^^ I know it isn't finished, I kind of got lazy xD
http://fc08.deviantart.net/fs71/i/20..._Newbkilla.jpg
^^ Desktop background
I like a bunch of stuff there.
The only thing that i dont like and never have, in anyones work, is the fact that there are any exposed wires at all.
We dont build that way now, so i dont see why we would start building with exposed/hazardous wiring in the future.
Great work, love the corridor, its fairly similar to the stuff you posted last year. I'm not too fussed about guns, I'm not a massive fan of gun models because they are all very similar, other art assets interest me alot more.
it's allrihgt, it's all really mediocre, but at least you're definately getting somewhere, and you're definately improving.
keep it up.
Thanks Limited :) Also Neuro, mind if you give me some suggestions? I kind of took some of the ones you gave me last year when I was remodeling this, but I'd really like to improve some more. Latest render- http://i982.photobucket.com/albums/a...g?t=1275163163
Cables look kind of garbage.. that scene would look better without them imo. You also got pipes going into a wall with an indentation pattern on it which looks bad for continuity. Maybe replace the cables all together with 'power channels' similar to forerunner glowing lights behind frosted glass but more of a human/sci-fi style. Other than that looks pretty dope, bake and use as a prefab in UDK or something.
Thanks Malloy, would you mind finding me a picture of the "power channels" you were talking about? I'll look into replacing some of the wiring. Also, I think I know what you are talking about for the continuity. Is that on the wall by the tubes? Like how they kind of intersect with the tube? If that is what you meant, I understand what you're talking about.
first of all, you seem to have the hang of it, but you don't do muhc with it, you don't get the idea of proper details.
go look at a gun for example, then try to model in EVERY SINGLE LAST PIECE, EVERY LAST DETAIL.
that's what you need for now, proper reference.
i suggest you go find an image of a cool gun you like, (a real one) and build it part by part.