This is turning out great. Good work.
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This is turning out great. Good work.
:(I was way too late on this part!http://i660.photobucket.com/albums/u.../DomeFixed.png
nice cropping.
:P thanks!
can't see shit, captain.
Video for Domain! :D
http://www.xfire.com/video/ca4dc/
Oh no, they've captured captain Keys!!
Get some more ambient sounds going, barking dogs, blaring sirens, planes, etc (all only happening periodically), make it look like there's more to the city than just that closed up area.
I assume you know that you'll need to tone down a lot of those smoke effects (i literally "wtf"'d at the wraith) and that the white rooms look far too bright (fair enough, they get your attention in a dark map but that just looks unnatural).
It also seems pretty cluttered atm, but that might just be me (The street sections of turf were pretty open though).
This better be damn good at KoTH to do the origional justice. ;)
This map is looking really good so far. Keep it up.
:cool:
Responses in bold.
E: Also, NEED A DISPENSER HERE:
http://www.bungie.net/images/Games/H...healthpack.gif
http://i435.photobucket.com/albums/q...ispenser-4.jpg
Not QUITE right... But close.
Needs more depth. Most of the basic shape is wrong. I will make one quickly to show you how it should look.
http://i660.photobucket.com/albums/u...stobefixed.png
The thing is a little too tall!:rolleyes:
Want me model that for you? You did it way off...
http://www.bungie.net/images/Games/H...healthpack.gif
Thats what I did quickly.
Hunter always has to steal my fame. :(
Im sure you do it more accurate than mine, I did that quickly Lol.
Well if you want to use mine then here...
I did a paintover for your model hunter, but my crappy network wont let me upload anything to an image host right now so....
Okay. ^
Well, thanks a lot Hunter. I saw that last night from my phone, but for some reason, my phone won't let me type messages.
*inserts readme credit*
Nice work Hunter! :D
Alright, we are getting very close to another open beta. Everything is textured, and I'm currently laying down some polish here and there, wherever it is needed.
I finally got my portals ingame, and I'm currently working on a single clipping issue I'm having (I know the cause: Portals intersecting part of my exactportal area).
For those curious, here's the to-do list (in order):
E: Got different dumpster, courtesy of Infamouslink.
-Fix clipping issue
-TRY to make the flamer's fire effects visible (all attempts have kind of fixed the problem, but there is still an issue with it in some spots)
-Fix Phantom's render bounding radius
-Make the sky stormier
-Fix other bugs with Phantom
-Finish decal work for the store signs
-Finish texturing/implementing Medkit Dispenser (I'm going to use Hunter's model, if it's OK with him)
-Change some of the 255 spawn points so they face the correct direction
-Run final lightmapsDEEhunter offered to bake the lightmaps, and I took him up on his offer.
-Beta test
-Fix potential issues/exploits
-Beta test if issues are found
-Release
E: OK, so maybe not QUITE in order.
why is the h3mt dumpster so important?
and its good to see it nearly finished
Because it's the only GOOD dumpster I can think of off the top of my head.
The one I have right now looks like shit.
This is actually looking very nice. Keep it up.
http://screenshot.xfire.com/screensh...439abea077.jpg
Red Base (Textured!)
http://screenshot.xfire.com/screensh...a62650b863.jpg
Blue Base
http://screenshot.xfire.com/screensh...769b25f919.jpg
Remember Reach
http://screenshot.xfire.com/screensh...c147ef75f8.jpg
Rocket Entrance
http://screenshot.xfire.com/screensh...e1e6e0c02a.jpg
Medical Tent Front (Plus Graffiti Contest winner: Ro0ster)
http://screenshot.xfire.com/screensh...bb5ad58632.jpg
Medical Tent (Rear)
http://screenshot.xfire.com/screensh...0c116388d6.jpg
Flamethrower Building
http://screenshot.xfire.com/screensh...3ad0dfaa97.jpg
Medkit Dispenser: Red Team
http://screenshot.xfire.com/screensh...0bf6f404e6.jpg
Graffiti Contest Winner: AdmiralBacon
http://screenshot.xfire.com/screensh...851d937dfb.jpg
Medkit Dispenser: Blue Team
http://screenshot.xfire.com/screensh...6aaa315313.jpg
Graffiti Contest Winners: Inferno and Rhydgaled
http://screenshot.xfire.com/screensh...be0cae2072.jpg
Graffiti Contest Winner: Munkee
Health Dispenser in action:
http://screenshot.xfire.com/screensh...d4bf850016.jpg
http://screenshot.xfire.com/screensh...86260c29f8.jpg
Good luck getting here (Yes, it IS possible without cheats, but only in a rockets game with extra health, and even then, you would need to FIND the way there):
http://screenshot.xfire.com/screensh...8da9b4da10.jpg
http://screenshot.xfire.com/screensh...8315ed4111.jpg
Yeah, but I found a good one, courtesy of Infamouslink:
http://hce.halomaps.org/index.cfm?fid=1594
(You're going to have to rip it, unfortunately. I'm trying to keep the ripping to a minimum in Domain.)
Wow, that looks cool.
Shouldn't the SI's signs be lit up? Get some self-illumination in those shaders' multis!
Cool stuff.
I enjoy being a "nazi faggot"
Glad thats how the CE community will remember me and inferno.
Dennis won't find it. :P
Also, lots of flickering dynamic lights going on, plus the Phantom's searchlight (which isn't working due to a bug I'm working on with the Phantom which causes it to go in the complete wrong direction).
Sadly, no bumpmaps. Anyone have a link to a free bumpmap-making program? I think I heard of one called CrazyBump or something...
Yo, Polar Duder:
http://screenshot.xfire.com/screensh...3fe3893d56.jpg
http://screenshot.xfire.com/screensh...7063c6a86c.jpg
http://screenshot.xfire.com/screensh...dbe68d0b85.jpg
This what you talkin' `bout?
That is awesome.
You are awesome.
As for bumpmaps, all you need to do is make a black and white height map, black for low, white for high areas. Then when you go to compile the bitmap tag, open it, change its type to height map and compile again, and it'll make it into a normal map automagically.
And with the search light, keep in mind that dynamic lights do not cast shadows and will go though anything and everything. If you're making it follow a set path as a search light, try to avoid making it point at walls or areas with interiors.
The medical tent doesn't look right and the border on the evacuate sign in the last picture is to thick. But I'm loving the atmosphere. Keep it up brosef.
ok, i'm gonna try to get CE runnin just to try to test this, this week i can if there is an open beta
I have the tent as a scenery, it's ripped from H2, and unwrapped with a texture. PM me if you want.
I tried to replace the BSP tent in Domain with the H2 Tent, but there were so many errors it was making me claw my hair out, not to mention the UVW mapping became totally useless.
I'm just going to remove the BSP tent and use a scenery one instead.
i see your phantom up the top of the last picture there...
the grav beam on it looks weird though
Yeah, it should be removed, since it should only be on when its dropping or picking up.
Or looking for something...
Ah, I thought he was talking about the Phantom itself.
Still not a fan of the cream walls :X
Well guys, looks like I have one item remaining on my list before the public beta test: Make store sign decals.
Yes, I'm so fucking lazy I never did the decal work for the signs on the storefronts. There are 5 signs I need.
I'm open to submissions. =P
A video game shop with "pre order halo 3 recon" in the window.
A donut shop with master chief donuts.
A grocery store with Gamer Fuel.
A gunshop run by sgt johnson.
And a porn shop with mookz in it.
I mean these:
http://i435.photobucket.com/albums/q...5b6b7a6265.jpg
"Mike's Big Meat Shop"
And other sexual innuendo's.
"Sylvia's award winning dumplings, get your free sample today!"
Linda's award winning funbags.
Starbucks
Handjobs: $5
Idiocracy reference
We are beta-ready!
Signs have been made and placed, map has been compiled, and I'm about to do one last run-through to make sure there aren't any major bugs.
Afterward, I'll zip the map file and upload to Filefront.
I don't have anyone who is offering a dedicated server ATM. Bacon, perhaps tomorrow, after the Bungnull has run its course, could you loan your dedicated server out to test Domain for a day? Thanks.
E: Lulz.
http://www.modacity.net/forums/showthread.php?t=16483
It's been a while since the last update.
So here's what I have to update:
-NO MORE SPIRAL STAIRCASE. That annoying, poorly-modeled son-of-a-bitch is no more. "How do we get to therocketsflamethrower?" you might ask. AIR LIFTS BITCHES (courtesy of Winferno).
-The ODSTs now have camo which changes color with their team.
http://screenshot.xfire.com/screensh...32133d8d29.jpg
http://screenshot.xfire.com/screensh...9bfe45ec37.jpg
:iia:
Oh, but I saved the best part for last.
Prepare yourselves.
Prepared? Maybe this should be put into spoilers for the faint of heart.
WHAT??? Well, I got so many requests to put one in there, I listened.
Yes, I'm VERY srs.
Here's a picture (MLG PROFAGS LOOK AWAY):
You thought it was drivable? Oh, you silly. No! This map is close-quarters! It's scenery!
In Turf, there was a reason why that roof was collapsed: There was a destroyed Scarab nearby. But Domain, it's just... There. Wondered why? Well, wonder no more. Now it has a PURPOSE.
When the humans want to take back a city, they don't fuck around.
Also, one final note:
-This map's file size is a little bit bigger than CMT Snow Grove, and a little bit smaller than Church. Now, while this seems like a reasonable size for a Valhalla-esque map, remember that this is a TURF reimagining. Turf is small. This map has a lot of things in it, and there are actually more to come. At least 512 MB or RAM and a video card from 2004 is needed (REALLY stiff requirements, I know). Those are the specs from my laptop, which runs it fine except for a small framerate hit. Most of you guys shouldn't notice a thing.
I liked the randomly broken roof.
Get rid of that blockstrosety :gonk:
I'll see how many votes for or against.
Right now the Mythos is being a pain in the ass, but I BELIEVE IN DEMOCRACY.
E: Fuck it. It's being too big of a pain in the ass. It's out of the map, but the vote's still open. I'll put it back in if enough people want it.
It's finally released!
http://www.modacity.net/forums/showt...380#post423380
Which means this isn't a WIP anymore, and I should lock it. :p