-
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by
Heathen
Honestly, if Reach is another FPS of the exact same caliber, I will be pissed.
Honestly, we have halo 1, 2, 3, and ODST. We don't need ANOTHER regular halo.
I for one hope that it is a class-based/tactical shooter. With either a spawn system like Halo Wars (Set number of ______ resources, marines take up few slots, stronger weapons take up more slots, then spartans take even more; wouldn't want it exactly like this, but at least it's something different) or Battlefield/SW: Battlefront. In which case you'd start with number of points and every death or area loss, the points would go down and the game would end when all the points are capped by one team and all soldiers are dead or one team's points have reached 0. May be a dream and left at that, but an inclusion of something like the Commander in Battlefield with much more of an RTS control a la Halo wars with AI/vehicle/supply spawning and squad control would be kinda cool. Just something to really refresh/renew the series
-
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by
Hotrod
Am I the only one hoping that Reach is a similar type of game as Star Wars : Battlefront, even if just a bit?
I'm with ya on that one.
Quote:
Originally Posted by
Kornman00
It wouldn't be the same "halo" with 60 players :eyesroll:
I think it would be kinda cool with 60 players actually. Have like a large objective based gamemode like Skirmish in Resistance2. That's fun as hell.
-
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by
Heathen
Honestly, if Reach is another FPS of the exact same caliber, I will be pissed.
Honestly, we have halo 1, 2, 3, and ODST. We don't need ANOTHER regular halo.
If anything Reach will be an extension of ODSTs style of halo. I think they realize they backed themselves into a corner with halo 2, which influenced halo 3. By making reach a prequel they can once again go back to the health system, not to mention they can have other Spartans in the game finally. I expect Reach to be similar to ODST but with Spartans and the classic Covenant.
-
Re: Halo: Reach, Class Based Shooter?
Would everyone stop speculating that it will be as good or similar to TF2? TF2 isn't the only Class based shooter out there, and yes I know most of you play the game (I don't). So annoying. :tinfoil:
-
Re: Halo: Reach, Class Based Shooter?
I hope it's similar to TF Classic... :haw:.
Seriously, class-based or Battlefront-style play doesn't lend itself well to an actual campaign. Great for multiplayer, but I'd prefer the campaign be more Rainbow Six: Vegas style, with health packs.
-
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by
Heathen
Honestly, if Reach is another FPS of the exact same caliber, I will be pissed.
Honestly, we have halo 1, 2, 3, and ODST. We don't need ANOTHER regular halo.
Eh, I wouldn't be, as long as it was still good.
Halo 3 was a letdown to me in a lot of ways, I'm still hoping either ODST or this will make up for it.
-
Re: Halo: Reach, Class Based Shooter?
-
Re: Halo: Reach, Class Based Shooter?
so no BR and no flood... hmmm.
-
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by
armoman92
so no BR and no flood... hmmm.
The Battle Rifle existed back then, if you had read Contact Harvest you would know that. So there is a good chance it could be in the game.
As for the flood, there is always the possibility of them being in the game.
-
Re: Halo: Reach, Class Based Shooter?
Flood probably aren't gonna be shown... cause they didn't get on earth.
maybe the replacement for floods would be the space rebels.
-
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by
Alwin Roth
Flood probably aren't gonna be shown... cause they didn't get on earth.
maybe the replacement for floods would be the space rebels.
On a UNSC Fortress planet?
-
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by
Alwin Roth
Flood probably aren't gonna be shown... cause they didn't get on earth. Lies, Floodgate comes to mind. =รพ
maybe the replacement for floods would be the space rebels.
.
:haw:
-
Re: Halo: Reach, Class Based Shooter?
To be honest, maybe Bungie has moved on and is bored with the flood. They might be a classic part of the halo games, but since H1 people love fighting covies more than anything else.
-
Re: Halo: Reach, Class Based Shooter?
I've been waiting for a Halo game with no Flood. I hate the bastards. I prefer the "Classic" kind of Halo combat, where it's just you, some Marines, and a Warthog, rather than the repetitiveness of every damn Flood level ever made.
-
Re: Halo: Reach, Class Based Shooter?
I dunno about you, but The Maw was pretty fun, and Keyes wasn't too terrible either. I think for flood levels they need to go with more of a horror style of gameplay, and put the swarms from H1 back in...you never see large swarms of infection forms after the first game.
But I digress, I don't think the Flood will be in this game anyways. It's too early in the timeline.
-
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by
Warsaw
I dunno about you, but The Maw was pretty fun, and Keyes wasn't too terrible either. I think for flood levels they need to go with more of a horror style of gameplay, and put the swarms from H1 back in...you never see large swarms of infection forms after the first game.
But I digress, I don't think the Flood will be in this game anyways. It's too early in the timeline.
Thats what we thought about Halo Wars.
AND WE ALL KNOW HOW GREAT THAT TURNED OUT.
For all you slow people out there that meant I hated Halo Wars. Loved the music, hated everything else.
-
Re: Halo: Reach, Class Based Shooter?
I thought Halo Wars was interesting. Might not have been the most canonical, but it's always nice to see Halo in a new genre. But they should NEVER completely abandon the FPS genre.
-
Re: Halo: Reach, Class Based Shooter?
After playing Mass Effect... id kill to see halo running the same as Mass Effect (with better combat) and less glitches :X
-
Re: Halo: Reach, Class Based Shooter?
The reason why I play Halo so much in the first place is because the Combat system in it is PERFECT. Most other FPS games (Republic Commando, COD4, even some TPS games like GTA4) are still awesome, but they fall flat on the combat system. It never feels right to me.
Halo, and, to a lesser extent, Star Wars: Battlefront, has ALWAYS felt right on the mark when it comes to combat. I can't tell what makes it different, but every movement seems more fluid. Now that I think about it, I can only think of ONE FPS shooter which can match Halo in terms of a combat system: TF2.
If Bungie were able to make a TF2-style game, it would be fucking awesome. I really hope that this is that game.
-
Re: Halo: Reach, Class Based Shooter?
Forget about Half-Life 2? That game flows even better than Halo.
Also, combat only flowed well in Halo 1, the other two feel mushy and watered down.
Teek, I never played Halo Wars, so I wouldn't know. Consoles + RTS = NO.
-
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by
Warsaw
Forget about Half-Life 2? That game flows even better than Halo.
The key thing about combat flow is the number of weapons available to the player.
In Halo, you carry two weapons, two (four in Halo 3) grenade types, and one of each is readily available to be used at will. One button to swap weapons, another to swap grenades, and fire/alt-fire to use either.
TF2, each class has a primary, secondary, and melee weapon, and you can easily cycle through them (unless you're rolling Engineer or Spy, in which there's one or two extra items to trip over). Just scroll the mouse wheel or hit 1, 2, or 3.
Half-Life 2, on the other hand, is a mess. Gordon carries half an armory with him, and god forbid you need to reach for your .357 when you're wielding grenades, especially if you're not good with weapon category hotkeys. I will admit that there is the "last weapon" and gravity gun hotkey, but I rarely find myself actually using those and instead cycling through my whole inventory for the weapon I want. What saves it, however, in single player is that each level encourages you to use a certain weapon to achieve your ends. HL2DM, you spawn with the G-Gun and a melee weapon, and you're rarely alive long enough to accumulate more than 2 weapons.
-
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by
p0lar_bear
In Halo, you carry two weapons, two (four in Halo 3) grenade types, and one of each is readily available to be used at will. One button to swap weapons, another to swap grenades, and fire/alt-fire to use either.
TF2, each class has a primary, secondary, and melee weapon, and you can easily cycle through them (unless you're rolling Engineer or Spy, in which there's one or two extra items to trip over). Just scroll the mouse wheel or hit 1, 2, or 3.
Half-Life 2, on the other hand, is a mess. Gordon carries half an armory with him, and god forbid you need to reach for your .357 when you're wielding grenades, especially if you're not good with weapon category hotkeys. I will admit that there is the "last weapon" and gravity gun hotkey, but I rarely find myself actually using those and instead cycling through my whole inventory for the weapon I want. What saves it, however, in single player is that each level encourages you to use a certain weapon to achieve your ends. HL2DM, you spawn with the G-Gun and a melee weapon, and you're rarely alive long enough to accumulate more than 2 weapons.
Not to mention you just compared a console based game to traditionally PC games...which have the favor of a keyboard with muy keylos
-
Re: Halo: Reach, Class Based Shooter?
it seems to me that regardless of keyboard/controller, it is always more comfortable to have one button that you press to pick weapons. Now that does SUCK when you have more than 2 weapons (Killzone) but I'd rather hit Tab to switch weapons than pick a number anyday. The key thing for me is that numbers are too far out of the way, and im likely to hit the wrong one.
-
Re: Halo: Reach, Class Based Shooter?
IT would be pretty cool if it was Battle Field Halo
-
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by
paladin
IT would be pretty cool if it was Battle Field Halo
NO.
The genre is getting beat to death.
-
Re: Halo: Reach, Class Based Shooter?
Well. Reach IS the last Halo game from Bungie.
http://news.vgchartz.com/news.php?id=4499
Quote:
VGC: Obviously Halo Reach is on the way next from Bungie but what are your plans after that?
Lars: Reach will be our last Halo game. We are currently working on a new IP but obviously can't reveal anything at this stage. Reach is it for us.
Any other Halo games would be made by Microsoft. *Shudder* I hope Frankie can keep the franchise from turning into a cash cow.
-
Re: Halo: Reach, Class Based Shooter?
-
Re: Halo: Reach, Class Based Shooter?
If not a cash cow, they'd probably try to make it "realistic".
Microsoft Combat Flight Simulator: Halo Edition.
-
Re: Halo: Reach, Class Based Shooter?
Well, if it's a Space sim, I might buy into that. There aren't a lot of those types of games lately.
-
Re: Halo: Reach, Class Based Shooter?
NO! You play as a civilian, (with a corny name, like the characters in dead rising) nothing to do with the UNSC or Spartans.
and ummm... sims life?
-
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by
Alwin Roth
and ummm... sims life?
(This) Spartan's Life :downs:
-
Re: Halo: Reach, Class Based Shooter?
They should make up some sort of cheesy sport they only play on starships in the Halo Universe and then make a game out of that.
Or they could let it die, like reasonable people.
-
Re: Halo: Reach, Class Based Shooter?
Didn't they say that Halo 3 would be the last halo game made by them?
-
Re: Halo: Reach, Class Based Shooter?
They said it would be the end of the Chief's tale.
-
Re: Halo: Reach, Class Based Shooter?
And then they said that ODST would be their last Halo game.
-
Re: Halo: Reach, Class Based Shooter?
I'm sure we'll see
Halo 4 on the xbox 3.
-
Re: Halo: Reach, Class Based Shooter?
if it is actually named Halo 4 i will shoot myself
:suicide:
-
Re: Halo: Reach, Class Based Shooter?
Here's what I think:
Reach is going to be the tale of the Chief on Reach. It's going to take place before the events of Halo 1, of course. The game will end with you (Master Chief) boarding the Autumn and escaping Reach, just as the Halo 1 story begins (Reach is destroyed, you escape; "they fled, as we set fire to their planet"). The only alternative to this is EVERYONE DIES (but then it's lame and doesn't set up the Halo story at all).
Halo 4 is going to be developed for the next Xbox. There's too much money in it for Microsoft to just drop it. There's a couple of reasons they're not making it now. For one, they might need to explain more of the story before picking it up again. The trilogy was based a lot off of what we already knew, so maybe these games can create more questions and open up another story. Two, these games are "buying time". Microsoft KNOWS Halo 4 would be an absolute killer hit, and it would be the ultimate launch title for their console. By holding it off, they can release more games and make more money, while at the same time they're setting up a new story.
At least that's what I would do.
-
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by
Masterz1337
I'm sure we'll see
Halo 4 on the xbox 3.
This as already been confirmed.
I cant remember where though.
But MS said that they were waiting till the next box to do halo 4.
This worried me because it felt like that meant a new xbox was coming soon.
-
Re: Halo: Reach, Class Based Shooter?
Here's to hoping bungie will want to do Halo 4 on X3. I think they'd want to though, imagine what they could do with all the upgrades.
-
Re: Halo: Reach, Class Based Shooter?
Jcap your forgetting one major thing.
The master chief was not on reach he went to a orbital station with 3 others and sent the rest of the spartans to reach.
I personaly think we will assume the role of another spartan this "spartan 259" in the fight on reach.
This would be the only game where i would be happy to see the good guys loose because we all know reach got glassed par a small patch imagine seeing from the ground as a spartan as covenant ships decend through the clouds and start burning the mountains arround you.
What a way to end a series of halo games...:neckbeard:
-
Re: Halo: Reach, Class Based Shooter?
uhh
first of all, not all the spartans on reach die. second of all, whats this about a spartan 259? i havent been keeping up with this so if theyve shown something like that, whatever, but it makes no sense considering there were never that many.
-
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by
flyinrooster
uhh
first of all, not all the spartans on reach die. second of all, whats this about a spartan 259? i havent been keeping up with this so if theyve shown something like that, whatever, but it makes no sense considering there were never that many.
Spartan 259 was mentioned in the trailer I think.
-
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by
flyinrooster
uhh
first of all, not all the spartans on reach die. second of all, whats this about a spartan 259? i havent been keeping up with this so if theyve shown something like that, whatever, but it makes no sense considering there were never that many.
i realise not all spartans die i was reading first strike earlier actualy but many do indeed die and i personaly think watching reach get glassed from the ground level in the eyes on those who died would be an interesting end.
also spartan 259 was mentioned in the teaser.
-
Re: Halo: Reach, Class Based Shooter?
Wait, weren't there only 150 candidates for the Spartan-II program? That would mean that Sierra-259 and Sierre-320 (heard talking at 0:36) don't follow canon, right? Or am I just crazy?
-
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by
Hotrod
Wait, weren't there only 150 candidates for the Spartan-II program? That would mean that Sierra-259 and Sierre-320 (heard talking at 0:36) don't follow canon, right? Or am I just crazy?
There were only 75 originaly but in first strike there was mention of the spartan 3's and although ghosts of onyx showed the development of one team it has not been stated how long the spartan 3 program had been running.
Also dont forget john is spartan 117 so yeah.
I personaly would like to think it is more to do with which place in order of candidates viewed is what their serial number is refferencing because if it started with only 75 children indoctrinated then surely the serials after 075 came from somewhere else.
-
Re: Halo: Reach, Class Based Shooter?
There were about 300 children tested to be in the Spartan II program but they did not have the resources to "recruit" them all so only about 75 were taken, John was taken because he was lucky.
-
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by
=sw=warlord
There were only 75 originaly but in first strike there was mention of the spartan 3's and although ghosts of onyx showed the development of one team it has not been stated how long the spartan 3 program had been running.
Also dont forget john is spartan 117 so yeah.
I personaly would like to think it is more to do with which place in order of candidates viewed is what their serial number is refferencing because if it started with only 75 children indoctrinated then surely the serials after 075 came from somewhere else.
Yes, but there were over 75 candidates for the Spartan-II program, so the children were numbered before they were enlisted into the program, when they were still candidates. Also, according to The Fall Of Reach, there were only 150 candidates for the program, but only 75 made it in. So, it still stands that Spartans 259 and 320 don't fit into the publicly known lore.
-
Re: Halo: Reach, Class Based Shooter?
There were 150 candidates you scrubs, half got screened out by the inspections, leaving 75 actual subjects. Half of those were fucked over by the augmentations, leaving you with 32, I believe. 30 died by the augmentation, and 13 were injured beyond normal service.
There should be no number above 150, but Bungie keeps breaking their own canon, unless there's another list not mentioned that was narrowed down to the 150 we know of.
-
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by
Warsaw
There were 150 candidates you scrubs, half got screened out by the inspections, leaving 75 actual subjects. Half of those were fucked over by the augmentations, leaving you with 32, I believe. 30 died by the augmentation, and 13 were injured beyond normal service.
There should be no number above 150, but Bungie keeps breaking their own canon, unless there's another list not mentioned that was narrowed down to the 150 we know of.
spartan 3 project?
Or even the next batch of spartan 2's remember cpo mendez and halsey did go off to train more recruits.
-
Re: Halo: Reach, Class Based Shooter?
Spartan 3 was after Reach, because James (AKA Ambrose) didn't disappear until Reach. Therefore, the numbers can't represent Spartan 3s. As for the second batch, we never heard anything about it past that point. Anything is possible if you go that route.
-
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by
Warsaw
Spartan 3 was after Reach, because James (AKA Ambrose) didn't disappear until Reach. Therefore, the numbers can't represent Spartan 3s. As for the second batch, we never heard anything about it past that point. Anything is possible if you go that route.
Didnt ambrose disappear when he,kelly and a few others were off looking at some ship wreckage or something and it ended up being a prowler stealth?
Which i would guess would be before reach.
-
Re: Halo: Reach, Class Based Shooter?
The date he disappeared was about 2535 or something around that time. A little less than 20 years before Reach.
-
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by
English Mobster
The date he disappeared was about 2535 or something around that time. A little less than 20 years before Reach.
plenty of time for more spartans.
-
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by
=sw=warlord
plenty of time for more spartans.
But it also said in Ghosts of Onyx that they didn't have enough suitable candidates to create a second wave of Spartan-IIs, so the project was canceled.
-
Re: Halo: Reach, Class Based Shooter?
Also, guys Sierra != Spartan, although it is likely it is.
-
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by
FRain
Also, guys Sierra != Spartan, although it is likely it is.
I thought that was just the NATO alphabet. Sierra = S, eg. S117 Codenames. Who knows, though.
-
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by
thehoodedsmack
I thought that was just the NATO alphabet. Sierra = S, eg. S117 Codenames. Who knows, though.
I'm pretty sure it is. UNSC troops, much like what you'd expect from present day US troops, use the NATO alphabet.
Spartan (S) 117, "Sierra" 117
Pelicans E419 and V922, "Echo" 419 and "Victor" 922
Baby Kongs (BK, Brutes), "Bravo-Kilos"
Read some of the updates from Halo 3's development (or just read halopedia a bit) and look at the field quotes they threw in that supposedly come from UNSC personnel.
-
Re: Halo: Reach, Class Based Shooter?
how is this not locked yet eh?
-
Re: Halo: Reach, Class Based Shooter?
Because it's still relevant?
-
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by
FRain
Also, guys Sierra != Spartan, although it is likely it is.
Halo 3 live action trailer the troops reffered to the masterchief as sierra 117, so yes. sierra != spartan.:eng101:
-
Re: Halo: Reach
Quote:
With the release of Halo 3: ODST only a short time away, that has where most of the series' focus seems to have been recently. However, E3 saw the announcement of another Halo title from Bungie, subtitled "Reach." And according to the studio's Community Manager, Brian Jarrard, it could very well be their biggest game to date.
"Reach is going to be a tough project for us to wrap just because the scope is really big -- it's up there," he told G4TV.com. "It'll probably be our biggest game ever just in terms of the amount of people working on it and the expectations for it. I mean, it's a big deal for us."
G4TV.com's Patrick Klepek notes that they were under the impression that it would be a smaller spin-off not unlike ODST, but are now convinced by Jarrard's words that nothing could be further from the truth, "much bigger than I'd ever imagined."
"I know just for at least the next year our hardcore focus is going to be on getting Reach done and awesome and hopefully getting people excited about it," Jarrard said.
It is noted that while, as the title implies, ODST is built upon the Halo 3 engine, Reach is going to be a from-the-ground-up new experience, representing a major step forward in engine technology and a complete reinvention.
"Reach will be a full three-year cycle -- it's got all-new tech, akin to the change from Halo 2 to Halo 3," Jarrard said.
More of the interview with Jarrard from the Penny Arcade Expo can be found
here, and it covers ODST, Reach, what might come after Reach, and Halo in general.
The part about how there going to use all-new tech for this game really intrigues me. Hopefully this game will actually be 720p or higher.
-
Re: Halo: Reach
Rumors have it that it will use Project Natal. Good news though, cant wait to hear more info on it :D
-
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by
Limited
Rumors have it that it will use Project Natal. Good news though, cant wait to hear more info on it :D
Quote:
Originally Posted by
sdavis117
Halo Reach with Project Natal you say?

.
-
Re: Halo: Reach
That's kind of scary how ODST has been done since Spring :ohdear:
Quite amazing how fast they worked on it...and now everyone is working on Reach. Boy, it better be awesome.
-
Re: Halo: Reach
Quote:
Originally Posted by
ODX
Boy, it better be different.
s'all I'm sayin'.
-
Re: Halo: Reach
According to various online sources, Microsoft has revealed that they will be showing a trailer for Halo Reach (unsure as to whether it'll be the same as E3 or a new trailer with *gasp* in-engine footage) at this years TGS (Tokyo Game Show). For those that don't know, TGS is taking place NEXT WEEK (Sept. 24th I think).
-
Re: Halo: Reach
Quote:
Originally Posted by
Saggy
According to various online sources, Microsoft has revealed that they will be showing a trailer for Halo Reach (unsure as to whether it'll be the same as E3 or a new trailer with *gasp* in-engine footage) at this years TGS (Tokyo Game Show). For those that don't know, TGS is taking place NEXT WEEK (Sept. 24th I think).
Would that be on G4?
-
Re: Halo: Reach
So are they going to stick to canon and actually bring everything back from Halo 1 on a new engine with the Reach story or are they just going to fuck everything and now suddenly the Covies and Humans have all new shit (again) and the MC has another new set of armor?
-
Re: Halo: Reach
Reach means Mk. V armour...they will graphically overhaul it, but it will be Mk. V. The MJOLNIR Mk. VI was really created as an excuse to change the way the Chief looked and how the game mechanics played out, as stated by Bungie.
-
Re: Halo: Reach
Its not like bungie to break canon....then again, it sort of is.
-
Re: Halo: Reach
Quote:
Originally Posted by
Heathen
Its not like bungie to break canon....then again, it sort of is.
The same can be said with any story writer tbh :nsmug:
can't people just drop the whole issue and just enjoy a fun game for once?
-
Re: Halo: Reach
Quote:
Originally Posted by
Heathen
Its not like bungie to break canon....then again, it sort of is.
Bungie wrote the cannon so they can do what ever they like.
Look at starwars for instance, the original jaba the hut was human then in remakes turned into a alien.
-
Re: Halo: Reach
Quote:
Originally Posted by
=sw=warlord
Bungie wrote the cannon so they can do what ever they like.
Look at starwars for instance, the original jaba the hut was human then in remakes turned into a alien.
Yeah but that Jabba never made it onto the screen, hardly canon.
Quote:
Originally Posted by
=sw=warlord
oh sorry i didn't realise it must be on screen to be classed as cannon.:downs:
It was never in any movie, it was a deleted scene...so yeah.
And since every iteration of Jabba that has ever been seen or talked about in any form has always been what we know him as now, I would hardly consider the fact that he was human for a scene be canon that was never used again until after all three films were completed and the slug Jabba had already been shown as such.
/End.
-
Re: Halo: Reach
Quote:
Originally Posted by
Good_Apollo
Yeah but that Jabba never made it onto the screen, hardly canon.
oh sorry i didn't realise it must be on screen to be classed as canon.:downs:
-
Re: Halo: Reach
And those two posts are why I hate the term "canon".
This is not a troll post.
Seriously.
-
Re: Halo: Reach
Quote:
Originally Posted by
p0lar_bear
And those two posts are why I hate the term "canon".
This is not a troll post.
Seriously.
Come on p0lar, surely you can do one of your famous long ass posts explaining in detail why something is true and why something isnt'.
-
Re: Halo: Reach
Quote:
Originally Posted by
=sw=warlord
Come on p0lar, surely you can do one of your famous long ass posts explaining in detail why something is true and why something isnt'.
true == true
false != true
Savvy :realsmug:?
-
Re: Halo: Reach
gb2grenande korn:realsmug:
-
Re: Halo: Reach
Of course it has to be on screen to be canon, or even in the books somewhere, but a deleted scene hardly counts.
Thats like saying the Doberman Gator is canon.
-
Re: Halo: Reach
That's like saying Jesus is canon :realsmug:
-
Re: Halo: Reach
Quote:
Originally Posted by
Heathen
Of course it has to be on screen to be canon, or even in the books somewhere, but a deleted scene hardly counts.
Thats like saying the Doberman Gator is canon.
Last i remember books are usualy made of paper or cardboard not a spagetti of electronics.:ohdear:
Which is my point.
By on screen your implying either film, video or game books are none of the above.
-
Re: Halo: Reach
Quote:
Originally Posted by
FRain
That's like saying Jesus is canon :realsmug:
he is...:raise:
-
Re: Halo: Reach
Canon to life, I mean.
im fucking with you
-
Re: Halo: Reach
I'm eager to jump back into the Mark V.
As an off chance I'd love to see this.
http://images4.wikia.nocookie.net/ha...853_280617.jpg
-
Re: Halo: Reach
Thats a Mark IV from what I read.
-
Re: Halo: Reach
Quote:
Originally Posted by
Needles
Would that be on G4?
Yes.
-
Re: Halo: Reach
Quote:
Originally Posted by
Advancebo
Thats a Mark IV from what I read.
The Mark v was the first one given to the spartans from what was in fall of reach as the older suits had to used external power supplies.
-
Re: Halo: Reach
Quote:
Originally Posted by
=sw=warlord
Last i remember books are usualy made of paper or cardboard not a spagetti of electronics.:ohdear:
Which is my point.
By on screen your implying either film, video or game books are none of the above.
I did not imply anything. Film, video games, and books are all part of the canon.
I'm not a woman, I don't imply things.
-
Re: Halo: Reach
Quote:
Originally Posted by
Advancebo
Thats a Mark IV from what I read.
To quote page 154, which gives the image descriptions of the pages in the beginning of the book : "1: Spartan, Mjolnir Mk V redux" So, it's Mark V :downs:
Quote:
Originally Posted by
=sw=warlord
The Mark v was the first one given to the spartans from what was in fall of reach as the older suits had to used external power supplies.
Actually, no, that was Mark IV, which had no shields, and was bulkier than the Mark V. The Spartans were given Mark V right before the battle of Reach.
-
Re: Halo: Reach
And the sketch Teek posted is intended to be a Mark V redesign. It's from the Art of Halo 3.
-
Re: Halo: Reach
It's cool, but the EOD chest that is actually in Halo 3 is better. Also, other than the helmet, the rest is too similar to the Mk. VI...it might as well be a Mk. VI variant.
-
Re: Halo: Reach
hotrod knows his stuff...
-
Re: Halo: Reach
Seeming as Halo:Reach is set before Halo Combat Evolved or something like that, doesn't that mean that the technology used is not as advanced as in Halo 3.
And that no new weapons can be introduced seeming as they would be in Halo 3 if in Halo:Reach.
Tbqh, I think they should make a game continuing Halo 3 seeming as in the ending the MC is floating towards a planet and is obviously an open ending. :/
-
Re: Halo: Reach
Quote:
Originally Posted by
Hunter
Seeming as Halo:Reach is set before Halo Combat Evolved or something like that, doesn't that mean that the technology used is not as advanced as in Halo 3.
And that no new weapons can be introduced seeming as they would be in Halo 3 if in Halo:Reach.
Tbqh, I think they should make a game continuing Halo 3 seeming as in the ending the MC is floating towards a planet and is obviously an open ending. :/
Actually they have the possibility for different weapons because of this being an older game. My question is how different can they go from the original Halo?
-
Re: Halo: Reach
BR was in Staten's book which predates Reach. Problem solved
Also, Reach was where all (ok, not all, but humor me) the top secret shit was developed. IE, Spartan IIs. So they have some pretty good leeway I think for introducing some prototype weapons. Whether or not die-fucking-hard fans accept this is another question.
also, poland.
-
Re: Halo: Reach
Quote:
Originally Posted by
Hunter
Seeming as Halo:Reach is set before Halo Combat Evolved or something like that, doesn't that mean that the technology used is not as advanced as in Halo 3.
And that no new weapons can be introduced seeming as they would be in Halo 3 if in Halo:Reach.
Tbqh, I think they should make a game continuing Halo 3 seeming as in the ending the MC is floating towards a planet and is obviously an open ending. :/
Actualy they should have more things than in halo 3 as weapons wouldnt be on such a ration as it was in halo 3.
Reach was a military fortress amnd as such should have pretty much everything at its disposal that the UNSC has at its disposal including prototypes.
Plus the added bonus of more resources because it wasnt as far into the war as halo 3 was.
-
Re: Halo: Reach
Quote:
Originally Posted by
=sw=warlord
Actualy they should have more things than in halo 3 as weapons wouldnt be on such a ration as it was in halo 3.
Reach was a military fortress amnd as such should have pretty much everything at its disposal that the UNSC has at its disposal including prototypes.
Plus the added bonus of more resources because it wasnt as far into the war as halo 3 was.
Except this would kinda break the fact that none of those weapons (Post Halo 1) were present in Halo 1, which takes place directly after The Fall of Reach.
I'm not going to lie, I loved the simple weapon set of Halo. The weapons and vehicles introduced in Halo 2, 3, ect. were cool but meh to me, unnecessary additions.
-
Re: Halo: Reach
Quote:
Originally Posted by
Good_Apollo
Except this would kinda break the fact that none of those weapons (Post Halo 1) were present in Halo 1, which takes place directly after The Fall of Reach.
I'm not going to lie, I loved the simple weapon set of Halo. The weapons and vehicles introduced in Halo 2, 3, ect. were cool but meh to me, unnecessary additions.
Except the pillar of autumn rushed out of the star system to get away from the covenant onslaught.
I really doubt they had much choice in the matter and thus would explain why certain weapons were only arround in latter games [in canon anyways]
Do you really think they will spend 3 days to get every usefull weapon off reach while their being beaten to the ground?
-
Re: Halo: Reach
Not to mention they would probably want to use every useful weapon to try and defend Reach, thus leaving it planet side ;x