The what?
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>.> is that a spelling error?
and just so you know, that skin is some kind of mat for door ways.
UZI Pistol:
lol! Look at these plain box clips.
http://img508.imageshack.us/img508/3...derdarkew2.jpg
http://img511.imageshack.us/img511/2...erfloorjk5.jpg
http://img508.imageshack.us/img508/3...erlightxi9.jpg
http://img508.imageshack.us/img508/6...derwallfq6.jpg
Smokenade: Current skin is placeholder. (Not my skin. ALL credit to t3h_lag)
http://img161.imageshack.us/img161/1...overallis0.jpg
http://img161.imageshack.us/img161/6...verall2gu9.jpg
MY attempt at a decent skin for the smokenade: (My first skin)
http://img254.imageshack.us/img254/8...okenadens8.png
JungleRaid V2: (Probably not gonna finish)
Couldn't fix lighting. Ran on quality of 1.
http://img243.imageshack.us/img243/8...3205805ql5.png
http://img169.imageshack.us/img169/6...3205920ir6.png
http://img120.imageshack.us/img120/9...3205936aj9.png
http://img300.imageshack.us/img300/4...3210423mf6.png
JungleraidBETA
This was my attempt at a UNSC fighter, loosely based off of the Longsword...(Still im progress, obviously unsmoothed as of now)
http://img19.imageshack.us/img19/8002/mantaes8.jpg
And this was my first real model - the Pyro-GX from Descent. I might revise it some day...
http://img50.imageshack.us/img50/8528/pyroay6.jpg
Though, I guess the only thing I've really released myself would be that flashbang from oh so long ago...
http://hce.halomaps.org/index.cfm?pg=3&fid=1713 lolpwnt
Good times.
:)
give me that model, now.
it goes in game...now
<3 decent
http://img.photobucket.com/albums/v7...wningM2wip.jpg
Browning M2, low poly for vehicle use. almost done
Looks awesome Pengy
wow dano, your map's come a long way since I last saw it.
doesn't look like any material that i know of, especially not steel.
would probably work as a dark plaster, or an old patch of metal.
Looks like concrete.
Epic fail :downs: Keep at it. And plus, ross that isn't a conventional clay render.
Very nice Ross, I knew you could make a smooth stock.
Nice.
nice job dude it looks like the wall on the halo 3 map highground
Yupyup, Thats where I got the Idea from.
Really.
*edit* lol @ shot tags fucking up pixel aspect ratio
click for full res pics
hows everyones internets holding up :) /rape
Making all the textures myself, and yeah, any errors you see in uvws i know about, and are getting fixed. Didn't see them until after I rendered. The maps about 20 percent of where I want to get it. Plus my modelling sucks, I know that allready, been learning as I go :P
Anything that does suck modelling wise will be replaced, namely the trees. Everything else im happy with so far. Theres still yet to be the underground tunnel yet. Also the base map needs work to blend in the rocks with the ground.
hopes yas likey da flie lai :D
Oh my, I think my eyes just poped out of my head!
it looks so nice! but I think there needs to be more in the map.
I want to have sex those textures.
ross, that looks like a bunch of shaped cylinders put into one.... you have a long way to go before it gets detailed.
WOW
Playing with a few attachments. The last one's my favorite, it's an M4 top thing I found, and love.
http://i67.photobucket.com/albums/h3...gs/hkelcan.jpg
http://i67.photobucket.com/albums/h3.../hkreddot2.jpg
http://i67.photobucket.com/albums/h3...s/m4handle.jpg
awesome stuff
Heh, yeah the elcan's kinda dope. Panzerfaust looks good to me. Though, instead of 1 cylinder, it should be around 3 for what you have so far. I'll tell you what I mean on aim if I catch you on.
Rob, keep going with the forerunner stuff, is winnar.
Welcome to the internet. It's compulsory.
Why, hello thar, 500th post!
Nice Rob!
Edit: I figured I'd try practising my photoshopping. Too bad the uvw isn't final, so this was useless except for learning. Just a base map, no details/scratching or anything. I'm gonna finish the uv tonight and start the real skin.
http://i67.photobucket.com/albums/h3...kabartest2.jpg
Meh, here is a Hammer I'm making for learning purposes. >_>
http://img292.imageshack.us/img292/2831/hammerwc9.png
I know, it sucks.
A bunch 'o cylinders ain't no fun. If you want to learn model a gun :)
WIP: Arzion
i planned to release this for CE but i dragged my feet too long but i wont be getting H2V until dx10 cards are in my price range. so dunno when ill release it.
not completely textured and missing some scenery stuff...
http://img.photobucket.com/albums/v2...5/arzion_1.jpg
http://img.photobucket.com/albums/v2...5/arzion_2.jpg
http://img.photobucket.com/albums/v2...5/arzion_3.jpg
http://img.photobucket.com/albums/v2...zion_top-1.jpg
shot tags :x
olooollloll bumps.
ololol normals.
now if i could get some proper damn heightmaps rendered, i'd show ololololll parallax
Who cares, there's no changing things now.. all you can do is deal with it..
I can gripe, not that it'll do anything :P
Schweet tex's.
: D i like it delux.
oh nice!! Whered ya get the textures :P If you say you made them yourself i'll die, btw
Wow, pwns the crap out of that other map you posted.
make that into a max lux and i will make you a skybox for that bitmap >_>
http://img205.imageshack.us/img205/9...enalinevx4.jpg
Modeled completely from scratch, obviously still being worked on. I might replace the tele with a man-cannon later on for h2v.
you guys are the reason why ill actually get h2v :P
Yeap, nice structure, I like ! :)
whats holding the tower up? looks like its going to break down
w00t go Rossmum. And that's pretty cool Teh Lag.
Teh Lag, if you're going to have those massive ramps, atleast find a way for defenders to get onto the base without getting raped--while also keeping it difficult for flag-bearers. My suggestion is replace the long ramps with shorter, stair-like ones. The sniper tower is a neat touch, though, just doesnt fit in with the rest of the base as far as appearance goes.
MY WIP after about 1 hour 30 minutes. Its a Dragunov Ak-style sniper.
http://i62.photobucket.com/albums/h9...hes/dragon.jpg
http://i62.photobucket.com/albums/h9...es/dragon2.jpg
noice double post, good model :)
double post? Where?
Added barrel:
http://i62.photobucket.com/albums/h9...nuvwbarrel.jpg
Nice. :) I see a few errors here and there, but I'll let snaf point out them.
Cool lookin'.
@ mech and paladin: wow, I'm seeing some really neat stuff. paladin, that zanzibar v2 rocks! looks like fun
Sucks right now. Won't later.
http://img258.imageshack.us/img258/1...tolshotss2.jpg
Heres a map I was making for H2V but stopped because I had no textures (and mine arent particularly good :p), ill probably finish it up once I get Vista. So ignore smoothing and UV errors.
http://img182.imageshack.us/img182/1...or01oa7.th.jpghttp://img182.imageshack.us/img182/9...or02xo0.th.jpghttp://img101.imageshack.us/img101/9...or03oq9.th.jpghttp://img101.imageshack.us/img101/7...or04pq1.th.jpghttp://img101.imageshack.us/img101/4...or05uk8.th.jpg
^ Fucking nice dude!
also Mech and Paladin, + rep
Ah, the return of FireScythe.
Paladin - Zanzi V2 - Just wow. I've got a question though - What is with the setup? Is it going to be a 3-way battle? 2v1? 1v1 with one team controlling the base, and a teleporter between the two beaches? 1v1 with a team on each beach? It just looks amazing. And great job on First_Strike. Just make the sloping roadways a bit less drastic - They look too steep to be feasible in an actual city. Just take the angle down a bit, and the map will be perfect.
Like Zanzibar, one attacking team and one defending, the attacking team just hits from two sides. That is NO where near what the actual model looks like now. It's fairly old. But yeah, one team attacking from two sides is the basic idea of it.
Here's is a super quick F9 active shade-tastical render of whats on my drawing board. Despite the criticism that the Sparrowhawk received from the community, I think it makes a great addition to the UNSC inventory. This is what I have for a low poly model. I need to finish the lower fuselage and then move into detailing for normal mapping. I can't wait to take advantage of H2V's capabilities on this thing. Once I finish the detailing, I'll post some nicer clay renders.
http://img241.imageshack.us/img241/3306/sh1mc6.jpg
I completely agree. I am pretty sure that everyone's first time flying a Banshee is accompanied by at least a class 3 WTF due to its strange NON-aerodynamic shape and its amazing ability to stay in the air longer than a falling rock. Looks nice - I'm sure it will go well with C&C fans also. I <3 my ORCA's lol.
lol
Red base for my map, outside walls uv's are quite silly (temp auto unwraps tbh) , and still in process of making textures for alot of things. I'm making all the textures :downs: Red base will have a Red and Gold texture theme, while blue base will have a Blue and Silver theme.
Inside so far, the pedestal like thing is, REALLY REALLY placeholder, till I design a much much cooler looking one.
Still yet to put some pillar things in there, and a kind of trench thing. I love my floor tile though 8D.
Those tall ladder looking things at the back are where air lift things will be, shooting you up to a supported ledge that hosts the sniper. The "skirting board" like texture around the bottom of the outside and under the pillar is pissing me off with uv's though >.< It's all going steady though.
I'll post an official thread when I feel its more sexified and finalised. No point in wasting everyones time ripping apart something that's sub par at the moment, and that I'm aware of the issues within.
Lol, watermark.
Hooooooooo..... schweet...
Niiiiiiice[/borat]
i like the old assult rifle better :)
post that skin mb?
oh yeah, good job on the map btw looks awsome
lmfao, you like the halo 1 AR and it's massive pixelation? Go right ahead Mr Biased. ;) You reckon you could show your awesome stuff in this thread? I'd love to see it, you Leet AMT Skinner, you.
Btw,you can get the Halo 1 AR skin anywhere :downs:
Well, too bad, I was going to release the CMT AR skin as open source because I'm skinning a custom halo 3 AR model. Ah well, guess no one wants it then. :saddowns:
Lol Dano don't think nobody will want it just cause he doesn't like it. I think it looks wonderful :)
That thing's too blocky for my likes. I hope you put a shitload of detail on it.
nie EA, i like it for some reason