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Re: [WIP] Better Than Revelations
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Re: [WIP] Better Than Revelations
Use Halo Insurrection as the UI song.
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Re: [WIP] Better Than Revelations
They're both pretty awesome considering they'll both have a bitchin' pause menu :ohboy:
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Re: [WIP] Better Than Revelations
Quote:
Originally Posted by
Yuki
Hey kid, maybe if your ability to accurately name threads was as good as mine we wouldn't have this problem.
:realsmug:
My accuracy is just fine. In fact, those head shots I landed on your over sized melon must have damaged what little logic you have. The thread title makes perfect sense. Your just to incompetent to understand it.
Am I speaking clearly enough for you?
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Re: [WIP] Better Than Revelations
inferno scores and goes for a successful onside kick. plays later he goes long for the score.
inferno leads 5 to 3 with 10 minutes left in the 4th quarter. what will sel try and pull off to take home the victory or push this into overtime?!?
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Re: [WIP] Better Than Revelations
Quote:
Originally Posted by
Timo
They're both pretty awesome considering they'll both have a bitchin' pause menu :ohboy:
Pause menus are the only reason I play new maps these days.
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Re: [WIP] Better Than Revelations
Quote:
Originally Posted by
Inferno
My accuracy is just fine. In fact, those head shots I landed on your over sized melon must have damaged what little logic you have. The thread title makes perfect sense. Your just to incompetent to understand it.
Am I speaking clearly enough for you?
no
:realsmug::realsmug::realsmug::realsmug::realsmug: :realsmug::realsmug::realsmug::realsmug::realsmug: :realsmug::realsmug::realsmug::realsmug::realsmug: :realsmug::realsmug::realsmug::realsmug::realsmug: :realsmug::realsmug::realsmug::realsmug:
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Re: [WIP] Better Than Revelations
selentic goes offsides, 10 yd penatly repeat 1st down.
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Re: [WIP] Better Than Revelations
Quote:
Originally Posted by
Dwood
Pause menus are the only reason I play new maps these days.
What people see when they quit a map can really make or break gameplay.
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Re: [WIP] Better Than Revelations
Quote:
Originally Posted by
Yuki
no
:realsmug::realsmug::realsmug::realsmug::realsmug: :realsmug::realsmug::realsmug::realsmug::realsmug: :realsmug::realsmug::realsmug::realsmug::realsmug: :realsmug::realsmug::realsmug::realsmug::realsmug: :realsmug::realsmug::realsmug::realsmug:
o rite i fergot u talke lik ths... i hop u cun red thus bettar!
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Re: [WIP] Better Than Revelations
Quote:
Originally Posted by
Timo
What people see when they quit a map can really make or break gameplay.
FINALLY! Someone who sees the light! If you don't have a good menu for people to Exit the map, how do you know they'll come back? The menus are one of the most essential parts of any map!
I can't believe anyone would leave such key modifications out of any custom Map!
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Re: [WIP] Better Than Revelations
Quote:
Originally Posted by
Inferno
I hate that song almost as much as public schools. As soon as I hear the intro I close the youtube tab I'm watching regardless of how good/bad the video is.
holy shit I do that for any video that has the Halo 2 theme with the fucking electric guitar
we're so much alike
Honestly I don't think Blow Me Away is too bad... just the lyrical version :gonk:
Incubus' Movements of the Odyssey (ALL OF THEM NOT JUST THE FIRST) were probably my favorite songs from the Halo 2 soundtrack, and nobody uses those :(
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Re: [WIP] Better Than Revelations
Quote:
Originally Posted by
Inferno
o rite i fergot u talke lik ths... i hop u cun red thus bettar!
you should learn to spell faggot!!
man I bet you taste like ciggarettes~
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Re: [WIP] Better Than Revelations
remove the leave game option from the menu so they have to keep playing
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Re: [WIP] Better Than Revelations
Quote:
Originally Posted by
Inferno
o rite i fergot u talke lik ths... i hop u cun red thus bettar!
Maybe if you worked on the map rather than wasting time translating to monkey you could prove it better than Revelations.
:raise:
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Re: [WIP] Better Than Revelations
Quote:
Originally Posted by
Shamisen
remove the leave game option from the menu so they have to keep playing
i liek this idea give this man a raise
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Re: [WIP] Better Than Revelations
Quote:
Originally Posted by
Shamisen
remove the leave game option from the menu so they have to keep playing
oh my god
hahahahhaha
Doing this.
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Re: [WIP] Better Than Revelations
Quote:
Originally Posted by
Shamisen
remove the leave game option from the menu so they have to keep playing
god dammit I can't rep you.
but that is fucking genius.
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Re: [WIP] Better Than Revelations
They should have done that in that RickRoll box map I heard about
assuming that they didn't
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Re: [WIP] Better Than Revelations
Quote:
Originally Posted by
t3h m00kz
They should have done that in that RickRoll box map I heard about
assuming that they didn't
They didn't. I still have that map. :P
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Re: [WIP] Better Than Revelations
Fuck. That is the best idea I have heard in a long time.
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Re: [WIP] Better Than Revelations
also, disable devmode so they cant just (quit
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Re: [WIP] Better Than Revelations
Or just make the "Leave Game" button take you to another menu that says something like "'Are you really sure you want to stop playing such an awesome map?' Yes/No".
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Re: [WIP] Better Than Revelations
Quote:
Originally Posted by
Freelancer
Or just make the "Leave Game" button take you to another menu that says something like "'Are you really sure you want to stop playing such an awesome map?' Yes/No".
That might be an option for Revelations, but definitely not this map. No one should have to be forced to have issues quitting this.
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Re: [WIP] Better Than Revelations
Quote:
Originally Posted by
Yuki
That might be an option for Revelations, but definitely not this map. No one should have to be forced to have issues quitting this.
Oh, I was referring to Revelations....
Someone fix this threads title, ugh. :ugh:
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Re: [WIP] Better Than Revelations
Change it to "Better than Selentic"
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Re: [WIP] Better Than Revelations
(the OP can do that himself, just edit the OP in advanced options :downs:)
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This title right here, see?
No, you can't change the thread title. I've tried with my own threads.
It's an option which is THERE, but there must be a bug in Modacity's permissions because while it says you've changed it, it doesn't actually change it except in the title you see when you go into "Advanced Mode".
I don't even think anyone can actually even SEE every reply's title.
E: Nope. I can't even see the changed title in my own post.
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Re: [WIP] Better Than Revelations
There's a grace period where users can edit their own topic titles. I forget how long it is.
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Re: [WIP] Better Than Revelations
Quote:
Originally Posted by
p0lar_bear
There's a grace period where users can edit their own topic titles. I forget how long it is.
Extend that to infinite, problem solved.
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Re: [WIP] Better Than Revelations
this thread title is still misleading me???
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Re: [WIP] Better Than Revelations
Quote:
Originally Posted by
Yuki
this thread title is still misleading me???
:realsmug:
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Re: [WIP] halo ce sucks, this map sucks, revelations sucks even harder hth~
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Re: [WIP] halo ce sucks, this map sucks, revelations sucks even harder hth~
Quote:
Originally Posted by
p0lar_bear
dere we go i fixed it
=/ Rename it to something more funny and misleading like you guys usually do.... That's funny.
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Re: [WIP] halo ce sucks, this map sucks, revelations sucks even harder hth~
Name is "Another map that will never ever ever ever ever be released"
edit-
NVM. Name it "Snafubars triangulation on the blue base is horrible"
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
where's all the cool stuff? all i see is "lol wut?"
magic box reminds me of ATHF.
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
13 deleted shitposts later,
A+ post quality in here.
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Re: [WIP] Better Than Revelations
Quote:
Originally Posted by
p0lar_bear
Might I recommend Blood Sugar by Pendulum?
I recommend "Lets Go" by Apples in Stereo.
:realsmug:
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
Or I can donate some of my awesome music
btw did I mention :iia:
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
Since snaf is doing work on the harbinger model and I'm waiting on a UI element for yoyov2. I decided to begin work on vertigo.
This is about 2 hours worth of modeling for me heh.

Not a bad start I'd say. The upper area of the map is half way and the ladder rooms are done. The under area hasn't been started though.
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~

That was fast.
:realsmug:
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
That's what she said :smugsome:
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
thats what HE said. :mech2:
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
Oh you guys. :v:
When I get it lighted I will need kiddies to help beta. I think that little ganon kid want to beta. Amirite?
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
Quote:
Originally Posted by
Inferno
Oh you guys. :v:
When I get it lighted I will need kiddies to help beta. I think that little ganon kid want to beta. Amirite?
vertigo looks nice, alot of CQC expected or what?
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
Quote:
Originally Posted by
sevlag
vertigo looks nice, alot of CQC expected or what?
Remind me what CQC is.
The map will be a lot of close range and a good bit of mid range. Hopefully some good CTF oddball and slayer.
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
Quote:
Originally Posted by
Inferno
Oh you guys. :v:
When I get it lighted I will need kiddies to help beta. I think that little ganon kid want to beta. Amirite?
naw
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
Quote:
Originally Posted by
Inferno
Remind me what CQC is.
The map will be a lot of close range and a good bit of mid range. Hopefully some good CTF oddball and slayer.
Close Quarters Combat, basically shotty fest
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
Well it's got a mix. There are areas where shotguns + ARs will dominate and sections where snipers and pistols will be your weapons of choice.
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
Put Codes spray in there...
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
Quote:
Originally Posted by
Inferno
Well it's got a mix. There are areas where shotguns + ARs will dominate and sections where snipers and pistols will be your weapons of choice.
dont forget the flamethrower with the mix
what ever happened to omega station? you let that die or something?
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
All of the maps I've made excluding SP and yoyov2 are part of the Infernal Map Pack. Which is going to be done EVENTUALLY.
Flamers = bad gameplay.
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
Quote:
Originally Posted by
Inferno
Flamers = bad gameplay.
not at all, they work well in some maps.
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
Quote:
Originally Posted by
Kyon's Sister
not at all, they work well in some maps.
I meant for this map.
Flamers are fine on maps that are large enough to support them. Like hangemhigh.
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
Vertigo Open Beta! The map will be publicly up for download later today. And I'll have a server running it on a map cycle.
Check back in about a hour.
edit-

Current layout.
for fucks sake, what do people find so hard about using shot tags? ~con
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
Beta time! Download the map and talk to me on AIM (infernoxpyro) or Xfire (wankzta) Were going to set up some betas.
DOWNLOAD
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
Looks interesting. Make sure it's still up tomorrow when I can actually test it :)
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
Reminds me of Ivory Tower, I like it alot. Download now, will check it out.
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
Alpha was fun, I'll take a look at this one.
Owai- You're banned.
Was it because you liked the teal?
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
Should be some updates tomorrow. :woop:
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
beta soon. contact Inferno for the map!
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
Fix the stairs - they have no player clip. I'd also say fix the map, its gameplay and function are lacking (though the form is done quite nicely in some areas) but I'm saving my monthly mapping rant/commentary for bigger better things.
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
Some shots of what it looks like so far:



Red Base (edit: it's is actually blue base):


Not sure how gameplay will pan out - there's not too much head cover anywhere, easy pickings for pistol whores.
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
Looks pretty good, visual-wise. Get gameplay more now. :)
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
looks cool
shame it plays horribly!
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
Wow. Looks beautiful. I'd download it just to run around in it. :D Of course, that's my viewpoint with every map. If that contributes to the Delta Halo UI, that's going to be one damn nice UI.
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
Ok, so people that got to look at the map today, Inferno wants to know:
-What should be retextured or added to (other than what's obviously unfinished).
-What they thought of the atmosphere of the map
The textures are nice as is, the only thing I don't like is that the tile texture for the floors are too repetitive.
Personally think the atmosphere of the map is good, although it needs more plant life. If it's supposed to look brand new, there would be plants or something in those extruded parts around the center, and the very center patch of dirt would be a center piece of some kind. I think a massive tree would be awesome. Or put glass down and have random covenant AI duke it out in a box since it looks like it's an arena of some kind. Something.
The blue base needs something added to it, it's too empty as is. Covenant barrels maybe, or just add in some extruded blocks like there are in the AotCR rooms.
It'd be cool if the structures that aren't bases had the massive flares like the bases in infinity as well.
oh, and the skybox isn't finished if you hadn't realised :x
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
Quote:
Originally Posted by
Timo
Some shots of what it looks like so far:
Not sure how gameplay will pan out - there's not too much head cover anywhere, easy pickings for pistol whores.
Are you kidding? I ran a test solo with snaf and there's plenty of cover outside of the bases, though only from one or two directions.
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
I guess i'm just too used to hilly terrained maps where you can hide without crouching :F
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
Are you using some ripped textures? I know the tile texture I made doesn't look like that.
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
You should add weapon drop pods and covenant computers and weapon pods things.
Also, I was thinking about this. This doesn't really make sense if it takes place in the same lake as the one in H2. What might be a better idea is if the Halo 2 location is expanded on, taking place in an adjacent lake. I think at the beginning of The Sacred Icon, you can see more than one lake, but I'm not entirely sure. Even so, a little extra could be injected.
With the surrounding land, just make it look better. Add trees and bushes, much what you see at the beginning of the level Delta Halo.
Hell, what might even be more awesome is to have the covenant cruiser as an actual model (low poly, though) way in the distance, but not just a silhouette since it could take closer to it. Most could stay the same except for the wall and cruiser positions. Hell, you could even animate the covenant fleet slipspaces in the air. Too bad we can't have animations in the main menu though... :smith:
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
Quote:
Originally Posted by
jcap
Too bad we can't have animations in the main menu though... :smith:
:smith: Tis a sad thing.
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
This is a silly and probably much too laggy of faking it, but you can run scripts from the main menu, correct? Just place a separate piece of scenery for each individual frame of the animation, then, using scripts, delete them all at the UI startup. Once they are supposed to begin "animating", you object_create_anew one individual frame, then delete it and object_create_anew the NEXT, and so on.
It would be laggy, probably, and I am more than likely overestimating Halo's engine, but it WOULD be a way to fake animations in a UI, short ones at least.
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
Actually, could OS enable animations in a UI :?
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
Does a UI permit an animated sky? You could simply put the models in the sky if that's the case.
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
Quote:
Originally Posted by
English Mobster
This is a silly and probably much too laggy of faking it, but you can run scripts from the main menu, correct? Just place a separate piece of scenery for each individual frame of the animation, then, using scripts, delete them all at the UI startup. Once they are supposed to begin "animating", you object_create_anew one individual frame, then delete it and object_create_anew the NEXT, and so on.
It would be laggy, probably, and I am more than likely overestimating Halo's engine, but it WOULD be a way to fake animations in a UI, short ones at least.
I've had this idea before, but as CAD has told me, it would be alot easier to just object_set_permutation instead of create_anew
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
The sky option is nice. I like that. Would have to be extremely small to show up as the "right" size in the map though. I'm also foreseeing render errors. o_0
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
Quote:
Originally Posted by
Con
Does a UI permit an animated sky? You could simply put the models in the sky if that's the case.
Anything texture scroll-based is a yes. model_animations tags are a no.
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
Looking great. Only problem I have it the unwrap/texture on the backround hills and mountains. I downloaded the beta yesterday but never got a chance to go play it. Guess I'll go do that now and tell you what I think.
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
"Free inferno with the purchase of 2 beta maps! Get on xfire people cause we be testing both vertigo and harbinger today."
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
Guess who's back?
:iamafag:
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
Quote:
Originally Posted by
Inferno
Guess who's back?
:iamafag:
fuck
someone ban him quick!!!!
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
We are getting to the point where harbringer eggplant is nearly done. I need someone to up-rez or remake the sky and I need foliage for the planter boxes.
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
Okay I need a pole.
Do I add the covie capital ship to the BSP and have awesome bumped cubes and shaders. Or do I make it a scenery and use normal shaders.
It's about 2.5k polys and I already have some clipping on the map.
Is it worth having a little clipping but getting a awesome shader on the ship?
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
Quote:
Originally Posted by
Inferno
Okay I need a pole.
Do I add the covie capital ship to the BSP and have awesome bumped cubes and shaders. Or do I make it a scenery and use normal shaders.
It's about 2.5k polys and I already have some clipping on the map.
Is it worth having a little clipping but getting a awesome shader on the ship?
Idk test it. :iamafag:
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
Quote:
Originally Posted by
Inferno
Okay I need a pole.
Do I add the covie capital ship to the BSP and have awesome bumped cubes and shaders. Or do I make it a scenery and use normal shaders.
It's about 2.5k polys and I already have some clipping on the map.
Is it worth having a little clipping but getting a awesome shader on the ship?
or you can stop being lazy and add more portals to the map :downs:
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~

Like dis.
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
Apply a render-only flag to the ship's shader and cut out the polygons on the top that nobody would be able to see. You'd probably drop a good number of polygons.
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
Quote:
Originally Posted by
p0lar_bear
Apply a render-only flag to the ship's shader and cut out the polygons on the top that nobody would be able to see. You'd probably drop a good number of polygons.
Yeah I already made it render only. I'm too damn lazy to debug the collision on that thing.
Also anything that's back facing won't render anyways so I don't need to bother with it.
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
It's funny, I'm using that same exact ship on my next map...
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
when I played it I didn't actually see any clipping
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
It's there just not noticeable from most parts of the map.
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Re: [WIP] halo ce sucks, and you're a terrible person for making maps for it hth~
I suck at portalling.
*tries again*
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Re: [WIP] Delta Lake
Sir, if it is THAT hard, send it to me for portalling.
I managed to portal that clipping clusterfuck Snowtrap, I'll portal this one.
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Re: [WIP] Delta Lake
So I've got a terrible headache right now and that might be the cause of this idea but, random bipeds, yes or no?
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Re: [WIP] Delta Lake
Quote:
Originally Posted by
SnaFuBAR
So I've got a terrible headache right now and that might be the cause of this idea but, random bipeds, yes or no?
Hell no.
Terrible headache makes terrible ideas.
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Re: [WIP] Delta Lake