http://eat3d.com/forum/work-progress...sive-scifi-jet
Enjoy. Hope you guys like it so far. :)
Printable View
http://eat3d.com/forum/work-progress...sive-scifi-jet
Enjoy. Hope you guys like it so far. :)
Most impressive. That's an interesting concept you found, are there any further perspectives to work with or is that the only one available?
EDIT: Checked the source so I guess that's the only one. The only issue I see so far is the underside. Other than that I'm looking forward to it.
What do you mean about the underside?
Yea, sucks, one ref. But on the bright side, that means I get to make things how I want. For example, rocket things in the back will look similar to this:
http://www.solarnavigator.net/aviati...hter_plane.jpg
Underside meaning there is no reference for it. But like you said you can make it how you want. I'm eager to see how you accomplish it.
look to be going in the right direction.
didnt make a blockout to get proportions right?
Same here TeeKup. :P
@Neuro:
I never block out my models, I guess its just a habit I never picked up on. I usually work on a section, and then make a new section and edit both sections to match the reference untill the entire model is done.
Update:
http://eat3d.com/forum/work-progress...omment-1019904
Fake Edit/ I am using real references for some parts, because the concept is lacking in some areas. :p
i never make blockouts either, and i ALWAYS regret it afterwards lol.
i try to get into the havit, but it's hard to change a workflow youve been using for 6 years.
Just an update about me:
I got a contract with IT to make models and textures for an upcoming video campaign for Microsoft Cloud. I have completed the contract and started to work for myself and my portfolio. Future goal? Get into VFS and then get into some sort of studio. Oh, and I'm under NDA until the video comes out with my models, so until then, no showy showy. Sorry.
Anyways, here is what I've been working:
http://i303.photobucket.com/albums/n...eeliefirst.png
http://i303.photobucket.com/albums/n...eliesecond.png
http://i303.photobucket.com/albums/n...eliesthird.png
There is so much detail you guys can't actually see, but when I get it done, I will be making a CGI short for it and it should bring out all the details in the model.
*All modeled in 3DS max 2012, but screens from Zbrush 4.0*
Time: 3 days
Taken straight from Polycount.Quote:
I know what you mean man. But on the other hand, after starting to model this little guy, I have a whole new appreciation for Transformers. It's amazing what the artists have created for these movies. I plan to send the guy who created Wheelie an email and ask him for his input on the model/textures and what not when I finish this.
Update (Sorry for updating everyday :p)
http://i303.photobucket.com/albums/n...r/frontnew.png
http://i303.photobucket.com/albums/n...er/backnew.png
Again- Polycount copy paste. :)Quote:
So I was out buying parts for my server which I will be rendering the CGI on. Reason its going to be my server is because it will have 24 gigs of ram... Blah I'll just show you guys a shot of the components (not including the 24 gigs of ram and 1k power source) and let you guys understand why: http://i303.photobucket.com/albums/n...r/P1010537.jpg
Update (barely got to work today again):
http://i303.photobucket.com/albums/n...ighter/1-8.png
http://i303.photobucket.com/albums/n...ighter/2-8.png
http://i303.photobucket.com/albums/n...ighter/3-7.png
Hope you guys enjoy the update.
Enjoy.
More Wheelie!
Your wish is my command:
http://i303.photobucket.com/albums/n...r/foryou-1.png
http://i303.photobucket.com/albums/n...er/foryou2.png
(I hid a lot of the other parts that I don't want to show yet.)
Hope you guys like it. (only place I am posting this one shot.) :)
P.s. To anyone who thinks modeling a Micheal bay transformer is easy, go try it.
Bayformers are awesome cool though amirite?
I can't model for shit compared to you. I need to see more though. I have nothing better to do in Korea.
O_O Nero? Neuro? NeuroKoNeza? The fuck people... naming schemes
@Kalub: They def are. Like I said on polycount, I have gained a whole new respect for the models in transformers and ILM/DD.
@Neuro: Yea, I wouldn't have either, but I need a good portfolio and demo real in order to get into VFS. Congrats on getting into Ubisoft man!
@Kalub (again)/Patrick: I have no idea what you guys are talking about!! xD
Alright, major update.
P.S. I have been studying the model and noticed the arms are a bit small. The detail is all there, (apart of the symbols), but the arms need to be a bit longer. Will fix.
Enjoy:
http://i303.photobucket.com/albums/n...er/1update.png
http://i303.photobucket.com/albums/n...er/2update.png
http://i303.photobucket.com/albums/n...er/3update.png
http://i303.photobucket.com/albums/n...er/4update.png
http://i303.photobucket.com/albums/n...er/5update.png
http://i303.photobucket.com/albums/n...er/6update.png
http://i303.photobucket.com/albums/n...er/7update.png
http://i303.photobucket.com/albums/n...er/8update.png
BRB printing screenshots for spooge landing pads.
MOAR I SAY WORK FASTER
Lmao. Thanks man.
The best I can do is stream my screens as I model.. :P
I couldn't watch that anyways, I only get 10-15kbps on my Korean internet. :|
Loads more done, but because ik you have nothing to do in Korea, I'm going to post these old shots. Enjoy.
http://i303.photobucket.com/albums/n.../wheelieee.png
http://i303.photobucket.com/albums/n.../wheeliee2.png
I like. Can I seem some of your primary ref pics?
I basically used transformers 2 BluRay (13.4 gigs) and I paused at certain parts and just worked from there. I had to keep pausing and unpausing though, and ended up taking a lot of screen shots to find what I wanted. So posting those kind of pics would be useless.
Here is what I can give you though, that I use A LOT. Now its pretty much useless, because it only gave refs for the top half, but here they are either way:
http://www.youtube.com/watch?v=gALvrxyWBgg (Start watching at 7:16 for my refs, but I suggest watching it from the beginning, all 4 parts as its really interesting). :)
http://www.youtube.com/watch?v=gALvrxyWBgg (Start watching at 2:15 for my refs, but again, I suggest watching the whole thing.) :)
Enjoy. :)
I find your lack of updates... disturbing. http://www.anikaos.com/0022-star_war...darthvader.gif
thread cleaned.
keep it to the visitor messages next time.
http://twitter.com/#!/Josh_Dina
Will update twitter constantly (Once a day). Never used twitter before, so want to see how it turns out. I will be posting there the most, so if you want to be updated, follow me.
Anyways, after a long break (More like I was being busy with real life), I got my ass back to work. Enjoy.
Edit: Yes that's me, and why isn't Modacity's homepage updating the feed that I just posted this? :|
Hurr durr.
Edit 2: Some people are telling me they can't see my latest post on twitter... anyone not able to see the link of my screen shot I posted?
twitter is garbage.
Update (I'm posting here too as some people don't have twitter, but if you do please follow! http://twitter.com/#!/Josh_Dina)
http://i303.photobucket.com/albums/n...moredone-1.png
close up:
http://i303.photobucket.com/albums/n...onecloseup.png
Finding it hard to find references of his middle section even though I have Transformers 2 and 3 in 1080p pure bluray formats... :( So its going a little slow.
Anyways, Enjoy!
What's the poly/quad/whatever the fuck count on it? It looks pretty high.
@Kalub; Yea it is. Here are 2 old (I think a day old) shots of the wire frame with no turbo smooth on.
http://i303.photobucket.com/albums/n...ighter/1-9.png
http://i303.photobucket.com/albums/n...ighter/2-9.png
Polycount is 5,941,804 so far. :)
there's no reason to go over 2 smooth iterations tbh.
I don't believe any of the parts are over 1 TSmooth at the moment. :)
Also, working on something on the side so won't post update until tomorrow. (I think you guys will like what my side project is when I post it too! :) )
I like what I see... :neckbeard:
So been working on this in CS5, no tracing. (I have the entire thing filmed so far and will be uploading on youtube as a speed painting).
I just hardly have time to get things done, its so frustrating. :(
Edit; Obviously far from done.
http://i303.photobucket.com/albums/n...hmorePSD-2.jpg
this r not wheelie :sad:
ik, technically its not... but I'm learning so much! I think I will be done with this tomorrow to get back to wheelie.
Here is the update on it. (At least another 3 hours of work on this)
http://i303.photobucket.com/albums/n...hmorePSD-3.jpg
I'll get my ass on wheelie really soon. (Random people on a 3d modeling Facebook group im in are starting to tell me to work on it too... lol).
So I don't think I ever showed this here, but thought while I have to much to do in real life, that I will post these.
Concept:
http://cdn.eat3d.com/files/imagecach...ges/pao_07.jpg
http://cdn.eat3d.com/files/imagecache/forum/gunas.png
http://cdn.eat3d.com/files/imagecach...startythim.png
http://cdn.eat3d.com/files/imagecach...startythim.png
http://cdn.eat3d.com/files/imagecache/forum/new.png
http://cdn.eat3d.com/files/imagecache/forum/new.png
http://cdn.eat3d.com/files/imagecache/forum/1_0.png
http://cdn.eat3d.com/files/imagecache/forum/2_0.png
http://cdn.eat3d.com/files/imagecache/forum/5.png
http://cdn.eat3d.com/files/imagecache/forum/6.png
http://cdn.eat3d.com/files/imagecache/forum/7.png
http://cdn.eat3d.com/files/imagecache/forum/8.png
http://cdn.eat3d.com/files/imagecache/forum/part1.jpg
http://cdn.eat3d.com/files/imagecache/forum/part2.png
http://cdn.eat3d.com/files/imagecache/forum/jet.png
http://cdn.eat3d.com/files/imagecache/forum/jet2_0.png
Enjoy??
:)
ye you have posted that here, some time ago.
also for fuck sake, don't use that 'realistic' lighting bullshit max2012 has, it's fucking disgusting
=(
I have yet to find a good rendering scheme that I like. <And im being honest about this and its not that I haven't played around with different tutorials.
coloured spec + viewport grab. (maybe turn on viewport ambient occlusion with tweaked settings a bit. i usually like this alot.)
simplest method wins in this case.
unless you're going for a 'final presentation' type thing.
also another thing i noticed, is you should aim for a bit more consistent density of detail.
in some areas you've got these REALLY REALLY TINY detaily-thingies, and then the rest of the entire think is completely empty.
half of your presentation is striking a balance between densely detailed areas, and less busy areas to let the eye relax a bit, else you just end up with a noise overload.
Alright, I'm going to try that for my next update. Not going for a presentation until I am fully done, so this most likely will do the trick.
By consistent density of detail, do you mean for the fighter jet? Because if so, I completely agree. I started on the front and found that I was adding detail and it was ruining the overall topology of my mesh with pinching ect.. So I started over with those 2 big fans and went with a more simplistic approach hoping to add the little holes and stuff in Zbrush. That's the reason for the front of the plane having all this detail, while the rest doesn't.
As far as wheelie goes, I tried to go out full detail, like they have it.
In either case, I will try and remember/apply this to my future modeling. Thanks for the crit, appreciate it.
don't just resort to Zbrush if you're having troubles in max.
here's a little trick:
make your shape first, smooth it, then collapse it.
you now have the same surface, but much more edges to play with, and much more support edges too that'll make sure you keep the shape of your surface intact.
nobody ever said you should keep your high res low poly or something lol.
just make sure it's one of the last steps you do per element, and keep a backup, because it's hard to change it around later (short of using an FFD)
More.... MOAR I SAY
(of Wheelie)
@Neuro;
I have saved a few settings, but I honestly don't like the outcomes. Going to keep playing with different settings though and try to get one that I like. Also, I PM'd you with a few questions that will help me for my next showing.
@Kalub and the rest of you; Aye. Here are some shots with Neuro's hated settings. *Btw, thanks for posting and keeping this thread going Kalub and Neuro.
Enjoy guys
http://i303.photobucket.com/albums/n...orkingout4.png
http://i303.photobucket.com/albums/n...orkingout2.png
http://i303.photobucket.com/albums/n...orkingout3.png
I liked the old settings :P
We shall get perfection soon enough :)
Gonna need some updates by the weekend :P
So MAYBE you may be able to see the model in real time in your browser. The guy that created this website http://www.vec3obj.com/embed.html , is getting the wheelie head in for preview. I doubt I will be putting the entire model or anything more then the head for browser viewing though. Its not 100% secure and therefore I won't risk it.
Just checking in for the weekly-ish update!
Many things happen these past few weeks;
Example: http://www.modacity.net/forums/showt...953#post603953
Small update I guess. :)
http://i303.photobucket.com/albums/n...ghter/2-10.jpg
http://i303.photobucket.com/albums/n...ighter/4-1.jpg
http://i303.photobucket.com/albums/n...ighter/3-8.jpg
Better render scheme? (Still temp, i like it cause its fast)
finally a decent render :P
all i'd say is try not to make all your edges too tight.
if you ever want to put this trough a normalmapping process most of it won't show up (though i doubt that's your intention)
still though, having a bit less harsh edges lets you get nicer specular-bounces when you apply shiny materials to it.
Checkin' in.
Crits? Comments?
http://www.JoshDina.com/
Well, other than the rather small about page and the not working demo button, so far nice job!
How much does a site like that cost?
nice job.
my only comment is i'd switch the 'active' states of the button, and have them white as default, and colored when hovering over it.
@MXC; I am going to add some more info on the About page tomorrow. As far as the demo page, it wont be avaible until I feel like I have enough work to make a demo real.
The site itself is hosting my photography's business website, Freelancers Halo CE site, and my site. All in all, it costs me about $150 (If I remember correctly) to renew every year, including domain names (4 of them). Btw thanks. :)
@Neuro; Thanks man, glad you like it.
I actually had it that way at first, but then it made the main page too grey (nothing really popped out). I also felt as though a potential employer might think I can't texture as nothing with color grabs his attention at first. I will however do what you are suggesting and see what you guys think (I'll have both running so you guys can compare them).
Again, I will have this done tomorrow. As for today, here are the following updates:
-Changed info text type on main page
-Removed non needed spacings on main page
-Fixed Resume PDF/Word Links (Now working)
-Edited Resume
Please let me know what else i should fix/improve on. Or just let me know how you like the work in the site:
www.JoshDina.com
Awesome stuff Josh! I remember back in 07-08 when you started showing more and more progress. Glad to see you're pursuing this stuff!
Just a thing that caught my eye on your website.
On your photos of the 3 models on the main page. I feel like the border should be on top of the model on the bottom, not behind it. Makes it sort of look like you just cut the bottom off the model.
Edit: Also your first Honda bike picture is mirrored... or at least the Honda part is. Kinda awkward to the eye. And the Side 2 then Side 1 thing... rather Side 1 then Side 2. But that might just be me.
y u no update
Update: So I applied to about 5 studios around me and 4 universities. I got one reply from a university I really want to go to, and I was asked to hand in 10 pieces of my work, 7 of which are really specific 2d requests. That means I will be posting in the coming days, 2d works and will need brutal critique on them. 2D is not my strong point.
@DarkHalo003;
Thanks man! I remember those days too, some of the funniest/best memories of my online life. :)
@Bob;
Man, you sure do have an eye for the detail. I wanted to change that and I totally forgot. Thank you for noticing. It has been changed.
Also, yes, I did mirror the bike. You are the only person to have noticed. D= I did this because it didn't flow facing the other way and the way it is facing now just felt more epic in terms of arrangement. I have changed the "Honda" the other way though. Thanks again. :)
@Kalub; Don't worry, I have to finish it before the new years so I can hand it in with my 10 pieces for my university application. It will be done really soon. :)
@Neuro; Sorry, ik you requested this a couple days ago, I just didn't have the time to get around to doing it (As noted above).
Here is what you suggested:
http://www.joshdina.com/index%20-%20Copy.html
What do you guys think?? I like it, apart of the fact it makes the page a bit dull. But you guys let me know what one is better. I shall stick this on poly count as well to see what the response is. :)
OH and here is a little treat. So far about 5 hours of work (Yes there are many mistakes and things I want to fix..):
http://i303.photobucket.com/albums/n...ghter/2gaf.png
:)
In before Neuro has a seizure from the crappy screen cap.
I like it though. Whatever it is. lol
Haha, lets not have that happen, eh?
Btw, this is the concept (I am not using the side/top refs btw)
http://i303.photobucket.com/albums/n...hter/001-1.jpg
-
Thanks! A friend of mine gave it to me awhile back, but yea it is good. I actually learned some stuff from it, sadly I have yet to fully watch it.
I completely agree with you on making a new asset that is more dirty. That is what I have in plan with this ship actually, i want to make it look like it went through some rough landings, but at the same time, have it look like it can still fly. :p
Will definitely try and improve on what you said. :)
Update:
http://i303.photobucket.com/albums/n...ghter/1-10.png
http://i303.photobucket.com/albums/n...ghter/2-11.png
You using the viewport AO? It's really detracting from the work :( other than that, you seem to be on the right track. I know you're still working on it, and from the looks of it you haven't focused much on the "wings" yet but definitely nail those vents, at the moment they're kind of funky looking.
Yea I agree with you. When I make the normal for the low poly I will have a proper setup going for renders. Sorry till then. :p
But yea, even now, i am still working on the wings. Worked on the back though! :)
http://i303.photobucket.com/albums/n...ghter/11-1.png
http://i303.photobucket.com/albums/n...ghter/22-1.png
http://i303.photobucket.com/albums/n...lighter/55.png
http://i303.photobucket.com/albums/n...lighter/33.png
http://i303.photobucket.com/albums/n...lighter/44.png
Merry Christmas Guys!
i think it looks just plain bad tbh.
it's mostly just intersecting boxes, and labelling it greebles/details.
you can do better than that.
and FUCK man how do you even MANAGE to get your viewport to look that horrible?
stop using that awful 'realistic' viewport setting, and just select smooth+highlights.
you can still enable ambient occlusion, and it WON'T look like absolute monkeybutt-ambient
am disappoint, do better!
edit:
just staw the concept, and even though you're just following the concept, it's open for interpretation, and half of the things you made a boxes tacked onto the side, can be done much better and convincingly.
think about it, having all those things stucking out of the side, would make for some crappy aerodynamics, wouldn't it?
your current approach is tacking stuff onto the outside, try reversing that mindset, and take that sleep earodynamic shape, and recess things inwards. it'll give you a bit of a fun challenge, as you'll have to use proper topology and such. i think you would learn a lot from it.
if you get stuck with that, let me know, and i'll point you in the right direction.
editedit:
also, i'm certain you can do alot more with the entire shape of the ship without straying from the concept at all. you're not seeing the larger shaped in the concept really well, remind me to make a paintover when i get back home next wednesday. (just wanted to get that out)
okay last fucking edit:
edges too sharp too.
Doh. :(
I'll be honest. I took it the lazy way. Sadly, I didn't think no one would notice. Can't fool you though, eh?
Yea, the overall shape is off, I noticed this as I was modeling. I told myself: I WILL BOX MODEL THIS FIRST. But no. I didn't. Heh.
As far as the edges are concerned... really? I tried to make them more loose then my transformer model. I guess I will try to make them even more loose.
This model is pretty much a lost cause, unless I make a low poly just to practice baking I guess and texturing.
I still want to take you up on that offer of helping me learn to have proper topology on my models. There an Instant messaging program you use? =o
Yeah edges are definitely too sharp. If you want to practice the high to low to texture work flow I'd suggest something not as odd in shape. I've seen some awesome portfolios with the simplest of props but their texture sheets (norm, diffuse, spec) were pretty impressive, but of course the modeling was good too. Not sure what your background is in that area, but i'd say definitely worth practicing.
my AIM's under my avatar.
you should also be able to find my steam on these forums somewhere.\
I won't be home for another 2 days though.
http://i303.photobucket.com/albums/n...hmorePSD-5.jpg
I'm going to add a neck to this before I submit it. :)
Hope you guys enjoy the video. Subscribe/comment/crit. You know the drill.
HOLY SHIT! EDDIE MCCLINTOCK Just retweeted my video. :D
he is the main actor in wharehouse 13 :D
tweet twoot
Damn! Good job Flighter, you never fail to amuse me in your accomplished works! (You still fail to amuse me in your unfinished works, like that *cough*cough*cough*cobra*cough*) :)
haha, not sure if that is negative or postive Neuro.
Just never got anyone on twitter to write me anything. Haha. Exciting stuff!
@Darkhalo; I'm sorry master, I take full responsibility. Kill me now. :(
So Aaron Ashmore tweeted that to me!!!! :DDD WOOTQuote:
Haha what a happy day indeed.
It is okay "One of Accomplished Talent" for I am to blame for not pestering you more about finishing it in the first place. :P
But back to reality, great job dude, glad to see you're taking off in your portfolio!
i'm just opposed to all 'social media' that's all.
I had to an Art Test for a freelance gig. I did this in 12 hours as I was being timed on how long it would take me to submit the piece. So yea, I definitely see things that could have been done better, but in this short amount of time, I am happy.
http://i303.photobucket.com/albums/n...ghter/1-12.png
http://i303.photobucket.com/albums/n...ter/back-8.png
http://i303.photobucket.com/albums/n...ighter/top.png
P.S. they only wanted high poly, so I will not be doing any low poly for this. Time to get hauling on something new.
glad to see youve improved your render quality :P
Can I ask how you're setting up your renders?
Sneak peek of something im working on, this is a block out:
http://i303.photobucket.com/albums/n.../building1.png
Excellent progress :O
Thanks man. Updated:
http://www.polycount.com/forum/showthread.php?t=93715
Noob Question:
How do you get your measurements so consistent, proportional, and symmetrical? I know the Mirror tool helps with these factors, but generally everything you're doing at least appears to have exact measurements. I'm going to take a wild guess and say these involve settings and tools alongside prolonged experience in 3ds Max.
I use the symmetry modifier a lot, to replicate the same dimensions through out the model when needed. I guess practice helps, but its really easy honestly.
To use the symmetry modifier, enter poly mode (Have ur model selected > Right click it > convert to> Poly), then on the right hand side, there will be a drop down list and the name of the list is called Modifier List. Simply click that and scroll down until you find the Symmetry tool.
Never use the mirror tool! Unless you are purposely wanting to use it. It will not weld/cut the two sides together, while symmetry will!
I can make a quick video on how I use it, if you wish.
For Lumoria (Halo CE single player mod):
They owe me one. =p
THE MAKING:
http://i303.photobucket.com/albums/n...er/start-4.jpg
http://i303.photobucket.com/albums/n...hter/covey.jpg
http://i303.photobucket.com/albums/n...hter/didit.jpg
DONE HP (Will work on LP this week sometime):
http://i303.photobucket.com/albums/n...ghter/1-14.jpg
http://i303.photobucket.com/albums/n...hter/scene.jpg
http://i303.photobucket.com/albums/n...ghter/2-14.jpg
No renders atm neuro. I will replace these with renders tomorrow, its almost 2 A.M. at the moment. :P
middle cylinder is boring.
do something fun with it!
also, it reminds me of this
ALSO, how the hell do those 'joints' work, they're just cylinders intersecting another cylinder?
add some sort of cap around it or something.
Haha, you literally just obliterated my model, by posting your old work. :(
How do the joints work? I don't know. I used halo 3 as a reference for making this, but tried to make it my own. I'll look into putting more into the joints and middle section.
Thanks for the crit. =D
Wait. What out of Halo 3 is this supposed to be?
It's a comm transmitter. They were in Halo Reach too.
It's a secret until Lumaria gets released. But yes, it is based off of the comm transmitter. Serves another purpose though. :)
http://i303.photobucket.com/albums/n...ghter/nw-1.jpg
http://i303.photobucket.com/albums/n...ghter/32-1.jpg
http://www.polycount.com/forum/showthread.php?t=92276
the cylinder hinges are still weird, but hiding them in shadow and dark area's can hide it pretty damn effectively, and they don't pop out to the eyes, so i suppose you can get away with it quite well. :)
Yea. Btw, thanks for telling me to go through 3ds max for making my maps. Holy shit! Never going back to xnormals. Haha.
Next thing is texturing and fixing up small errors. http://boards.polycount.net/images/s...ns/poly120.gif
http://i303.photobucket.com/albums/n...ghter/1-15.jpg
http://i303.photobucket.com/albums/n...ghter/2-15.jpg
http://i303.photobucket.com/albums/n...ghter/3-10.jpg
http://i303.photobucket.com/albums/n...ighter/4-2.jpg
http://i303.photobucket.com/albums/n...flighter/5.jpg
http://i303.photobucket.com/albums/n...flighter/6.jpg
http://i303.photobucket.com/albums/n...flighter/7.jpg
The model is 6k tri's. My limit for the mod is 10k tri's, so I'm pretty happy. I see lots of places that I could have reduced even more, but I'm under the limit as it is.
Honestly. I like it, but my eye is instantly drawn to the antenna things up top and how extremely low poly they are as compared to the high. I think you could have stood to add a few more to make it more round. But that's really my only complaint.
Looks like there are a lot of smoothing errors with the low poly, although most will probably not be noticeable with a diffuse and legit spec thrown on there. However, I drew out a few things I see wrong.
http://dl.dropbox.com/u/54575438/crit.png
http://dl.dropbox.com/u/54575438/crit2.png
To the green Critique, I agree. I am already texturing this, so I won`t go back now, but I will keep that in mind.
As for the second picture critique, I didn't model that in. That`s normal's creating the effect. But yea, on those bulbs, you are right yet again.
Hopefully I can distribute the polies better on my next piece, which should be soon. :)
Thanks for critique. :)