Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
I LIKE IT.
I'll take 20.
November 26th, 2013, 09:33 PM
Rainbow Dash
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
come take on my two idrises motherfuckers
i double dare u
November 29th, 2013, 05:12 PM
EX12693
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
I finally decided to get this. Got the basic Aurora LN package.
November 30th, 2013, 01:46 AM
Cortexian
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Quote:
Originally Posted by Rainbow Dash
come take on my two idrises motherfuckers
i double dare u
Hope you have friends and some way to recouperte the $2,500 you spent on two virtual space ships!.
I have an F7C-M Super Hornet, Freelancer, Constellation, and Retaliator now... I've donated to much.
Quote:
Originally Posted by Amit
I literally gasped when I saw this:
$250USD
Don't go stating that it's $250 USD. That's just the pledge price, all prices are "inflated" right now because they're still in crowd-funding mode. When the game comes out the costs will come waaaaay down.
Quote:
Originally Posted by Warsaw
nope.avi
Come on Chris, what happened to those nicely utilitarian ships in Wing Commander III?
That's a Banu (alien) ship design. Pretty much all of the human ships are darn utilitarian. I'm interesting to see how the pull off the Origin 890 JUMP super-yacht... It's supposed to be a player obtainable, multi-level luxury yacht that can still somehow be spec'd out for certain non-combat oriented things.
November 30th, 2013, 11:29 AM
Rainbow Dash
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Quote:
Originally Posted by Cortexian
Hope you have friends and some way to recouperte the $2,500 you spent on two virtual space ships!.
stfu poor peasant boy
November 30th, 2013, 11:50 AM
Warsaw
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Quote:
Originally Posted by Cortexian
Hope you have friends and some way to recouperte the $2,500 you spent on two virtual space ships!.
I have an F7C-M Super Hornet, Freelancer, Constellation, and Retaliator now... I've donated to much.
Don't go stating that it's $250 USD. That's just the pledge price, all prices are "inflated" right now because they're still in crowd-funding mode. When the game comes out the costs will come waaaaay down.
That's a Banu (alien) ship design. Pretty much all of the human ships are darn utilitarian. I'm interesting to see how the pull off the Origin 890 JUMP super-yacht... It's supposed to be a player obtainable, multi-level luxury yacht that can still somehow be spec'd out for certain non-combat oriented things.
In that case, awesome but useless to me. My intent with this game is to spend all my time blowing things up. Maybe I'll be a mercenary!
December 2nd, 2013, 01:21 AM
Cortexian
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Quote:
Originally Posted by Rainbow Dash
stfu poor peasant boy
I have access to every ship (announced and unannounced), and I spent nothing. Hope you had fun over paying!
I've also spend over $1,000 on stuff for my personal account. Almost bought an Idris but I don't have a large enough group of friends willing to schedule play times and man the thing to justify it. If that changes we can always work together as a fleet wit hour smaller ships to earn the Idris in-game.
December 2nd, 2013, 02:16 AM
Amit
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Quote:
Originally Posted by Cortexian
Don't go stating that it's $250 USD. That's just the pledge price, all prices are "inflated" right now because they're still in crowd-funding mode. When the game comes out the costs will come waaaaay down.
...
Quote:
Originally Posted by Cortexian
Hope you have friends and some way to recouperte the $2,500 you spent on two virtual space ships!.
:lol:
I'll state what I damn well please. The pledge price is $250USD. You are buying an item. The price after release does not change that.
Quote:
Originally Posted by Cortexian
Almost bought an Idris but I don't have a large enough group of friends willing to schedule play times and man the thing to justify it. If that changes we can always work together as a fleet wit hour smaller ships to earn the Idris in-game.
That's what sucks. I don't know enough people who would have a schedule that fits with my own to play with a ship of that size.
December 5th, 2013, 12:44 PM
Rainbow Dash
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Quote:
Originally Posted by Cortexian
I have access to every ship (announced and unannounced), and I spent nothing. Hope you had fun over paying!
i have access to two idrises and i haven't spent anything either
have fun getting dunked on peasant
December 10th, 2013, 02:01 AM
Cortexian
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Cool, but my package was completely free. No one paid for it, sorry for your lots.
Quote:
Originally Posted by Amit
I'll state what I damn well please. The pledge price is $250USD. You are buying an item. The price after release does not change that.
Wrong.
I'm contributing $250 to help fund the game development, and they are gifting me a ship for my generosity.
December 10th, 2013, 09:48 AM
Rainbow Dash
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Quote:
Originally Posted by Cortexian
Cool, but my package was completely free. No one paid for it, sorry for your lots.
Wrong.
I'm contributing $250 to help fund the game development, and they are gifting me a ship for my generosity.
you sound like a really jealous scrub
get good nerd
December 10th, 2013, 12:13 PM
=sw=warlord
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Quote:
Originally Posted by Cortexian
Wrong.
I'm contributing $250 to help fund the game development, and they are gifting me a ship for my generosity.
Which is effectively a round bout way of saying "I'm paying them XXX amount of currency and in return I receive X item.
Last I looked that was called a transaction, you are buying access to the game and access to the ship.
December 10th, 2013, 02:27 PM
Cortexian
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Quote:
Originally Posted by Rainbow Dash
you sound like a really jealous scrub
get good nerd
I just checked, I have both the Idris-P and Idris-M in the package they credited me. Can't be jealous of someone who paid for them I guess...
Quote:
Originally Posted by =sw=warlord
Which is effectively a round bout way of saying "I'm paying them XXX amount of currency and in return I receive X item.
Last I looked that was called a transaction, you are buying access to the game and access to the ship.
Don't be absurd! The $250 Retaliator packages don't come with game access! You only get a ship.
Chris Roberts himself has said that you are NOT BUYING SHIPS with these pledges. You are donating money to the game development, and in turn for your support they are freely rewarding you with ships. He has said that unlike most crowdfunding campaigns which usually offer additional physical rewards as "perks", he would rather reward people with ships in the game because there's no cost (with the exception of ship development cost, which has easily been covered already). That means more money towards game development as a whole.
You guys can call them purchases and transactions all you want, but I don't see it that way. I'm donating the money to donate the money, not buy a ship that I could earn in-game or purchase with some kind of premium currency for probably 1/10th the cost of these pledges.
December 10th, 2013, 05:53 PM
Donut
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Good god, this thread is passive aggressive shit-post central.
December 10th, 2013, 06:09 PM
Tnnaas
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
It's like every family reunion I've ever been too. :v:
December 10th, 2013, 08:43 PM
Rainbow Dash
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Quote:
Originally Posted by Cortexian
I just checked, I have both the Idris-P and Idris-M in the package they credited me. Can't be jealous of someone who paid for them I guess...
aww that's cute you were so angry you went to the black market and bought two idrises just because i called you a scrub
that's just adorable
December 10th, 2013, 09:43 PM
Warsaw
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
What's adorable is people fighting over e-peen size, in Q4 2013, for a game that's not supposed to come out until Q1 2015. Keep it going guys, your displays of inadequacy are great fap material.
December 11th, 2013, 02:49 AM
Cortexian
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Quote:
Originally Posted by Rainbow Dash
aww that's cute you were so angry you went to the black market and bought two idrises just because i called you a scrub
that's just adorable
Still wrong sorry!
December 11th, 2013, 08:32 AM
=sw=warlord
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Quote:
Originally Posted by Cortexian
Chris Roberts himself has said that you are NOT BUYING SHIPS with these pledges. You are donating money to the game development, and in turn for your support they are freely rewarding you with ships.
Tomato, tomato. You wouldn't be 'donating' if you weren't receiving the ships in exchange.
Reminds me of a scandal that happened over in the UK a while back. Certainly wealthy individuals making 'donations' to a political party and coincidentally receiving honours. They weren't buying them though, you understand, merely donating to their preferential party.
Regardless, supporting the game's development and buying ships aren't mutally exclusive. You're doing both.
December 11th, 2013, 09:46 AM
Higuy
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
hey guys, lets waste money on fictional video game star ships
as btcc22 would say:
December 11th, 2013, 10:55 AM
Cortexian
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Quote:
Originally Posted by Btcc22
Tomato, tomato. You wouldn't be 'donating' if you weren't receiving the ships in exchange.
Yes I would, I really want this game to happen and I've determined that I'll be donating $1000~ to its development. Give or take a couple hundred depending on if new ships come out and I melt my packages for different ones, etc.
Quote:
Originally Posted by Higuy
hey guys, lets waste money on fictional video game star ships
Waste is a totally incorrect term? None of it is being wasted (hopefully), it's all being used towards game development. The $34,000,000 that they have now is in AAA budget territory, so as long as we get a AAA quality game everyone will be happy.
December 11th, 2013, 01:30 PM
Rainbow Dash
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Quote:
Originally Posted by Cortexian
Still wrong sorry!
tl;dw
you're so salty ROFL
December 11th, 2013, 01:57 PM
Amit
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
I think some of you are underestimating how much Cortexian wants this game to happen. He's a huge Freelancer nutjob and would pledge large amounts to it even if he were not to receive ships in return. The difference between him and most other people that purchased the game is that we want value from our money. The main purpose I pledged money was because I was guaranteed a ship, Alpha, Beta, and Full game access for a one-time fee. Since there is guarantee to get these item in return for money we pledge, this is a proper transaction and counts as an actual cost. Words from Chris Roberts cannot change that. Now if RSI were to remove the guarantee that we'd get these things, then it would truly be a pledge because we would be doing it to show confidence in the game without fully expecting to receive everything listed.
December 11th, 2013, 02:41 PM
Rainbow Dash
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Quote:
Originally Posted by Amit
I think some of you are underestimating how much Cortexian wants this game to happen. He's a huge Freelancer nutjob and would pledge large amounts to it even if he were not to receive ships in return. The difference between him and most other people that purchased the game is that we want value from our money. The main purpose I pledged money was because I was guaranteed a ship, Alpha, Beta, and Full game access for a one-time fee. Since there is guarantee to get these item in return for money we pledge, this is a proper transaction and counts as an actual cost. Words from Chris Roberts cannot change that. Now if RSI were to remove the guarantee that we'd get these things, then it would truly be a pledge because we would be doing it to show confidence in the game without fully expecting to receive everything listed.
u mean he's so eager to get dunked on by me that he's willing to give money to a guy on the internet
aww that's so cute <3<3
December 11th, 2013, 03:02 PM
Warsaw
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Time to ruin the troll: He has a free self-updating press account in his name. If he loses a ship it's no big deal, since he can just come back with another one at no cost. You automatically have an inferior account, Sel. That said, Idrises are for plebs.
On the other matter, if one knew there was a reward for supporting the game before giving money, he bought the item. If one just donates without knowing of a reward and are given a ship post-fact, he made a donation and was rewarded for it.
December 11th, 2013, 05:36 PM
Higuy
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Quote:
Originally Posted by Cortexian
Waste is a totally incorrect term? None of it is being wasted (hopefully), it's all being used towards game development. The $34,000,000 that they have now is in AAA budget territory, so as long as we get a AAA quality game everyone will be happy.
yeah man because you need 34 million dollars to make a good game. it better be good if they have that kind of budget.
It's one thing to donate towards something you think is cool and care about, but on the other hand you are also essentially paying to win. Sure, developers need money to cover costs such as software licensing, but if the people you are donating too are as dedicated as you think, they probably could make a pretty nice game in CryEngine 3 without a ton of money to do so. Also note the fact of how much money they have raised and their popularity, they will be rolling in even more dough by the time it releases. Look at all the indie games that have started from nothing and have become huge successes. A game also isn't competitive when you have people paying to get new items, weapons, ships (etc). Sure, you helped finance the game, but does that mean you should be getting stuff like this to be automatically better than other people upon the games release? A game normally should be using peoples skill, not their money, when it comes to things like this, and should be fair.
Like Warsaw said, knowing what happens when you donate also makes a huge difference.
December 11th, 2013, 07:40 PM
Warsaw
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
I wouldn't say it's pay to win. As far as I am aware, you can earn these ships from within the game, and I doubt PvP is the only way to do so.
December 11th, 2013, 08:36 PM
Cortexian
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Paying to have immediate access to things is not pay to win when the same ships can be had in-game for the free currency.
Keep in mind, there's gonna be player hosted dedicated servers as well that effectively replicate the persistant universe on a smaller scale (probably only limited to hardware resources). So if CIG makes the PU economy stupid then they're fucked because everyone will just migrate to the dedicated servers.
December 11th, 2013, 09:12 PM
Btcc22
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Quote:
Originally Posted by Cortexian
Paying to have immediate access to things is not pay to win when the same ships can be had in-game for the free currency.
That's the Chris Roberts definition but it's not one I share. Paying money to bypass the game's mechanics in my mind is pay-to-win, period.
Having such a model in place gives developers an incentive to make it difficult to obtain the items through normal play, in the hopes of players giving up and shelling out instead. If you want a good example of this, see Diablo 3's auction house or pretty much any F2P game. By your definition it could be nigh on impossible to obtain items through play but as long as there's a possibility, nope, not pay-to-win!
$34m in funding, non-F2P and it still has micro-transactions. If a player so badly wants to skip the game, why not do it on a non-official server?
It irks me somewhat that people pull out the "but I don't have time to play" argument in response to having this kind of stuff in games. What they really mean is that they don't have the patience to progress through the game and would prefer to have an insta-win button handed to them at the expense of those that can't afford it. Sure, without paying their way through the game they may never compete with the players that spend their entire waking life playing but that's okay and how it should be - not having your cake and eating it too.
You can boil the whole argument down to, "it's not fair that somebody has something I don't", but if you continue down that path you'll arrive at "but I don't have time or money". Catering to those folk wouldn't make a good business case, though.
"Why do you care?", I hear you ask. I care for the reason I've already mentioned; it encourages developers to stack the game against those that aren't willing to pay and to reserve the best content for those shelling out. For an example of the former, see Tribes Ascend. For the latter, see WoW's mount and pet shop.
December 12th, 2013, 11:02 PM
Amit
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Quote:
Originally Posted by Cortexian
Keep in mind, there's gonna be player hosted dedicated servers as well that effectively replicate the persistent universe on a smaller scale (probably only limited to hardware resources).
Holy shit. I did not know that.
Fixed your "persistant", btw :P
December 13th, 2013, 05:09 PM
Cortexian
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Well, keep in mind that the player hosted servers won't be AS content rich as the PU when it comes to online play. That is what will give people incentive to play there and spend money on the micro-transaction cash-shop.
I don't see it as any different than people who buy BioWare Points in Mass Effect 3 to unlock things quicker than people who just earn the normal points.
December 13th, 2013, 08:01 PM
Warsaw
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Except in Mass Effect 3 you have no idea what you're going to get when you spend money and the unlockables don't give you much, if any, advantage.
I dunno. Microtransactions in Star Citizen sounds skeevy as fuck.
December 13th, 2013, 08:56 PM
Btcc22
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Quote:
Originally Posted by Warsaw
Except in Mass Effect 3 you have no idea what you're going to get when you spend money and the unlockables don't give you much, if any, advantage.
Plus it's a co-op game, so who cares?
December 13th, 2013, 09:06 PM
Warsaw
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Exactly!
December 13th, 2013, 09:29 PM
Higuy
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Quote:
Originally Posted by Cortexian
I don't see it as any different than people who buy BioWare Points in Mass Effect 3 to unlock things quicker than people who just earn the normal points.
It's the same, but just because other games do it does not mean its a good thing? Also - who the hell plays Mass Effect just for its multiplayer?
Micro-transactions hurt the game, and the only reason they are included is because the developers know people will buy them, resulting in more cash for them. Any other reason for it is simply an excuse. People will buy them out of laziness, and once enough players have done so, it'll hurt newer players trying to start, which might even lead to more people cashing in just to get started in the game. Thats a pretty exagerated way of saying it, but its also a possibility of something happening becuase of it.
I really agree with what Btc22 has to say. Its a non F2P game, so the developers will be earning money by copies sold, they already have 34 MILLION dollars in funding, and they still want to add micro transactions. Sure they might have to pay for stuff like Software licensing and of course CryEngines royalty fee (which is around 20% for most devs if I am not mistaken, but it can differ). They have enough cash to support themselves comfortably and continue making a great game (hopefully).
December 13th, 2013, 09:32 PM
Cortexian
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
How is it going to hurt new players trying to start when you can just drag your PvP slider to 0% and only ever fight NPC's?
I really don't get it?
December 13th, 2013, 09:37 PM
Higuy
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
What about the people who don't want to play against mindless bots?
December 14th, 2013, 12:44 AM
EX12693
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Play against mindless bots, earn some shit, then play against players.
December 14th, 2013, 11:07 AM
Rainbow Dash
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Quote:
Originally Posted by Higuy
What about the people who don't want to play against mindless bots?
Then they set their pvp slider to the complete opposite setting, or just play in nullsec where the slider will not apply at all.
December 15th, 2013, 03:50 PM
Cortexian
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Yup, the "slider" can be adjusted while you play on the PU. Want to start off getting your bearings? Go full PvE and never encounter actual players. Want some extra challenge here and there? Set the slider somewhere in the middle. Want the most realistic* and difficult experience? Then go full retard PvP mode.
Basically the slider determines if/how many players show up in your areas while you're flying around. They higher you set the PvP slider, the more likely actual players will "bleed over" into your PvE universe.
* Realistic in that you are always fighting actual people, complete with the unpredictable and unique experiences this will bring.
December 15th, 2013, 04:36 PM
Warsaw
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
What I find amusing is that in any game where you can fight bots and people, the people are often no better than the bots except for when they are exploiting some game mechanic.
December 15th, 2013, 07:09 PM
Dwood
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
I'm confused. what's the current multiplayer status?
December 16th, 2013, 12:32 AM
Warsaw
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Opt-in MMO with the ability to host your own small servers.
December 24th, 2013, 01:20 PM
EX12693
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
They have a few people that have worked on MWLL actually :)
December 27th, 2013, 07:59 PM
Rainbow Dash
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
i wonder if mech got hired
December 31st, 2013, 06:18 PM
EX12693
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
So did anyone here submit anything for TNGS?
January 23rd, 2014, 02:17 PM
Cortexian
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
I started a Freelancer server running the Discovery mod... Just screwing around on there with a couple other people right now. If anyone is interested: http://discovery.game-host.org
Until Star Citizen comes it it's kinda fun I guess.
April 11th, 2014, 01:07 AM
Btcc22
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Well, that live demo was a complete train wreck. Expecting a video highlight of the failures in 3...
April 11th, 2014, 03:39 PM
Amit
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Would love to see it.
April 12th, 2014, 12:06 AM
Btcc22
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Yeah, recut because they utterly failed in their presentation.
April 12th, 2014, 12:34 AM
Btcc22
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Quote:
Originally Posted by Zeph
Yeah, recut because they utterly failed in their presentation.
Yup but if you're implying that it was recut to hide that fact, hit play. ;)
April 21st, 2014, 09:24 PM
Cortexian
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Quote:
Originally Posted by Zeph
Yeah, recut because they utterly failed in their presentation.
Did you expect something else? There's a reason most game studios barely ever show anything off early anymore, and its people who don't understand that what they're seeing isn't representative of a final product.
April 22nd, 2014, 03:02 AM
Zeph
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Quote:
Originally Posted by Cortexian
Did you expect something else? There's a reason most game studios barely ever show anything off early anymore, and its people who don't understand that what they're seeing isn't representative of a final product.
Yeah, actually I did. When you're making a live presentation you have a backup in case your project fails irrecoverably. If you're showing off a website, that means a local offline copy. Networked game? Local recorded footage you can talk over to keep people in the back from leaving and going back to PAX. The idea of their show was to show what supporters could expect, not try to figure out which executable to launch and hope you can connect to your server across the country for auth and serialization. Getting connected to the server and showing a live match was a bonus. Having that shows you've put thought into what you're doing and aren't up there improving. They were supposed to have hired someone capable of doing that.
April 22nd, 2014, 01:45 PM
Cortexian
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
The server was running locally (there were no problems related to this), the machines they had for demo were brand new Alienware systems that they didn't have access to until the day of the demo... They had to bring an external SSD with the latest build of the dogfighting module straight from the studio to load onto said demo systems.
It wasn't a failure of planning, it was simply logistical challenges. Also, this kind of thing happens all the time at PAX and has even become commonplace at E3. Remember all the presentation fails from EA and Ubisoft at E3 last year? EA and Ubisoft have way more experience and E3 presentations are much larger and better planned and things still go wrong...
Presentations like this are becoming infinitely more complex and difficult to coordinate due to the popularization of live streaming and interactive demos instead of pre-recorded footage representing something that you'll never see in the game. I'd much rather see a live demo at an event than watch some boring pre-rendered nonsense, especially as early in development as Star Citizen.
TL;DR: Shit happens.
April 22nd, 2014, 05:42 PM
=sw=warlord
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Funny how the Halo 2 video you linked, wasn't actually pre-recorded.
That actually has various versions of that demo floating around online seeing how it was exactly that, a demo.
April 22nd, 2014, 11:07 PM
Dwood
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Freelancer's point still stands though. Look at the pre-recorded footage from the last ALIENS game (that they claimed was 'live'), versus the actual game that shipped.
April 23rd, 2014, 06:14 AM
=sw=warlord
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Sure, let's make two games that got overhauled during development cycle as our examples of games promising to be one and ending up like another.
Halo 2's case was the programming and gameplay didn't work and Colonial marines was because a studio had crapped half the work handed to them and immediately crapped on the remains.
Gearbox was lucky top have managed to salvage what they did after what happened to that project.
April 23rd, 2014, 01:48 PM
Cortexian
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Since you brought up "overhauled during development", I'll just point out that Star Citizen is so early in development still that they likely don't have a defined pipeline yet. It is constantly being "overhauled", PBR is a good example of something they're implemented post-production process of some content they had already mostly finished. However, literally everything is still being created and tweaked. I don't think any one component in the game has been "gold-locked" yet.
April 23rd, 2014, 05:36 PM
Warsaw
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
^ And that is why it's essentially vaporware to me. Sure, they have some playable demos for you to mess around with, but as a game it is and has nothing.
April 23rd, 2014, 06:43 PM
Cortexian
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
What? That arguement made sense with Hangar module, but Dogfighting is essentially all the major ship-in-space mechanics that you'll need. Once that comes out I think that's fairly solid evidence that it's actually happening.
April 23rd, 2014, 10:17 PM
Amit
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
To be honest, I'm still fairly optimistic about this. They have raked in over $42 million. They have too much exposure and coverage to bait and switch. Of course, depending on how they split the money, they could do that, but everyone in the industry and even outside of it will hate them. There would be so much negativity surrounding them that I doubt they would be able to do anything gaming related ever again unless they used the money they do have now to make it.
June 8th, 2014, 06:04 PM
Amit
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
To get in on Arena Commander immediately you need the $5.00 Arena Commander access too though. Only original backers got alpha access with their packages.
June 10th, 2014, 08:13 PM
TeeKup
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
I would probably need to upgrade my rig before I got into this game either way.
November 3rd, 2014, 01:29 AM
Cortexian
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
So I just picked up the Redeemer gunship, wanted it since it won The Next Great Starship contest. I'm also super pumped for my Retaliator to be Hangar ready soon (second ship shown of the two in the following video).
It seems like every second or third time CIG releases a new ship, my wallet looks up and shouts "Save me!"... and I look down and whisper "No." http://i.imgur.com/VaAFVEK.png
November 3rd, 2014, 07:44 AM
Btcc22
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
This makes me feel a little bit better about some of the poor financial decisions I've made in life. Really puts buying Tera but never playing it, only for it to go F2P within months, in perspective. :ohdear:
November 3rd, 2014, 10:24 AM
Amit
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)
The FPS gameplay looks so fucking cool. I haven't seen helmets bump around and get washed out like that since Star Wars Republic Commando:
Those graphics omg. And the battle in the mess room reminded me so much of The Pillar of Autumn and then I though about how cool it would look if that level was recreated in the 4th gen CryEngine.
November 3rd, 2014, 04:22 PM
InnerGoat
Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)