To be honest, it's better to focus on the real issue before adding luxuries.
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To be honest, it's better to focus on the real issue before adding luxuries.
Warlord, I agree with Cortexian's quote above. It's better to have existing system instead of start from scratch unless TS3 required you to install it in order for it works. It's not likely to have halo and TS3 on same server from the hosting company to provide the VOIP support. Unless may will need client/server communication for informing the client's TS3 to connect specific room and/or server to have a same chat room?
I agree with this. At least take one at a time instead of many things at once. That would cause a lot of chaos.
P.S. I don't have the plan or time to redirect the gamespy's queries inside Halo to community-made server handles all the work before the end of May. I'm still in middle of major changes for the H-Ext, relative to load system...
Good news! Bungie appears to be making Halo 1.10, which moves the master server to a Bungie-owned location. Good ol' Bungie.
http://halo-fixes.findforum.net/t4-s...rnet-lobby-fix
Quote:
This update is a maintenance release, just to keep Halo working. There are no plans to ever add new features (that will be left to the modders).
However, Roger did throw in a few nice fixes:
- permit resolutions up 4800x3600
- enable active camo on Nvidia (it will render like other cards now instead of just alpha blending)
- fixed video memory value to support 2GB cards
- fixed handling of periods in map names
- network access is enabled in devmode
- sv_ban_penalty in init.txt works to set new values
- models node limit raised to 63
- ignores checksum of strings.dll
- various overflow, validation and other code fixes
:iamafag:
enable active camo on Nvidia (it will render like other cards now instead of just alpha blending)
cool after 40 years looll
Oh wow lol
I mean don't get me wrong this is fantastic news. I'm just surprised the announcement was in such a dark corner of the internet and not somewhere more... official.
It's not the official/final release, so that may be the reason.
And there were those that said this day would never come
Yeah, the website appears to be new. This thread details the list of people involved in it; apparently Roger Wolfson (Sawnose) of Bungie is the one actually pushing the update. That the download is on Bungie's servers lends some weight to the idea of a new release.
FWIW, that download does actually work -- it connects to a master server list which isn't GameSpy's. So even if this isn't an official release it's still good news.
Would be nice if they can include some of the aforementioned additional features in patches like this. Although if Sawnose is involved and willing to push updates, we could get these in the future.
This is legit. I've been helping Roger and another person in the community (I'll let them speak up when they want) with the bug fixes and the MS replacement for the past month or so.
I'm glad I'll get to remove some bug fix code for the game from OS when I find the time to update it to 1.10 :p. One less thing to maintain on our end...
There were a few bugs that couldn't be reasonably fixed in this update though. 1) the slow memory leaks which sehe came across a few months back...not trivial to address). 2) the game not validating HS threads aren't overflowing their stacks (which it does in debug builds) which causes an obscure crash. This only ever happens in user created maps with crazy and deeply nested scripts, especially like the ones that are currently being developed in parts of CMT.
Do you happen to know if there are any engine limits that can be increased by just upping the values? Or would that create all sorts of unstable bullshit?
OS already increases the limits of various things (rendered particles, objects, max map size, etc). It's HIGHLY unlikely such increases will ever be made in an official patch.
I meant something that would require tons of reverse engineering that wouldn't be worth anyone's time (e.g., max player count) but be as simple as increasing some numbers within the game's source code. I just pulled that example out of my ass, so sorry if I'm sounding stupid. But yeah, I understand. Those are just pipe dreams of mine.
Yeah, we won't ever be seeing a max player increase in an official patch. There are legitimate reasons, but one I can easily point out is that for engine to properly support the additional players, the scoring code (especially the code related to printing who's in what place) would need to be updated (it's not entirely data/tag-driven as I recall). Also IIRC, the network messages related to game engine (Slayer, CTF) scores would be increased in size. So if you doubled the max players to 32, the network message for a score update would almost be double since it doesn't exclude the score bits of nonexistent players (again, IIRC)
I thought about doing a kickstarter for such a project as increasing max players, but after doing the engine analysis, it just wouldn't have been worth the time to hack more in. There are so many other cool things that can be done to the engine with much less effort or boring hacks (90% of the changes would have been very boring, non-trivial assembly hacks)
If you ever plan on doing a kickstarter to add features I'd gladly support it. You have my word.
I haven't gotten around to using OS in quite some time so I don't know what features have been added.
Kornman will my dream of a client that works with map downloading and MTV ever become a reality?
Map downloading is probably the single biggest missing feature from Halo CE that made it way less popular than it should be.
Awesome! One less thing for all of us need to be concerned about the lobby list and not need to worry about pirate users gain access to servers with key validation become no good.
This is what I'm hoping for... It will be a big headache for us, modders, to create a different workaround or might break the existing hooks inside halo.Quote:
This update is a maintenance release, just to keep Halo working. There are no plans to ever add new features (that will be left to the modders).
For those H-Ext users... the test build, both client & dedicated server, does crash due to winmm.dll could not find the matched sig in v1.0.10 build, rename the winmm.dll to winmm_.dll or something you can remember in order to allow Halo to run properly with H-Ext's loader disabled. I will post more info about this progress on H-Ext's thread.
Yeah, I wish there was a way to patch eveyones client with big features like map downloading.
Last time I used map downloading I kinda like how HAC handled it better client side like if it was a built a in feature to the stock game. Is it still the same or is still different? Or is it being kept different out of respect for the developer that developed the OS version and the HAC versions Dev?
Example of HAC version
Attachment 3297
We try not to hook the engine more than we need as it just complicates code maintenance and engine/OS states. Hooking that bit of the loading screen text would have limited us to one line too. Not sure how well that scales to maps that use the full 31 characters in their allowed name...
OS has had map downloading support for a while now, so...
yeah. OS map downloading works freaking great man. there's some cases where it can't find the map in question as it seems to search for it on various sites but when it works, it works crazy well.
Great now my aimbot won't work, blast my MLG plan is out the window.
That said, great news this is being patched as well as community coming together to actually improve the game (albeit one step at a time).
No chance of SAPP style no-lead being added in any official patch? :saddowns:
I mean for everyone.
I'm guessing not since there's going to be an official update to keep the master servers working... But it's to bad we can't have one unified OS / HAC2 / SAPP client and server that all work gloriously together for great justice.
No one wants to download extra crap to make stuff work.
I can't really take the credit for the saving part, at least not all of it :p. Btc22 was the one who primarily worked on the MS replacement code, I just helped with detailing some of the GS protocols and code review.
rip halo
So nothing can really be sneaked in just enough to make it easier for the community to develop?
Yay we did it guys Halo is saved.
unban rec0
or dont care
this is modashityyu after all
Well, now that the game is dead, I guess I should close all these Halo related forums.
:gnu:
wow now that we don't have halo it looks like all we have is runescape now
zeph open up a runescape sub forum
~~~**SELLING FULL RUNE 150K**~~~
~~~**SELLING FULL RUNE 150K**~~~
~~~**SELLING FULL RUNE 150K**~~~
~~~**SELLING FULL RUNE 150K**~~~
This thread is now locked.