Cheatsman (I know his name is mud here, but he's pretty good at bitmaps) taught me how to make an animated .TIF a little while back. It's complex.
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Cheatsman (I know his name is mud here, but he's pretty good at bitmaps) taught me how to make an animated .TIF a little while back. It's complex.
A loading screen cannot be animated; it has no shader.
That is true, it is basically impossible to animate a loading screen.. Also, why would you wanna waste the time to make an animated loading screen? People aren't going to stare at it for more that 5 seconds :(
Anyway, if you can pull off the HUD that would be amazing. I doubt you could though. The perspective in Halo 3 is basically part of a new game engine.. sort of. Halo 3 HUD perspective actually sort of looks like the MC's helmet, I don't think thats possible in Halo 1.
Ah, OK. I spent 3 hours making that stupid .TIF. Oh well. I'll just have to use a pretty screenie of LR.
in all honesty...i fail to see the point in this. really. i mean, for those who don't have a 360 and who won't get halo 3, they'll surely find a way to get their hands on the models from it - one way or another. and once they do, they're just going to make it for halo2 vista or whatever game they please. and it'll be exact, perfect, and beautiful compared to what any rookie modeler could do(no offense).
plus, i've been modeling for quite some time now, and i wouldn't take on this project, not alone at least. and i sure as hell wouldn't make it public this early in. but, if this is how u want waste your time, tha's up to you. i wish you the best of luck and God have mercy on your poor little soul. LOL...
~Scooby
Well, he wants to do it, so let him do it. It's not like it affects you.
And if you think it sucks, don't download it. I don't think it will be done by Halo 3's release, and if it isn't, I'll scrap what I have in favor of the actual models. I know someone who has a working H3 model converter (They tested it during the beta), and is willing to give it to me on the day H3 is released, which is good for me, since I pre-ordered the Legendary edition.
i'm not here to stop you, i'm merely pointing out that you may have little chance of success. although, if you make this a 1-2 year project...i've seen some amazing things happen in a year. but seriously, i do wish you luck. you r going to need it, no doubt. and who knows, mb you'll prove me wrong...but rookies comming out with great stuff doesn't happen in this community very often. it takes experiance, not that i have much, but it's just the nature of the business. practice = perfection(almost).
anyways, i suggest getting a few followers to help you model it all. once u have a decent model, people will come to you and ask to skin it for you...people who r good too. but u have to have that initial model that looks very good. if you have nothing to show, no one will follow or help. so take your time and try to learn some stuff from the experiance...hopefully you'll make some new friends who can teach you stuff to help you later. HAVE FUN!!!
~Scooby
+rep
heh, nice job using my HUD, did you even ask me to use my HUD? cause thats a low res pic. I got the High Res on my comp.
These younger members tend not to ask permission.
I give him permission, but he should use my better quality HUD,that I have on my comp and not on the interwebs.
Yeah, I thought I did ask permission, I guess I may have flaked out and thought I did. I tend to do that a lot. ;)
But thanks for letting me use your HUD.
=] H3 last resort + a great hud= kewl! But i gotta ask, do you have any tests ready? Did you start weapons and equip? or are you still working on landscape and buildings?
Let's see here, what I have done or almost done:
H3 ATV-Nearing Completion.
H3 Hog-Needs Custom model, but otherwise done.
H3 Assault Rifle-Set up in Guerrilla, works ingame, no new model yet.
H3 Spartan Laser-Works, currently uses the Plasma Pistol model.
H3 Pistol-Done!
Chuck Norris-Wait, he's not in here. Meh, I might put him in a secret room anyway.
Anti-Aimbot script: Done!
H3 HUD-Low-res bitmap done.
That's all I can think of at the moment, I'm working on the tags only, for now.
Also, I will leave the map unprotected. I will also release every tag I have on this thread as they get finished. All I ask in return is some credit if any of my tags goes into use in your map.
EDIT: Oh, and maybe some +rep, too.
:picsorstfu: ( I don` mean too be rude :( )
thats cool. Can we see some of the modelings and results? I think we are all anxious to see your progress =].
Funny story about that... this specific anti-aimbot scripting and technique was developed as a result (I think... I'm pretty sure) of a conversation between me and Kirby where we were trying to figure out how to make it impossible for botting n00bs to play CE maps. One method was to hide AI behind the walls. Another was to attach a biped to the player.
I think that's what Jay did. With a biped and some scripting... we figured out that you could attach something to a player and the aimbot would lock onto that, and make the player spin like a top.
Am I right with most of that Jay?
100% right.
I'm still working out the bugs, it only targets approximately 85% of the time, and that's with no people in the server.
When it does work, the result (As seen from devcam) is both hilarious, and sad because going through their head about then is a number of swear words I'm not at liberty to say.
But I may as well show you the buggy version:
Code:(script continuous antiaimbot
(objects_attach (unit (list_get (players) 0)) "head" biped1 "right hand")
(objects_attach (unit (list_get (players) 1)) "head" biped2 "right hand")
(objects_attach (unit (list_get (players) 2)) "head" biped3 "right hand")
(objects_attach (unit (list_get (players) 3)) "head" biped4 "right hand")
(objects_attach (unit (list_get (players) 4)) "head" biped5 "right hand")
(objects_attach (unit (list_get (players) 5)) "head" biped6 "right hand")
(objects_attach (unit (list_get (players) 6)) "head" biped7 "right hand")
(objects_attach (unit (list_get (players) 7)) "head" biped8 "right hand")
(objects_attach (unit (list_get (players) 8)) "head" biped9 "right hand")
(objects_attach (unit (list_get (players) 9)) "head" biped10 "right hand")
(objects_attach (unit (list_get (players) 10)) "head" biped11 "right hand")
(objects_attach (unit (list_get (players) 11)) "head" biped12 "right hand")
(objects_attach (unit (list_get (players) 12)) "head" biped13 "right hand")
(objects_attach (unit (list_get (players) 13)) "head" biped14 "right hand")
(objects_attach (unit (list_get (players) 14)) "head" biped15 "right hand")
(objects_attach (unit (list_get (players) 15)) "head" biped16 "right hand")
)
So, how far are we from a test? Are you going to have a beta? What's the weapon and equip. list, will there be dual wielding, or is all this still under development? And are you sure that CE will be able to run it with the level of detail required?
CE can run it, the question is: can you?
hey this is interesting :D
taht anti-Aimbot idea seems pretty good :)
keep the work up.
also :picsorstfu:
need pics D:
well.. i definately agree with the aimbot idea... nice idea, how will it turn on tho when the aimbots on? If thats on all the time on everyone couldnt it potentialy mess with gameplay? Specifically halos already built in magnetism and auto aim stuff that it comes with, and cross-air locking, that and needlers locking onto it...?
Idk seems like the best approach to it though, very kool idea. :cool:
As for the rest... its been said before...
lol
:picsorstfu:
I want to see if you made any progress in your modeling techniques, the way you were going about it before wasn't very good at all, time consuming, and pointless, because you could model the same stuff like 5 times as fast using different methods. Have you learned how to plane model? Its a very useful technique, not hard to understand really either, course ive been doing it for a while lol.
I would think not; if someone's behind a wall, auto-aim doesn't kick in, but aimbot does.
no u didnt get what I said...
if hes attaching bipeds to the player that will mess with the aim bot, wont that affect auto aim also, because halo wont know that whats infront of it was intended to only be used by the aim bot, unless he attaches the bipeds on command when a player starts using the aimbot... so idk... might not do anything to the autoaim at all, or it could throw off your aiming idk. Other than that id imagine it would work amazingly if done right.
This mod is for Halo CE right?
Last time I checked Halo CE didn't have auto aim. Though I'm not sure about playing with a controller haven't done that yet......
Are you still 2% done like it says in the first post, or are you further? I hope you do well in this and I can't wait to see this done.
Yeah, pretty much. I'm trying to work on a H3 ATV ATM, pics soon.
no lol xD
Jay just posted an update on his Halo Maps topic
http://img340.imageshack.us/img340/5607/topzo5.png
http://img257.imageshack.us/img257/9937/bottomtz9.png
http://img263.imageshack.us/img263/1408/frontjy9.png
http://img442.imageshack.us/img442/4969/backpf8.png
You could say I go between the h2vista topic and the halomaps one.
That looks good, but if this is a Halo 3 mod, why isn't it going to be a Halo 3 Mongoose?
I believe this is for yoyorast island, he posted this in the other forums.
I thought Yoyo was going to use madworkz' mongoose. I find it funny how Jay calls it HIS model, "severely modified" version of Killa's ATV. All I can see is it's larger, has bigger wheels, and some little handlebar...
Trust me, there has been a lot of stuff done to that thing.
Also, about the model, it's just a little force of habit. I'm used to making my own stuff. I will be getting rid of the only thing that is still KiLLa's in there (The main hull) in favor of a more H3-ish one soon, after Yoyorast Island and Archive are released.
Thats a bunch of bologna.™ :fail:
I agree with conscars, there is minor changes from the original. Make your own vehicle, also I think someone at gearbox made a thread about a very nice looking halo 3 ATV...
Aha. http://gbxforums.gearboxsoftware.com...44&postcount=1
Thats a very good model of the Halo 3 Mongoose, and seriously stop trying to convince us there has been a lot of changes.. Really you're acting like we're blind.
*post deleted by Shadow5561*
There has been. The only thing that is KiLLa's is the hull itself. No, I am not acting like you guys are blind, you just aren't listening. I'm telling you I made a lot of changes to that thing, I've gotten error after error, I've had to reskin the thing twice, I had to make custom animations for everything from the ground up, I took out the entire suspension and redid it. I'll take a video of it in action for you guys to see.
Ok... tbqh, it looks like you are getting those parts of the model from this:
http://img300.imageshack.us/img300/6606/slamgo6.jpg
Which is the ATV from that Desolate beta ver1 map, or something like that. Not accusing you yet, but it looks an awful lot like the stuff from that >_>.
Lol @ Skinning. Why is the seat that ugly color :fail:
Anyway, you used the hog skin for the tires.. But you did it wrong.
Now that FR mentions it, it does look a heck of a lot like the ATV from Desolate ver1 beta map... :confused:
It does... Doesn't it? Weird coincidence. At least I skinned my hog tires and handlebars better, lol.
I don't really see a skin on the handlebars :fail:
I dont see a skin for em either. its all so sad silent...:fail::fail::fail: so sad... :fail: :fail: :fail:
http://www.youtube.com/watch?v=Quog-dP9PgY
Now look at the handlebars in that video. They've gotten a new skin, as has the tires. I've also finally gotten biped animations to work.
Wheels don't turn nearly enough. Also whats keeping the guy on the back from falling off when the thing is actually moving? Cause hes definitely not holding on to something.
I don't see a new skin on those tires...
[edit] Archon is right, make him using a scorpion seat animation.
[edit x2] Oh, the skinning. I was just trying to get used to UVing in max, which I will never be doing now that I use Maya (mostly). And... I just made random stuffs in photoshop D:
Its a good start.
This is pretty cool! I wonder when this map will be finished.
when its finished.
Question here..
If everythings by killa why is it called the UMT ATV? :|
Kthxbi.
polar bear pretty much ended that point on the umt thread
hopefully the poly count goes down
Your sig is WAAAAY too big Phalanx_Master.
Why wasn't this thread closed as well?
I remember when that picture was released. It turned out to be a screenshot of the SMG in FP overlaid onto the environment of another game.
I have a friend that knows how to get the poly count down but keep the map
I made out one minute, then toilet paper.
But anyway, I'll probably be using your lightmap thingy, Jahrain.
I havent heard anything so you must be working hard keep up the good work and this could be one of the best maps in ce
...........Stop. Bumping. Old. Threads.