-
Re: (WIP) Mystique, oh and also... cakes!
Quote:
Originally Posted by
flyinrooster
When saving my scenario, it always reminds me to make things for all game types. This leads me to believe (I have no proof really) that it won't let you compile the scenario without it. Even if it does, the errors are enough to make me want to take the minute or two it takes to place everything. I'm sure he will place it =D
So far only half of the submitted maps have had the oddball placed in the level and the ones that had it originated from the Hired Gun et al.
-
Re: (WIP) Mystique, oh and also... cakes!
@skyline, Nice pics!
Quote:
Originally Posted by
stunt_man
Great looking map! God, I've gotta get my paws on Vista soon!
A couple suggestions... Are you planning on changing the sky? Because it seems a bit out of place. I mean, everything bright and sunny everywhere, but when you look up, you see stars and clouds. Also, in the 3rd pic in skyline's post, it would be really cool if the sun was positioned so that it shone right down through the big hole in the ceiling.
Keep it up man! H2V needs maps like these!
Visra is finally not a game requirement anymore :P.
Also right now I have a choice between zanzibar's sky, coagulation's sky, midship's sky, and some space station sky. Ascension's sky was the only suitable sky that is closest to my CE custom skybox. The rest look ever more out of place... :/
I placed oddball spawns, I don't know if they work or not yet.
-
Re: (WIP) Mystique, oh and also... cakes!
Quote:
Originally Posted by
UXB
So far only half of the submitted maps have had the oddball placed in the level and the ones that had it originated from the Hired Gun et al.
Well, I will make sure to place it in mine then. Thanks for at least getting rid of my rubbish theory, so now people will know to do that =D.
-
Re: (WIP) Mystique, oh and also... cakes!
Looking great!
Updated CE version too mbmb?
-
Re: (WIP) Mystique, oh and also... cakes!
Quote:
Originally Posted by
flyinrooster
It's actually a structure based off the temple in Zelda: OoT =p. Though yeah, it's castle-ish.
Forest temple, except it's overscale and the outside doesn't match up.
-
Re: [WIP] Mystique, oh and also... cakes!
i like how you used the hollow log thing from Zelda :3
-
Re: [WIP] Mystique, oh and also... cakes!
OMG WHAT A BUMP
happy Phobia?
-
Re: [WIP] Mystique, oh and also... cakes!
Quote:
Originally Posted by
p0lar_bear
Just FYI, people. Bumping isn't against the rules, and I don't know why everyone thinks it is.
:-3
-
Re: [WIP] Mystique, oh and also... cakes!
Lolz I remember reading that quote :D.
-
Re: [WIP] Mystique, oh and also... cakes!
Wish you were here. it was released.
Love,
Syuu XOXO
-
Re: [WIP] Mystique, oh and also... cakes!
I probably would complete and finish it if there existed a H2XP that supported multiplayer, LAN at the least. But I guess that will never happen since the fact that if anyone posts anything on this forum about H2XP, the mods start screaming "THOU SHALL NOT BE SUPPORTED... LOCK!" which doesn't help at all.
-
Re: [WIP] Mystique, oh and also... cakes!
Maybe someone could help you finish it
-
Re: [WIP] Mystique, oh and also... cakes!
Quote:
Originally Posted by
jahrain
I probably would complete and finish it if there existed a H2XP that supported multiplayer, LAN at the least. But I guess that will never happen since the fact that if anyone posts anything on this forum about H2XP, the mods start screaming "THOU SHALL NOT BE SUPPORTED... LOCK!" which doesn't help at all.
Read the announcement; we refuse to help people with getting it to run on Windows XP. Not only are instructions outlined in the readme for the hack, but it should be a given that shit might not work right. In fact, I think that it's stated in the readme that network games do not work period (not sure).
We welcome advances in Vista emulation, namely anything that will get network play running, be it LIVE or tunneling, but as long as it is a preview with screenshots and info, or a release.
The aim is to cut down on the countless "PLZ HELP ME RUN IN XP" and "Y DUZ LIVE NOT WORK IN XP" threads, and wild speculation. As of the time of this post, it is known that the network coding relies on things Vista has that XP doesn't, that can't be easily emulated.
-
Re: [WIP] Mystique, oh and also... cakes!
Quote:
Originally Posted by
p0lar_bear
Read the announcement; we refuse to help people with getting it to run on Windows XP. Not only are instructions outlined in the readme for the hack, but it should be a given that shit might not work right. In fact, I think that it's stated in the readme that network games do not work period (not sure).
We welcome advances in Vista emulation, namely anything that will get network play running, be it LIVE or tunneling, but as long as it is a preview with screenshots and info, or a release.
The aim is to cut down on the countless "PLZ HELP ME RUN IN XP" and "Y DUZ LIVE NOT WORK IN XP" threads, and wild speculation. As of the time of this post, it is known that the network coding relies on things Vista has that XP doesn't, that can't be easily emulated.
Sorry for my misunderstanding of the situations. Its just that any thread I ever saw having to do with H2 on XP would be locked instantly.
-
Re: [WIP] Mystique, oh and also... cakes!
Quote:
Originally Posted by
jahrain
Sorry for my misunderstanding of the situations. Its just that any thread I ever saw having to do with H2 on XP would be locked instantly.
I think it was more so because the threads generally failed to deliver...now meester, whar r my hawt cakes @_@
-
Re: [WIP] Mystique, oh and also... cakes!
How did you get those leaves to look so fabtabulous.lol Are those all seperate planes or did you do some magic with the shader. I'm having some tree problems in a map i'm working on. The leaves look like butt, You can see the squares very clearly instead of leaves. I have the right base and detail bitmaps applyed to the shader but i was wondering if there is a certain template that should be used.
Sorry for kinda going off topic.
-
Re: [WIP] Mystique, oh and also... cakes!
Quote:
Originally Posted by
johnnyblaz20
How did you get those leaves to look so fabtabulous.lol Are those all seperate planes or did you do some magic with the shader. I'm having some tree problems in a map i'm working on. The leaves look like butt, You can see the squares very clearly instead of leaves. I have the right base and detail bitmaps applyed to the shader but i was wondering if there is a certain template that should be used.
Sorry for kinda going off topic.
Its a custom texture I made myself. Here:
http://i193.photobucket.com/albums/z...treebranch.png
Just a simple shader, applied to very dense 2d planes.
-
Re: [WIP] Mystique, oh and also... cakes!
Awsome. Oh another thing, I have a similar bitmap for a pine tree, Is the background of the bitmap supposed to be see through? I dont know if that makes sense. When i apply my shader to my tree branch area i still see the background of the bitmap on my tree branches.
-
Re: [WIP] Mystique, oh and also... cakes!
Quote:
Originally Posted by
johnnyblaz20
Awsome. Oh another thing, I have a similar bitmap for a pine tree, Is the background of the bitmap supposed to be see through? I dont know if that makes sense. When i apply my shader to my tree branch area i still see the background of the bitmap on my tree branches.
Use an alpha map.
-
Re: [WIP] Mystique, oh and also... cakes!
Quote:
Originally Posted by
Zeph
Use an alpha map.
Still Noobish here. Alpha map? What is that?
-
Re: [WIP] Mystique, oh and also... cakes!
alpha map controls the transparency of the bitmap
you can add an alpha map in photoshop by going into an alpha channel, in paintshop pro, it's add an alpha mask (i find photoshop easier to use but if you don't quite have the money for photoshop, i suggest you wait till adobe releases the online free version of photoshop, or you get gimp from gimp.org) of course i think in level bitmaps, the alpha distinguishes the difference between the detail maps for the ground, and controls reflectivity for structures, i'm not too sure tho (might wanna ask conscars or dane they can give you a more complete answer)
omg jahrain sexified that tree!
-
Re: [WIP] Mystique, oh and also... cakes!
So if i add an alpha map to my bitmap i just add it to the base map and i should be good? If so awsome and thank you alot. I'll do some experimenting. Test, compile, test, compile.
-
Re: [WIP] Mystique, oh and also... cakes!
oh... i forgot to mention 1 thing about alpha maps... black is completely transparent, white is completely opague anywhere in between determines the opacity it'll be semi-opague or semi-transparent. you can only make alpha maps monochromatic (black and white).
shouldn't these messages be on the PM service?
-
Re: [WIP] Mystique, oh and also... cakes!
To make an Alpha map in photoshop you just go into the channels. Copy one of the channels. Name it Alpha1. And then paint the opacity you want like demonmaster said. And then when you apply it to your model just click the little box next to the opac ity thing in the material editor. An dlocate your bitmap. And apply. And there you go.
-
Re: [WIP] Mystique, oh and also... cakes!
Than how do i set it in map editor? Do i apply it to a shader? And if so where?
-
Re: [WIP] Mystique, oh and also... cakes!
Thanks guys. I just saved my bitmap as an alpha map and applyed it to the tex_bump_env_alpha_test_indexed template and i'm golden. You guys rock. And sorry guys for going off topic. I just think those trees look sexy. Now so do mine. lol
-
Re: [WIP] Mystique, oh and also... cakes!
sorry to bump, but i read every page and i couldn't find the information i wanted, the information i would like to have is when is this app going to be released?
-
Re: [WIP] Mystique, oh and also... cakes!
Quote:
Originally Posted by
StatutoryTrOy
sorry to bump, but i read every page and i couldn't find the information i wanted, the information i would like to have is when is this app going to be released?
It could be inferred that since this thread hasn't been responded to in almost 3 years that there will not be any application coming out soon.
That and jahrain hasn't been alive since when H2V was out...yea.
Additionally nice http://codebrainshideout.net/too_awe...ducts_bump.png